[Champion Concept] Kirylis, the Snowborn

Skylarke·5/9/2017, 11:17:08 PM·16 votes·2,061 views

#Kirylis ##The Snowborn

Visual Representation

http://pm1.narvii.com/6337/db38ef60575e9e18e60acb231903ed53e580015c_hq.jpg

Source:

Summary

Attack ■■■■■■■□□□ - [7] Defense ■■■■■■□□□□ - [6] Ability ■■■■□□□□□□ – [4] Difficulty■■■■■■■□□□ - [7]

#Primary Role Fighter

#Secondary Role N/A

##Gender Female

##Race Human (Former)

##Resource Mana


#Short Lore

A creature long sealed into the depths of legend and all but forgotten, Kirylis and her brethren lay in long slumber in a small temple frozen deep in the farthest, most northern point of the Freljord. Sensing the turmoil amongst the region, Kirylis arises once more to stalk the world of man, seeking to hunt the lands she once knew as her own.



#Ability Overview

##Overview

Kiyrlis is a fighter who specialises in stalking down lone targets through clever use of her Fresh Snow mechanic. Similarly, she is also able to bring vast area control to a teamfight – and bring down lone targets within said teamfight through proper use of her ultimate ability. Striking quickly and from the shadows, only to dash back into the cover of the blinding snow when barely glimpsed, Kirylis is the flicker one sees in the depth of the darkest winter night.


#Base Statistics

Health: 571.2 (+90) HP/5: 8.175 (+0.7) Mana: 338.8 (+45) MP/5: 8.15 (+0.75) AD: 60 (+3.5) AS: 0.649 (+3%) Armor: 26 (+3.5) MR: 32.1 (+1.25) MS: 340 Range:175


https://www.hiveworkshop.com/data/ratory-images/89/89434-f7afcc60e5f9df8a354c804fba2475e4.jpg #Passive ##Crystalline Touch

Kirylis’s autoattacks deal an additional 8 (+3 per level) magic damage on-hit.

Every 12 seconds, this damage is increased by 50% and causes a flurry of true ice to swirl around the area where the target was struck for 3 seconds, which slowly expands and deals 10 (+3 x level) (+1.5% max health) magic damage and applying a 5% additive slow every 0.5 seconds. Attacks against enemy champions and epic monsters reduce this cooldown by 1 second.

Once the storm has reached full size, it remains on the field for 3 additional seconds.

While enemies are within the storm, the on-hit damage is converted to true damage.

Fresh Snow is created when the storm is first summoned, when the storm has finished expanding, and after the storm dissipates.

Initial Radius: 200 Final Radius: 400



https://www.hiveworkshop.com/data/ratory-images/84/84644-1d0e639e6814d0d26aca99c3913250ce.jpg #Q ##Bone-chilling Blade

Passive: Collecting Fresh Snow causes Kirylis' next Bone-chilling Blade within 8 seconds to heal for the bonus magic damage (pre-mitigation) . This effect is halved against minions.

Active: Kirylis shrouds her blade in true ice, causing her next attack to deal an additional 40/60/80/100/120 (+0.4 total AD) magic damage, slow the enemy hit by 35% for 1 second and apply Frozen Touch for 6 seconds. Frozen Touch causes further casts of Bone-chilling Blade against the target to have their damage and slow increased by 50% (Max 100% ex. 80/120/160/200/240 (+0.8 total AD) magic damage and 70% slow for 1 second)

Killing an enemy or hitting an enemy champion reduces the cooldown of Bone-chilling Blade by 2 seconds,

Cooldown: 6 Cost: 25 mana

Notes

  • This is an autoattack reset.


https://www.hiveworkshop.com/data/ratory-images/81/81286-77b23fed120a1300273ba9e39d3012fd.jpg #W ##Glacial Waltz

Passive: Enemies that die within 2000 range of Kirylis have a 25% chance of leaving behind a small pile of Fresh Snow after 1 second. Enemies slain by an allied champion always leave behind Fresh Snow. Fresh Snow lasts 20 seconds and enemy champions can stand over them for 0.5 seconds to destroy it.

