Argoth, The Indomitable Infestation

FlameHalbrdOkido·3/25/2017, 4:23:00 AM·1 votes·1,474 views

#Argoth, The Indomitable Infestation

http://imgur.com/rTF5USK

Independent(s) Mage(s) Support(s)

#Theme: https://www.youtube.com/watch?v=eaBnHTZXrOo

#Intro: The Argoth Swarm isn’t so much a collective force of like minded hive mind insects as it is a rogue magic that has twisted the nature of the swarms. Each insect itself is actually fighting its own battle to break free from the parasitic magic's control and live its own life.

Design Inspiration I came up with the basic idea for this champion(s) over the summer, when I was doing a lot of walking outside. I noticed how I could always hear the crickets and insects chirping but once I got close they would grow silent, and when I had passed them they would start up again. Also Jarvan IV's color story that too.

Themes: Infestation, Omnipresent, Endless, Legion.

Game Play: The Argoths' abilities allow the player to control many different areas with groups of the swarm. Basically its similar to a kind of Ice Climbers game play on steroids. Instead of there being teamwork between two units to combat the enemies, the Argoth offers a game play that incorporates an entire swarm across the entire map. Their effectiveness will depend on the players ability to effectively spread the Infestation and manage the spacial control of the areas that are Infested.

#Important Champion Stats + Info Ranged: 575 - a smaller Argoth will appear 350 units away from the target unit to jump at them. Health: 200-1250 Mana: 398 – 1000 Hit Box: 75x65

The Player only issues Move Commands and AA Commands to the Argoth currently being controlled. At Game start ONE Argoth will spawn at base. This will be the MAIN Argoth that abilities originate from.

#ABILITIES


Passive: Silence of the Argoth

https://imgur.com/a/DMrjs#T0BIllL The Argoth have infested the rift. After 120 sec of game start, every so often players will see them hopping about, and Allied champs can hear them chirping constantly. Within 755 units of enemies champions, Argoth will hide and become silent, inside this radius no one can hear the Argoth. If an enemy champion remains still for 2.25 sec, the Argoth will become Calmed and ignore the enemy champ, resuming chirping and visibility. If the enemy champion resumes movement or enters combat after the Argoth within 755 units were Calmed, they will be Alerted causing them to hop up and down.

Q - Infestation Outbreak:=====Range: Unit Targeted-350=====Cost:???=====CD:???

https://imgur.com/a/ejif6 Active: All Argoth (including the "main") within 775 units of the player controlled Argoth will dash to the target unit when the main Argoth is within 350 units of the target unit, Infesting them.

  • Enemy: Argoth deals damage, and Infests them: calling any Upsurge Argoth within 2750 units to target, and reveal, and deal DoT to the target as long as they maintain contact for 5 sec. Upsurge Argoth always deal DoT to enemies they pass. Each Upsurge Argoth source has its own AoE, these AoE’s can stack damage.
  • Allies: Leaves a 100 unit Upsurge Argoth cloud around them for 120 sec, increasing their resistances by 2/4/6/8/10%. Infested Allies are granted 2/4/6/8/10% bonus MS toward Infested units or AoEs within 775 units.
  • Neutral: deals damage and Leaves a 100 unit Upsurge Argoth cloud around the unit for 120 sec. If the Neutral unit is attacked again, the Upsurge Argoth on the Neutral unit will Infest the attacker. Argoth can dash to a Nest granting it the Neutral Infested buff.

W - Nest/Swarm:

Nest:=======Range: 755/75/300/Upsurge=====Cost:???=====CD: 38/33/28/23/18 https://imgur.com/a/py7LY Argoth create a Nest at a target location, that builds up power over 12 sec. Can be cast at a Upsurge AoE, reducing the delay by 6 sec, consuming the Upsurge AoE. If any champ walks on a Nest, or if Argoth clicks on one after 0.75 sec, it bursts, dealing damage in an AoE, and releasing Upsurge Argoth. Upsurge Argoth will instantly target the nearest enemy champions then neutral units (prioritizing lowest HP) with 325 MS within a sight radius of 775 units dealing DoT within a 100 unit radius AoE. The initial burst damage gains value based on how long the Nest developed. DoT duration is 5 sec. If seen by enemy champs, the Nest can be targeted and AA’d 3/4/4/5/6 times to destroy it. If the Upsurge Argoth lose sight they will fly directly back to the player controlled Argoth and Infest it. Nests last 4 min, can have up to 5.

