Champion kit #9, a Battlemage

FúrinKazan·1/14/2020, 3:11:31 AM·1 votes·1,079 views

TL;DR: 120 designs, daily posting til April, champion below


Hello you people, have a good 2020. I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.

Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.

I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):

  • Takatora Tōdō (names are merely for inspiration and representation)
  • Battlemage core traits: high sustained area-damage, short combat range, defensive tools, no mobility

Passive: The vassal of eight Lords is also Sovereign: Takatora has two of his elite vassals accompanying him all the time. They automatically attack nearby enemies within range and interact with Takatora's abilities. Their basic attacks deal damage and slow and, when both hit the same enemy, the second one deals 50% damage.

The soldiers cannot be targeted by enemies and only block projectiles through the** 2nd Skill**. Takatora can direct their attacks through his own. They can attack at any moment, even under the action of abilities.

Moral effect: Using abilities near to minions inspire them to fight harder, granting small bonuses of resistances and Attack Damage, stacking up to 5 times. With 3 stacks, minions ignore the first basic attack they receive from enemy champions. With** 5** stacks, minions ignore the first ability they receive from an enemy champion. The bonuses last for up to 5 seconds.

-Damage of a soldier: 10 (+ 5 x level) as Physical Damage, 30% AP as Magic Damage -Slow: 30% for 1 second -Attack Speed of a soldier: 0.8 (+ 0.25% AP) -Attack range of a soldier: 200 -Bonuses of Attack Damage and resistances granted to minions per stack: 5


1st Skill: Takatora commands his two soldiers to advance in a line, gaining momentum before leaping towards the selected direction. The lines of advance of the soldiers converge with each other. The soldiers stop their movement briefly after passing through an enemy champion (counted individually for each soldier; the position where one of them lands is not related to that of the other one).

The soldiers deal damage and stun for 0.5 seconds enemies they pass through. After finishing the advance, the soldiers remain in place until Takatora take them back by entering contact with them, until he moves too far away, through the 2nd Skill or until they are commanded by this ability again.

A same enemy can only be** stunned **by one of the soldiers, but takes 50% reduced damage from the second soldier if hit by both.

-Damage: 60/85/110/135/160 (+ 45% AP) as Magic Damage -CD: 6/5.25/4.5/3.75/3 seconds


2nd Skill: Takatora orders his vassals to adopt a defensive stance. If they are far from Takatora, they immediately return to him. The soldiers grant Takatora a shield that lasts for up to 3 seconds. Deal 60% of the shield's value as damage to enemies they pass through while moving backing off to Takatora.

Takatora can hold the ability to maintain the vassals on the defensive, causing them to create a body wall that blocks all projectiles coming from a certain direction. Takatora can move the cursor to change the direction of the blockade, but also moves considerably slower. Has no maximum duration, but the soldiers have a maximum damage value which they can absorb, counted for both together.

The maximum value needs a certain time to recover, meaning that subsequent uses of the effect will only have the remaining value from previous uses. When the Cooldown (separated from the normal one) ends, the maximum value recovers completely, even if it hasn't fully depleted. When the maximum value completely depletes, the effect can only be used again when its Cooldown ends.

To maintain the defensive stance, Takatora must channel, being able only to move and to use itens, being cancelled by hard crowd control. The soldiers attack as normal while on the defensive. The Cooldown of the effect is equal to 400% of the normal Cooldown.

-Shield value: 80/115/150/185/220 (+ 60% AP) -Slowness required by the defensive stance: 50/45/40/35/30% while it lasts -Maximum value to be blocked: 100/150/200/250/300 (+ 250% AP) -CD: 6 seconds (24 seconds for the maximum value of the defensive stance)


3rd Skill: Takatora can select an area within a relatively large range around himself provided that he has vision of it. From this area, two assassins jump from the nearest terrains and begin their hunt. They move with great Movement Speed towards the closest enemy champion(s).

They approach and then brutally attack the enemy champion(s) they had been chasing, dealing great damage and slowing him(them). If both attack the same enemy, the second one deals 50% reduced damage. Their run lasts a maximum of 8 seconds and, after this time ends or after applying their attack, they disappear.

The assassins can be killed, have no resistances and are susceptible to all types of crowd control. They do not grant vision neither of their path nor of their target(s), but signal when applying their attack.

-Assassin Health: 100/150/200/250/300 (+ 100% AP) -Movement Speed: 400/450/500/550/600 -Damage of the attack: 8/10/12/14/16 (+ 3% AP)% of the target's Maximum Health -Slow: 80% for 2 segundos -CD: 30/28/26/24/22 seconds


Ultimate: Takatora orders his men to march through the battlefield. Many troops march within a extremely wide and long straight line. These troops have the same characteristics of Takatora's vassals. Deal the same damage, have the same Attack Speed and slow enemies they attack, just like the effects of the Passive. There are too many men, and all of them attack enemies at range (prioritizing enemy champions).

They appear from the point of cast and disappear upon reaching the line's end. The march lasts for a few seconds and enemies that move against it do it slower than normal.

-March duration: 4/6/8 seconds -Slow (moving against the march): 30/35/40% -CD: 160/145/130 seconds


Melee, uses Mana

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