Collecting Fresh Snow grants 30 movement speed for 3 seconds. This effect can stack up to 5 times, and further snow collected will only refresh the duration.

Active: Kirylis marks a large area which, after 0.5 seconds, turns into a vast field of ice for 8 seconds. While upon the field, Kirylis gains 30/35/40/45/50% attack speed and her attack and movement commands within 500 range will dash her to the location. This can only occur every 1.2/1.1/1/0.9/0.8 seconds. Dashing through enemy champions root them for 0.5 seconds and drop Fresh Snow, which may not occur again for 4 seconds

Radius: 800 Cooldown: 22/21/20/19/18 Mana: 80

Notes

  • Selecting a location out of the field will cause Kirylis to dash to the edge of the field, then walk.
  • The extent of the dash is indicated by a red ring around her while it is available.


https://www.hiveworkshop.com/data/ratory-images/97/97250-c50735a2701ba6b02276a847d844984c.jpg #E ##Torrential Rush

Kirylis summons a crashing wave of ice which heads towards the location where from she cast the ability, briefly stunning and carrying all enemies which are hit to the end point. Enemies hit are dealt 50/75/100/125/150 (+0.4 total AD) physical damage, which is increased by 15% for every Fresh Snow it travels through.

Torrential Rush leaves (but cannot benefit from) 3 patches of Fresh Snow. These are placed at the beginning, ending, and mid-point of the travel.

Mana: 50/55/60/65/70 Cooldown: 18/17/16/15/14 Cast Range: 800 Wave Speed: 800 Wave Width: 400

Note

  • This ability is vector cast
  • This ability has no cast time


https://www.hiveworkshop.com/data/ratory-images/70/70943-1c3a51e63c64a137e9b8a81f07c21614.jpg #R ##Buffeting Gale

Kirylis summons a freezing current which blows in a target direction for 4/6/8 seconds. Enemies within take 50/65/80 (+0.25 total AD) magic damage per second and are slowed by 20/30/40% while they remain within. The slow is increased by 100% for enemies which are attempting to walk into the storm, while dashes against the current will fail.

While the storm is active, it will perpetually generate Fresh Snow in its area.

Kirylis is stealthed while within Buffeting Gale.

Range: 1000 Width: 1000 Length: 600 Cooldown: 120/105/90 Mana: 100

Notes

  • This ability is vector cast

End note

All icons belong to Hive Workshop.


-- -- -- -- -- -- -- –

#Extended Lore

The wind whistled softly through the bare branches of the tall pine trees, their forms casting long shadows in the brilliant light of the moon, hanging lazily overhead. In a small dark formation lay several buildings which formed the tiny village of Atreyu, small, dim lights flickering amongst the dark snows which covered the streets.

It was, all told, fairly light for the last days of a dying Freljordian autumn, soon giving way to the bitter cold of winter, but to the people who dwelled near the northernmost point, where the seas lay half-frozen, it didn’t matter much. Each day brought more of the snows upon the battered buildings. It had brought alarm at first, but now, weeks, or even months in, it had all become routine.

The thought troubled the old man, who stood at one of the windows facing the great dark lake, holding a dim flickering lantern to assist him. Not that it did him much good, seeing as his eyes were failing from what they once were, but still keen enough that he could spot if someone was approaching. He sighed, softly, his breath freezing in the cold, thin air. It had been too long. The last ice-fishers had to be back by now, surely, or they would freeze to death in the cold. Even up here, where his people had learned the ways of making oil-soaked skins which could endure chills even fur could not hold, there were still limits. He turned away, knowing that the younger, more astute village lookouts would shout and signal him if they found something.

“Grandfather?” came a voice piercing the cold, frosty silence which had settled over his small house.

“Coming”, he replied. “Do you want me to tell you a story?”

He opened the rickety wooden door which led to the room where his grandson was tucked into bed, the wolfskin covers up to his neck. The boy was young, too young perhaps, to know where his parents had gone. His mother had died having him, and his father had perished on an ice-fishing expedition three years after. Even among people such as his did accidents occur. It served as a pertinent reminder to everyone that experience didn’t count for everything. Always around them, the snow and ice could seal the fate of even the most prepared ranger.

