Amumu Gameplay Update Concept
The reason I am calling this a GPU rather than a rework is because Amumu's sad mummy and gameplay from a conceptional level is fine and want those elements to shine harder. So something similar to Warwick or Nunu + Willump, where they remain the same types of champions, just with a few reworked abilities and other small changes and tweaks to existing ones.
What I want to try to accomplish here is:
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Bandage Toss (Q) and Curse of the Sad Mummy (R) will be relatively similar, very iconic abilities and should be left on his kit with some tweaks.
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I want to shift Amumu's power away from low elo stomping and improve his play in high elo. Though he should still be simple to play as, he should have more tricks and decision making to make which then helps him in high elo and less potent in low elo, this is what grants skill expression and increases his mastery curve by a lot (so need to put in more games into Amumu to get good).
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Simple to use, allow for new players to play Amumu, which involves granting teaching mechanics for players. One of these will be moving his crying over to his passive, but triggers when he takes damage, encouraging players to TAKE DAMAGE to deal damage which is a good design in this case since Amumu is a tank-mage, so teaching the player to take damage as a tank is a good thing. Other things is about engaging, which he naturally has, but I also want to teach the player about spell rotation and discourage slamming your head to your keyboard to push all the buttons at once - teach the player a proper way to play the game, punish improper play in some form to get them to play properly and not learn bad habits.
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Remove and replace outdated abilities.
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Grant abilities to have great player satisfaction, this allows for abilities to feel great for the player, without being dominant or unfair to play against.
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Add more elements of support for Amumu, while still being great for a tank, can decide to use his abilities to protect his friends or go ham and start the fight with a good ultimate. This allows Amumu to not be a one-dimensional champion by not forcing him to only engage, but choose between peeling and protecting or do the classic mummy engage that we know him now. ~ Either he dies or his friends die, doomed to be lonely and sad
Despair (Passive):
Range: 300 units
Whenever Amumu takes damage, he begins to cry for 2 seconds, dealing 2%(+1% per 1000health)(+1% per 100AP) of target max health as magic damage per second around him, healing for 25% of the pre-mitigated damage dealt.
Cursed Touch: Amumu's magic damage applies a Curse on his targets for 2.5 seconds, causing all magic damage to deal 15% bonus true damage against Cursed targets. Minions and monsters cannot be Cursed.
Bandage Toss (Q):
Cooldown: 12/11/10/9/8 seconds; Cost: 70/75/80/85/90 mana; Range: 1000 units
1st Cast: Amumu tosses out one of his bandages in the target direction, stopping at the first enemy struck, dealing 60/90/120/150/180(+90%AP) magic damage, stunning for 1.5 seconds, and latches on for 1.5 seconds. This destroys shields against Cursed targets before the damage applies, but no longer latches on.
2nd Cast: While latched on, Amumu can pull himself behind his target.
Unraveled (W):
Cooldown: None; Cost: 50 mana; Range: 300 units
Toggle Off: Taking damage restores 6/12/18/24/30 mana.
Toggle On: Amumu unravels and unleashes his bandages around him, destroying all enemy attacks and projectile abilities struck, but moving 25% slower and applying grievous wounds to himself. Every attack or ability destroyed consumes 50 mana, 15 mana from non-epic monster attacks.
Cannot cast other abilities during Unraveled. Cannot cast Unraveled while latched on to an enemy.
Tantrum (E):
Cooldown: 14 seconds; Cost: 50 mana; Range: 425 units
Passive: Whenever Amumu is attacked, Cursed Touch's cooldown is reduced by 2/2.5/3/3.5/4 seconds.
Active: Amumu throws out bandages around him, dealing 60/90/120/150/180(+60%AP) magic damage. Damaging a Cursed enemy deals 50% damage and applies grievous wounds for 4 seconds.
Curse of the Sad Mummy (R):
Cooldown: 110/85/60 seconds; Cost: 100 mana; Range: 550 units
Amumu instantly curses the ground around him, dealing 150/250/350(+100%AP) magic damage and immobilizing enemies for 1.25 seconds. This deals 50% damage against Cursed enemies and increases the immobilize duration to 2.5 seconds.
UPDATE NOTES:
Other: Cursed Touch is now a part of the actual passive. No longer applies to minions/monsters to not have gameplay be awkward for clearing camps and waves.
Tantrum: Renamed from Cursed Touch. Wording changes for a different animation effect.