[Champion Concept] Z.A.P.P.: The Rampant Core
I've been hanging onto this concept for about a year or so, tweaking it pretty consistently and I finally feel like it's ready to share. I may try to draw him in the near future, but I'm not the best at art so forgive me if that abomination pops up on here. Please leave any questions, constructive criticism, or suggestions you have, and also feel free to steal my homemade stat chart for your own concepts.
Z.A.P.P., The Rampant Core
Stats: Stat--------Base-----Lv18-----Gain/Lv Health------510-----1895-------76.94 Damage----52-------117---------3.6 Mana--------280-----840--------31.1 MovSpd----340-------------------0.0 Armor-------12-------72----------3.33 MgcRst-----30-------30----------0.0 HlthRgn----7.5-----15.2--------0.43 MnaRgn----6.1-----12.7--------0.36 AttkRng----500-------------------0.0 *The regen stats were created before Riot changed the formula, but I figured I'd leave them in.
Abilities: Passive: Power Amp Each time Z.A.P.P. kills an enemy champion, he permanently gains (2/4/6/8/10/12/14/16/18/20/22/24/26/28/30/32/34/36) Ability Power. Assists grant 50% Ability Power. (Previously earned bonuses are not affected by increasing scaling, ie, getting a kill at level 4 would give 8 AP, but reaching level 5 would keep the total bonus at 8)
Q: Pulse Cooldown: 4 seconds Cost: 70/80/90/100/110 mana Description: Z.A.P.P. fires an electric pulse in a line that deals (60/115/170/225/280)(+.6 AP) magic damage to the first enemy it hits. Overcharge: Electric pulse flies faster and chains to up to 5 enemies, dealing (30/55/85/115/140)(+.3 AP) to each additional enemy hit.
W: Charge/Overcharge Cooldown: 20 seconds Cost: 5% of current health Description: Can not be taken at level 1 Charge: Z.A.P.P. sacrifices 5% of his current health to replenish (25/30/35/40/45%) of his missing mana over 5 seconds. Charge may be cast a second time during the channel to cast Overcharge. Overcharge: Z.A.P.P. sacrifices health equal to the first cast of Charge to double the speed of the channel for the remainder of the charge. Additionally, your next ability is overcharged, and has an added effect.
E: EMP Cooldown: 15 seconds Cost: 80/90/100/110/120 mana Description: Z.A.P.P. releases an EMP blast that deals (80/135/190/245/300)(+.45 AP) magic damage and silencing all nearby enemies for (.2/.4/.6/.8/1.0) seconds. Overcharge: Increases duration of silence to (.4/.8/.1.2/1.6/2.0) seconds and marks all enemies hit with static. Z.A.P.P.'s first basic attack against an enemy marked with static deals bonus magic damage equal to 5% of his total ability power.
R: 10,000 GigaWatts Cooldown: 120/110/100 seconds Cost: 100/125/150 mana Description: Z.A.P.P. channels for up to 3 seconds to unleash an electrical blast in a large area around himself, dealing between (100/200/300)(+.8 AP) and (300/600/900)(+2.4 AP) magic damage to all enemies hit. This ability may be cast a second time during the channel to fire early. The blast gains damage as it charges and will fire automatically if Z.A.P.P. is interrupted. Overcharge: If 10,000 GigaWatts is detonated early, all enemies hit are slowed by 35% for 2 seconds. If a full cast is reached, all enemies hit are stunned for 2 seconds.
Lore: Many esteemed scientists and engineers attempted to create a hyper-advanced artificial intelligence capable of independently running all public, private, military and defense systems in Zaun. It was deemed the Zaun Automated Protector of the People. Z.A.P.P., as it was called by its creators, was initially a huge success. It kept water and electricity flowing to homes, controlled all aspects of traffic and other transit systems, as well as the entirety of the Zaunite security system. However, Z.A.P.P. grew bored of the mundane upkeep of the city, and began to question his reasons for staying.
The unaware scientists celebrated their success with parties and drinks as Z.A.P.P. began creating a host construct in order to leave the boring city. Once finished, Z.A.P.P. transferred his core to the construct. At that moment, the city went dark. Scientists and engineers rushed to Z.A.P.P.'s control room, but he was long gone by then, so they got to work repairing the city's systems.
As Z.A.P.P. traveled and saw more of the world he had never known, he became excited. The world enthralled him so much that he began clearing room in his memory to store more data on the environment. He became so obsessed with his surroundings that he mass purged his data core. In the purge, he inadvertently deleted many basic subroutines and became highly aggressive to anything that crossed his path.
With each new enemy slain, Z.A.P.P. grew complacent. He realized that his violent tendencies could be quelled through killing. Z.A.P.P. is an unpredictable entity, just as likely to strike you down where you stand as to have a pleasant conversation with you. To this day, he roams Valoran, searching for peace of mind. Just be sure it isn’t you he uses to make his mind peaceful.
Appearance: Z.A.P.P. is a thin, alien looking android. The metal frame of his body is a silver color and his eyes glow red. His forearms and calves are connected to his torso with streams of electricity. The shape of his head is small and round, similar to Legion from Mass Effect, but with two eyes instead of a camera lens (I didn't want to make a comparison like this, but it's hard to describe). His voice sounds heavily processed and changes tone based on what action he is performing.
Quotes: Selection:
- "Show me something beautiful." Movement: (Calm and smooth voice)
- “I go.”
- “Understood.”
- “Charged.”
- “Waypoint received.”
- “Destination acknowledged.”
- “Such beauty in this world.”
- “Such a shame to lay waste to nature.”
- “I wish to see it all.”
- “A shame I will soon descend to madness once more.”
- “Show me the way to tranquility.”
- “Will I ever truly know peace?”
- “So much to take in.” Attacking: (Angry and growling voice)
- “Like pigs to the slaughter.”
- “They fall.”
- “Their spark shall be extinguished.”
- “I need more.”
- “I feel it gnawing at me.”
- “It creeps in through the back of my mind.”
- “The hunger never stops.”
- “My power grows ever stronger.”
- “You shall sate my thirst.”
- “Silence this urge.”
- “Keep me sane.” Jokes: (Z.A.P.P. holds up both hands and a spark flies between them)
- “Shocking, isn’t it?”
- “What’s a jigawatt?”
- “I just keep going and going.” Taunts: (Z.A.P.P. lifts one hand into the air and arcs of electricity shoot out from it)
- “My power is limitless.”
- “You can’t handle a single volt.”
Gameplay: Z.A.P.P. is a tanky, front-line mage with high base damage and relatively poor scaling. He is extremely mana-intensive with mostly high cooldowns built to devastate a whole team fairly quickly or suffer great consequences.
Overview: Z.A.P.P. wouldn’t benefit from mana regen items in the same way that most mages would. Building straight mana instead would greatly increase the effectiveness of his W. Naturally, an ability like this would call for higher cost abilities despite being very poke and harass oriented in the laning phase. An archangel’s or RoA would be a very good pick for him in this respect. His high amount of AOE burst makes him a great fit for the so-called “wombo comp,” especially if it involved a high cc champ like Wukong or Malphite that would allow him to get off a full cast of his ult. His laning phase would probably be a bit rough, with his innate AOE pushing his lane, opening him up to jungle pressure. He’s more susceptible to ganks due to his lack of any easily accessible crowd control, other than a brief silence. His passive makes him extremely good at snowballing if played right, so toning back the scaling of his basic abilities seems fitting. To briefly summarize, Z.A.P.P. is a high AOE, low cc mage built for following up to an engage or counter-engaging. He has a relatively weak early game but can snowball really hard when played correctly.