As he walked in, his grandson perked up, his small eyes wide with joy and expectation. “Yes please. Could you tell me about the watch?”

The watch. It had to be the watch. On a night as dark and cold as this, when even the lights hid from their dance in the skies. A gift he wished he had never received, from a time he would sooner forget.

“But…you’ve heard the story so many times already. Surely you must know it by heart.” Silently, he begged that the boy would not press him.

No such luck. “I…I would like to hear it again. It’s my favourite. I really want to hear about the men and their iron suits!”

The old man sighed softly once more. The men in the iron suits. A cute phrase. An innocent phrase. Above all, a childish phrase, which best reflected his youth. He only wished his grandson would never grow out of this phase, to ask truly why his parents were always away.

“Well…if you insist”, he said, taking a deep breath.

“You see, I was fishing one day, hoping to catch fish from under the lake…”

The fish. He had seen them that day. He saw them now. Few amongst his village remembered how the fish had once been for they had been young then. Too young to realise that the fish had not always been black of skin, thin streaks of the purest white scorched across their pale flesh. It all came back to that day. Damn him. Why had he agreed – why had he even talked to those strangers? They had offered him so much to help them, yes. The lamp was only the first of their gifts, but also portable fires – lighters, they had called them. Wrapped up in their iron suits which breathed fire and exhaled the black smoke which darkened the skies. Damn them. He should have turned them away – turn them to another village. Anything to not know what had passed.

“You see, it was a special day, because I had found quite a bounty of fish that day.”

Lies. Lies they were, for he had found nothing. He had found nothing for the past few days, and he and his daughter were both on the edge of starvation. If not for the men and their food in the iron containers, he would have lay down and let the cold take him. Better a fast death than a slow one, he had always known. But as always it had been his knowledge which had helped him – that and his quick mind. When the men had shown up, they were heaving a sled behind them, pulled by some mechanical creature in the form of a dog. They had offered him some of their goods, asked if they could only stay and set up camp, for they were searching for something. One of them had unfurled a map from within a seal-skin roll, and set it out on top of one of their boxes. Each rattled with the sound of a thousand nails. Inquiring, speaking in complicated tones. Large, unwieldy words. Legacy, history, anthropology were the few he could recall. Some others he understood. He had offered to let them stay – but why. Why, he asked himself. They were the cause of it all – they had to be. What was the reason for anything else – that he had seen it, heard it, felt the icy touch crawl upon him?

“They wanted me to tell them of the legend of the dark temple, you see”

Dark temple. A half-truth, it was. More like a crypt. His family had known it for generations, although what it really was had long since faded from common knowledge. Few understood it, fewer still knowing what it truly was. They had spoken of it all – the darkness which had befallen those within, the frozen coffins, a dozen in number. Transparent – more like a prison than anything, if he were to be truthful. Within each of them, a dark figure, their appearance shrouded in masks, with blades of pure frost. Little had been known of their origin, even less of who they truly were. Some had claimed that they had been conquerors who had permitted their hubris to corrupt them, guiding them to dare to chain the great cryophoenix for their powers – that they believed the hand of men to be able to hold something of such mystical powers. Others had said they were dark sorcerers, frozen deep before they could complete their dark ritual, that their imprisonment was one done to leech away their powers, dissipating them into the ice around them. Perhaps that was why the fish had changed, why veins of darkness now swirled beneath the ice.

The man stuttered. “I…I..I’m sorry. You should sleep now, for I am very tired. I will…finish the tale tomorrow, I promise. And give you another.

The boy look disappointed. “Sure. But you promised!”

Turning away, he pondered the rest of the story to himself. It was not a tale to be told to the child, not on this dark and lonely night. But he wondered what had been done. That dark night, where the stars had been swallowed up by the heavy clouds which covered the sky, he had led them within. The shadows had been upon them, feeling every presence. They had managed to find the crypt, after all, digging through the ice with their mechanical machines, clanking and crashing with every motion. He had seen it happen. The dark runic inscriptions, the pureness of the frost he knew only as true ice – true enough to cut through anything he knew of. They had wandered in, cautiously, the scent of the whale oil lamps mixing heavily with the air. But what had there been?