Swarm:=====Range: 755/Self Cast/Nest/Upsurge=====Cost:???=====CD:???

https://imgur.com/a/i2Z2L While Nest is on CD, when cast Argoth swarm to the player controlled Argoth over 2 sec. Can be cast from a Nest, Upsurge AoE, or Infected Unit within 755 units without a delay, consuming the Upsurge AoE. All Argoth become Swarm Argoth at the target location and rise in a 250 unit wide, 450 unit long swath, with 400 MS and follow the cursor for 6 sec. Within the AoE, enemies are Nearsighted for 4 sec and dealt DoT. Entering a AA, and getting hit by Enemy champ Abilities will cause the player controlled Argoth to fall out.

E - Upsurge: Range: 1500/350

https://imgur.com/a/prS4h Argoth will begin appearing and after a short delay gather in a target area on the ground. They will remain there for 30 sec. Additionally, all Upsurge Argoth within 2750 units of the target area will also fly towards the target area damaging enemy units they pass. If an enemy champion walks into the area, 3 Upsurge Argoth100 unit AoEs will take flight in a line directly towards the nearest Ally Champ and Infect the Ally. The enemy champ will be slowed and dealt increased DoT if they are Infested for the duration they are in an Upsurge Locriktus AoE. Can have 1 on the map at a time.

R - Endless Plague: === Cost: 350 mana + 1 Egg === Recharge Time: 120/75/30 Egg Reserve: 1/2/3 https://imgur.com/a/NrF5D

Passive - One of Many: Active at lv 1. The player controlled Argoth gains 10% (+4% per 10% bonus health) increased Health Regen while within 50 units of other Argoth or Nests. Argoth Health cannot be improved except through growth (lvl). Argoth instead gains 2-40% (based on lvl) (+4% per 10% bonus health) as bonus Mana. The Argoth stores a charge of Endless Plague egg periodically up to a max of 3. Passive: The Argoth being controlled by the player is not the champion, it is one of many. The Plague of Argoth is the champion. Whenever the player controlled Argoth is killed, if a Upsurge Argoth AoE, Nest, Swarm Argoth, or Infested unit is within 1200 units, a new player controlled Argoth will instantly jump 350 units towards the nearest enemy with 75% Health and the remaining Mana. Every Argoth killed consumes 350 mana. If not enough eggs or mana is available this passive will not be available, and being killed again will cause all Argoth within 775 units to die (and the passive will be deactivated in this area until Argoth respawns), and/or have their duration depleted. Every new Argoth loses the previous Argoth's allied/neutral buffs, but maintains all tethers if within range and retains any enemy debuffs/ DoTs.

#Lore

Decades ago the Argoth were known by a different name: The Lockritus. The Lockritus used to embody good fortune, prosperity and abundance. Where ever they appeared their arrival was joyously celebrated. The Locriktus possessed a unique quality: They had a symbiotic relationship with many food crops on Runeterra. They would cover fields upon fields. In exchange for allowing the Locriktus to enjoy the crops pollen and nectar and a small portion of any young fruiting buds, the Locriktus pollinated the foods crops.

This relationship between man, plant, and Locriktus has lasted for as long as man has been cultivating huge fields of edible plants.

But this was before the Runes Wars, before a time when rampant magic warped nature itself and twisted its aspects into offending shades of its former glory. But the Lockritus reacted differently they disappeared all together, initially starving farms for their past benefactors, and their presence was surely missed. Over time horticulturalists grew to live on without the assistance of the Lockritus.

But recently appears that some semblance of the Locriktus have made a resurgence, but not in a way that people can rejoice over. The worse has been realized: The Lockritus indeed did became victim to a vicious magic that changed their biology in ways that warped their purpose. Now instead of benevolent pollination Locriktus have begun Infesting every corner of Runeterra in unknown numbers.

With this new strain of Lockritus people now refer to them as the Argoth, refusing to give these new offenders the name of a creature once held so beloved.

They are everywhere, infesting, and causing harm to everything and no one knows why.

Skins: Hextech Nanite Locriktus - All Locriktus become grayish white with black lines connecting red nodes and red eyes, and take on a robotic tech look. Blight Crystal Locriktus

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