My Xin Zhao Rework Idea
Xin Zhao http://imageshack.com/a/img924/152/lZDJa1.jpg
Update: Passive name to be changed, the recent changes were by other helpful people in the comments section.
Passive: Seneschal of Damacia
Irrelavant Odds (name to be changed): When Xin attacks an enemy that was not the target of his previous basic attack, he reduces the cooldown of his abilities by 1 second. This is doubled to 2 seconds if all of his activatable abilities are on cooldown.
Q - Triple Strike
Cost: 50 mana Cooldown: 10 / 9 / 8 / 7 / 6
Physical Damage: 40 / 55 / 70 / 85 / 100 (120% AD)
Active: Strikes an enemy 3 times, each strike causes enemy to be slowed, each strike slow build's up to the total slow.
This ability reset's auto attack timer.
Each Strike Slow: 10% / 11.6% / 13.3%/ 15% / 16.6% (by rank) Total Slow: 30% / 35% / 40% / 45% / 50% (by rank)
W - Unstoppable Warrior
Stack duration: 5 seconds Maximum Stacks: 10
Passive: When Xin enters combat he gains 1 stack of Unstoppable Warrior for each second in combat. 2 stacks are gained when damaging a unit with abilities, when Xin is out of combat he begins to loose the stacks.
Number of stacks × missing health percentage = Heal
Heal: 1% / 1.25% / 1.5% / 1.75% / 2% of Xin's missing health (based on W rank)
E - Audacious Charge
Cost: 80 mana Cooldown: 10 / 9.5 / 9 / 8.5 / 7 Duration: 5 seconds Duration when fully charged: 2 seconds
Physical Damage: 105 / 145 / 195 / 245 / 305 [60% AD] Movement Speed: 45 / 65 / 85 / 100 / 125 Enemy Stun Duration: 1.5 seconds.
Xin gains movement speed upon activation of this ability and begins to run and prepare at the same time for his Charge, Xin needs to move to begin charging, when fully charged he can continue running for 2 seconds if not hit a single target the ability gets cancelled and goes on cooldown.
Upon collision of an enemy, if they are pushed into a wall they get stunned, if hit with no terrain around they get knocked back for knockback range of 125. When Xin collides with the enemy in either way he will strike a basic attack automatically after the collision.
If Xin misses an enemy and hits the wall he gets stunned for 0.75 seconds.
Only one enemy can be effected by this ability, this does not apply for jungle monters and minions who all take the damage if in range.
If an enemy is killed by Xin or he gains an assist the cooldown of this ability gets reset.
R: Battle Adrenaline
Cost: 150 mana Cooldown: 150 / 125 / 100 Duration: 6 / 7 / 8
Xin gains 10% / 12.5% / 15% (+1% per 1 stack of Unstoppable Warrior) damage reduction and Tenacity by 10% (+1% per 1 stack of Unstoppable Warrior) for 5 / 6 / 7 seconds. While active, assist adds an additional 1 second to the current duration and kills add 2 seconds.
If Xin is below 50% health these bonuses are doubled, and if Xin is below 25% health these bonuses are tripled.
I would appreciate any kind of feedback and overall opinions about this ^^
If this is a bad rework, write in the comments section of reasons why.