He wished it had been nothing. But no, the legends were true, for their part. They had been there. Staring, still, their frozen masks lined in a circle, all gazing as if they could see the ones who had wandered into their sacred chamber. Could they though? The man felt a chill run down his spine, although those whom had accompanied him were far more excited, speaking volumes on discovery, glory and exploration. He was a simpler person, needing nothing but to live and survive. He left the chamber, as they had been examining it, with their camera which flashed incessantly and the heat lamps they had brought with them. They, in their excitement, had not realised the trickle as the ice began to defrost, although he had. He had found the charges still up upon the surface, and with his regret he had used them to seal the hole. Bashing through the ice, he could perceive. But it was only that, and it did not last long. He had thought they had given up, but then he heard it.

The scream – howl – that sound which had reverberated through his mind. Piercing. Scorching. Colder than even the snow and ice which now rained down from the skies, almost in response. He looked up, snapping out of his stupor. That scream – the sound. It had not been a spectre of his own mind. The little glass he had still within his windows had broken, small shards raining onto the floor, sparkling almost with clear magnificence. It could not have been. Had it – would it break free? Looking to himself, he prayed that it had not been so. But deepest within him, he knew of it, the absolute truth.

It – whatever they had awoken – had broken free. And now, it was on the hunt.



#Quotes

TBC



#CCOS Bonus

Outreach:Ayogn, the Emissary from another world - was posted prior to Ayohn being entered in the CCOS Review: Genom the Goblin



#Updates

V1.3 - 17/5

Bone-chilling Blade

  • Removed all charges
  • Cooldown lowered to 6 from 12/11/10/9/8
  • Frozen Touch duration extended to 6 from 4
  • Hitting an enemy champion or killing an enemy reduces cooldown by 2 seconds.

Thanks to iKraytosKlayton for feedback.

V1.2 - 12/5

Bone-chilling Blade

  • Renamed from Hailbringer.
  • Reworked
  • Stealth functionality removed.
  • Heal changed to require collection of Fresh Snow
  • Now functions as pure autoattack reset, from dash.

Glacial Waltz

  • Fresh Snow passive moved from Bone-chilling Blade
  • Renamed from Wraith of the Frostbitten Wind
  • Reworked
  • Now summons ice field which grants attack speed and permits Kirylis to dash.

Buffeting Gale

  • Now grants stealth while within the Gale.

Thanks to Doctor Fail for feedback!

V1.1 - 11/5

Crystalline Touch

  • Clarified radii

Hailbringer

  • Now only stealths while under Fresh Snow generated by Buffeting Gale
  • Heal reduced to 3% missing health from 5%
  • Heal from champion/epic monster generated Fresh Snow increased to 10%

Thanks to Raizya, Raxistaicho and XC4evr for feedback.

V1.0 - 10/5

Posted



#Closing Thoughts

None yet

32 Comments

Doctor Fail5/11/2017, 6:54:01 PM4 votes

I really want to like this champion. The thematic is cool, the moves at their root sounds pretty chill. It supports a unique gameplay style.

But I can’t in its current state.

This champion does way too much, even if some of them are conditional. I’m going to list the various potential effects.

Her passive:

deals some AP damage on autoattacks Spawns an Aoe that would on another champion and with larger numbers be considered a full move deals true damage Slows Creates her unique resource.

Her Q: passively: Creates her unique resource. Allows her to stealth buffs her next autoattack Slows

Actively: Is a dash (+.5 , can also stealth the dash) Heals

W: Scouts the map by revealing direction of closest enemies, perhaps even their exact location should it hit them. Creates her unique resource Deal extra damage Dash to a target gain a stacking attack speed buff deal max health % magic damage. Refresh her passive.

E: Stuns and Knocks back buffs itself without cap for every resource pile it touches. Creates her unique resources

R: Slows enemies. Walls enemies from entering disables dashes generates her unique resource.

Being lenient and ignoring all instances of “creates her unique resource”, your champions moves still have over 20 effects or modifiers spread throughout them. At that point it doesn’t matter how strong or weak your numbers are, your kit is overloaded. That’s it. Period. No defense. They could require careful planning. they could not all be applicable at once. They could even have numbers so small that it doesn’t make any reasonable difference. Doesn’t matter. It still simply has too much that it does or could potentially do.

