Angel, the Sky Dagger
Half human girl, half bird, all vastayan. Angel with her human form and pure white feathers comes swooping down with death claws, slaying her prey swiftly and mercilessly, born and raised from the cruel parts of Noxious where only the strong survive and thrive. Using her ability to fly, she swoops on down from above, truly utilizing the advantage of the high ground to win her battles rather than through brute force strength and capitalizing on the weak to always ensure victory!
Since she was never born in a magical land, nor ever taught how to use it, she cannot use magic unlike other Vastayans. So she uses her wit and what she was born with to fulfill what others cannot! Her skills she has developed over the years make up more than enough of what she is unable to do otherwise.
Angel is an executor, laying in wait and letting her team soften up her targets, and then swoop on in from above and kill ste-- kill securing the weakened victim!
An executor is a sub-class of an assassin, requiring actual thought process and serving an actual team purpose, cannot get those low, but all about cleaning up the fight against low health targets. Angel will specifically be about waiting for the perfect opportunity to strike and slay her foes, tons of run at you mobility to execute those scattering and trying to get to safety, but cannot do much on her own.
Attack Range: 125 units Movement: 350 units per second Attack Damage: Insanely High Attack Speed: 0.475 +4% per level
Weakened Prey (Passive):
Angel moves up to 80%(+20% per 100AP) faster towards enemy champions based on their missing health. Does not take effect until the target is below 70% health.
Targets below 25%(+5% per 100AP) health take double damage from her basic attacks. Minions and monsters are always dealt double damage. Angel cannot critically strike by normal means.
Gust / Dive (Q):
Cooldown: 13/12/11/10/9 seconds; Range: 450 / 600 units
Gust: Angel uses the power of her mighty wings to create powerful winds around her, knocking enemies into the air for 1.25 seconds and dealing 50/70/90/110/130(+160/170/180/190/200%bAD) physical damage when they come crashing down to the ground 1.25 seconds later.
Dive: From Flight, Angel dashes down to the target enemy, dealing 15/20/25/30/35% increased total damage. Counts as a basic attack. If the target is an enemy champion and was executed, then this ability's cooldown and Flight's cooldown is refunded.
Flight (W):
Cooldown: 14 seconds (begins immediately)
Angel gains Flight for up to 3/3.75/4.5/5.25/6 seconds, flying over all units and terrain. Flight duration is extended if she is currently flying over terrain. Movement preventing crowd control, grounds, or stops will take Angel out of Flight.
Angel gains 50%(+5% per 100AP) total movement speed while in Flight.
Cast Flight again to end the effect early.
Steeled Feathers (E):
Cooldown: 15 seconds; Range: 300 units
Angel gains 10%(+10% per 100AD)(+5% per 100AP) damage reduction and heals for 60/120/180/240/300(+100%AP) health over 4 seconds. Champion kills or assists refund the cooldown.
For the next 4 seconds, nearby minions and monsters are dealt 40/55/70/85/100(+45%AD) true damage per second.
Razor Wing (R):
Cooldown: 130/100/70 seconds; Range: 1000 units / 250 units to her right
Angel dashes in the target direction with her right wing spread out, stunning struck enemies for 1.25/1.5/1.75 seconds and dealing 30/40/50(+140/150/160%AD) true damage.