I’m going to do the same thing I did above, but for a currently in game champion that I know you are familiar with to show a comparison of just how overloaded the kit is in an attempt to help us understand how much a kit should do.

Quinn:

Passive: reveals unit, marking them. Deals bonus damage to said unit cooldown reduced by crit chance

Q: applies nearsight (disarms mooks, but we didn’t count healing off mook piles being different for your concept, so we won’t count this.)

W: Passive: Hitting vulnerable target gives Attack Speed Also Movement Speed Active: Reveals an area.

E: Boomerang dash knocks back slows.

R: Upping movespeed Respawns active. Allows use of part 2, which deals damage.

This kit has about 13 boons on it and is both solid and decently complex in its interactions and playstyle. In addition, the boons it does have are simple and all push towards one idea. You can look at these boons and instantly understand a very rough base idea of what Quinn is designed for: Moving around at the speed of sound and impairing split-off or out of position units with well timed strikes. Contrast this with the list of effects your champion has, which are all over the place and are not concise.

You’ve got a good idea going on here, but you desperately need to trim a lot of the fat down. Look at all the stuff this champion does and try and remove about half of the stuff that seems most extraneous. After you do that, look at the concept again and balance the power as needed to make her moves all push towards one basic goal. Pick the interactions that you like most and make them the bigger goal not with many different numerous effects, but with a few easy to grasp yet satisfying ones. The snow pile interaction with her E, for example, is a great idea and is probably one of the more satisfying interactions in the kit.

This of course was a brief overview. there's also other issues that other posters have covered such as amount of math involved and how unfun it would be for her opponent to have to keep such a firm focus on massive visual and mental clutter that the current snowpile spawn rate creates. The kit is absolute misery for their lane opponent if it happens in top lane, as well.

Please don’t take my rough tone the wrong way. Again, the entire concept has a lot of potential and I want to love it. I REALLY want to see it succeed. But at the moment? It’s just too much. Take away some of the clutter and tighten your focus on what you feel matters most to the kit and identity.

Raxistaicho5/10/2017, 1:12:22 AM4 votes

She's got a LOT of things to keep track of for both herself and enemies. Enemies have to know about her proc passive, her bone-chilled blade, the way her fresh snow interacts with her abilities, all her different attack modifiers. She's very much a burden of knowledge-stricken champions.

Dataless5/10/2017, 4:33:51 PM2 votes

So, to be clear, you made a Fighter with dashes, stealth, cc, true damage, % max HP sustain, attack speed and attack range steroids, and partial grounding on the Ult.

Were you even paying attention to release Camille? Because it feels like you weren't. 1/10

Legacy Hydralpha5/10/2017, 1:17:06 AM2 votes

The champion is a great idea, but almost screams "overloaded" for me. Mostly having all those basic attack enhancers. The passive is fine, but the Q and W passives add too much.

Stendeval5/10/2017, 1:17:31 AM2 votes

Seems a bit over-loaded Also at lvl 1 enemies will have about 13 seconds of channeling time and walking time in order to destroy her Fresh Snow They should just be able to step on it and destroy it immediately after it is created -2k units is mid tower to far river wall

Skylarke5/17/2017, 12:12:06 AM2 votes

**V1.3 - 17/5

Bone-chilling Blade

  • Removed all charges
  • Cooldown lowered to 6 from 12/11/10/9/8
  • Frozen Touch duration extended to 6 from 4
  • Hitting an enemy champion or killing an enemy reduces cooldown by 2 seconds.

Thanks to iKraytosKlayton for feedback.

Raiyza5/10/2017, 5:09:47 PM1 votes

Lose the stealth in fresh snow, tone down the amount of fresh snow, and I would also take away the bone chilling thing.

Everything else looks neat. I like how the ult is similar to Trynd's W. Turn away and youre slowed. Fight me and you can't dash. Althogh you can probably flip that, because if dashes are only canceled towards the storm, thats just an incentive to dash away. Maybe if you get caught in the storm, you're grounded for only 1.5 seconds? That would provide a window for your teammates to act.

Skylarke5/10/2017, 7:17:47 PM1 votes

**V1.1 - 11/5

Crystalline Touch

  • Clarified radii

Hailbringer

  • Now only stealths while under Fresh Snow generated by Buffeting Gale
  • Heal reduced to 3% missing health from 5%
  • Heal from champion/epic monster generated Fresh Snow increased to 10%

Thanks to Raizya, Raxistaicho and XC4evr for feedback.

THE RlVER KlNG5/10/2017, 8:05:17 PM1 votes

I'll probably write my CCOS review for this

I will say this is your most Skylarke-y concept to date

KitSun95/11/2017, 12:43:06 AM1 votes

Damn, Really really love the concept. Some thoughts however are that one, she has more math than Kalista and Azir combined, keeping track of fresh snow, passive, and how her abilities interact. Two, appears overloaded with zone control, stealth, cc, mobility, burst dmg, and aoe dmg. I would honestly suggest toning her down a bit with a larger focus on either appearing out of the snow to burst people with less cc or a fighter/bruiser who has higher than average cc and area denial and control while being more reliant on cooldowns to deal substantial dmg. Rated 8/10 much thought was put into this I see.

Skylarke5/11/2017, 10:58:40 PM1 votes

V1.2 - 12/5

Bone-chilling Blade

  • Renamed from Hailbringer.
  • Stealth functionality removed.
  • Heal changed to require collection of Fresh Snow
  • Now functions as pure autoattack reset, from dash.

Glacial Waltz

  • Fresh Snow passive moved from Bone-chilling Blade
  • Renamed from Wraith of the Frostbitten Wind
  • Reworked
  • Now summons ice field which grants attack speed and permits Kirylis to dash.

Buffeting Gale

  • Now grants stealth while within the Gale.

Thanks to Doctor Fail for feedback!

Ýones5/14/2017, 2:53:26 PM1 votes

Merry day neighbor!

So THIS is the classic Skylarke. Damn, I'm impressed.

Btw have you thought of making a male champion or a champion that is not an assassin/fighter in a while? :d

Gameplay:

I think her enemies have way too many things to keep track of while playing against her; Crystalline Touch, Fresh Snow, Bone-chilling Blade and Frozen Touch stacks. This makes playing against her pretty annoying. Many players didn't choose to go to college but they'd still have to study everytime they read her tooltips and her abilities' effects.

Having an autoattack reset on charges would be very powerful, especially with 3 of them. You basically would cast your Q between every autoattack and it'd be pretty absurd with some attack speed, and the bonus damage from Frozen Touch stacks doesn't really help the issue, it only makes it kind of worse. I'd suggest you either drop the passive or the charge system and try to build from there.

W is actually quite interesting. I think it'd be quite fun to play with.

I have nothing special to say about her E (reminds me a bit of Kourok's E), but her ultimate is pretty counter-intuitive because it both pervents dashes and slows. Abilities that ground/block dashes should be easy to outplay (ex. Poppy's W and Cassiopeia's W) but with Kirylis you just lay a massive turd at a location which slows enemies and almost pervents all of their options to escape.

Uniqueness:

Her passive isn't anything special and her playstyle wouldn't be quite different from Camille for instance (since she isolates enemies and forces them to fight her(, but her other abilities are very well developed and unique. Good job.

Best luck in the contest!

Baron of Bread5/10/2017, 4:41:49 PM1 votes

You might be creating too much Fresh Snow, it could become very visually cluttered with this champ around.

Epicanian5/10/2017, 1:55:21 AM1 votes

seems pretty overloaded, try and keep it simpler

Arakadia5/10/2017, 2:14:13 AM1 votes

Too complex imo.

Prophet of Urgod5/10/2017, 4:07:52 PM1 votes

[deleted]

Popstar Kogmaw5/10/2017, 4:08:39 PM1 votes

Tone it down a bit. I wouldn't want to sit in a game and read a five paragraph tool tip for a single ability

Firethorn5/10/2017, 12:43:37 AM1 votes

Seems like a really interesting champion! Maybe just a tiny bit overloaded but looks good so far.