[CCOS] Horux and Horax, Pallbearers
Horux and Horax are a snowballing support with relatively low damage and an evil Ark. Their power scales with the number of dead enemy champions and they excel at pushing. They have 3 aura type abilities.
http://i.imgur.com/vZFWD5N.png (Image source: photobash from LoL wiki and Wikipedia)
Model
Horux and Horax are two undead Shadow Isles cultists in identical black robes. They carry the Vessel, a most unholy artifact from the Shadow Isles.
The Vessel is made out of obsidian and features a removable lid that hides the essence of darkness with two demon idols on top. According to ancient Shadow Isles customs, the sides are adorned with skulls upon glowing skulls and a ragged drape that according to legend served as the war banner of the Betrayer.
- Auto attack: A bolt of instant black lightning from the Vessel. Not a projectile.
- Recall animation: A magic circle with pentagram appears around the Vessel and Horux and Horax walk along its edge before a fissure appears in the ground and a burst of ghost fire disintegrates them.
Skins
- Pentakill Horux and Horax - Two roadies carrying a heavy stack of amplifiers and speakers.
- Arclight Horux and Horax - Since the Vessel is obviously an evil Ark of the Covenant, here's the regular one.
Abilities
[Passive] Soul Vortex http://vignette3.wikia.nocookie.net/diablo/images/a/a5/Pierce_the_Veil.png Horus and Horax regenerate 10% of their maximum health and mana over 1.5 seconds whenever an enemy champion dies anywhere on the map (15% if within 1000 range). This stacks with itself.
Additionally, Horus and Horax gain a boost to their abilities for each dead enemy champion. This boost is updated on the fly as enemy champions die or respawn.
[Q] Wailing Doom http://vignette1.wikia.nocookie.net/diablo/images/b/bc/IconFirebomb.png Sends a slow moving swarm of skulls at a target, including those belonging to their fallen allies. The skulls can be destroyed before they reach the target.
A mass of phantasmal skulls of the vengeful dead appears between the Vessel's demon idols and flies to the target enemy unit, dealing heavy damage and stunning on impact. This is a single projectile that consists of a cluster of 6 skulls (Soul Vortex: +1 skull for each dead enemy champion).
The projectile cannot be dodged, but it moves slowly and can be attacked while in flight. It has a segmented hit point bar (similar to a Zyra plant) equal to the number of skulls it contains and takes 1 point of damage from ranged auto attacks, 2 points of damage from aoe abilities, 3 points of damage from melee auto attacks, 5 points of damage from single target abilities and is destroyed by Smite. Each point of damage destroys one skull.
Damage and stun duration are based on the number of skulls remaining in the projectile when it reaches the target.
- Cast range: 900
- Projectile: Travel speed: 575
- Projectile: Starting skulls: 6 (+1 for each dead enemy champion)
- Magic damage: 10/15/20/25/30 (+0.15 AP) per remaining skull
- Stun duration: 0.20/0.22/0.24/0.26/0.28 seconds per remaining skull
- Cooldown: 14/13/12/11/10 seconds (starts when cast)
- Mana cost: 60/65/70/75/80
[W] Black Mass http://vignette3.wikia.nocookie.net/diablo/images/3/38/BlackHoleIcon.png Aura that amplifies damage taken by nearby enemies. Can be reactivated to silence enemies.
Horux and Horax channel, chanting ominously while the ghost of a Shadow Isles saint appears above the Vessel. While channelling, the Vessel emits an aura of necromantic power, causing enemy units within its radius to take 15% (Soul Vortex: +4% for each dead enemy champion) more damage from all sources. Horux and Horax can still move, attack and use abilities while channelling but are slowed by 25%.
After channelling for 1 second and until the ability ends or is interrupted, the [W] button is replaced with:
Amen! The ghostly saint lets out the combined screams of a thousand damned souls in the form of a rapidly expanding soundwave that silences enemy units. Duration is based on how long Black Mass has been channelled. This instantly ends the ability.
This does not go off automatically when Black Mass ends or is interrupted, you have to press the button.
- Black Mass: Channel duration: up to 6 seconds
- Black Mass: Radius: 475
- Black Mass: Self slow: 25%
- Black Mass: Enemies take 15% more damage (+4% for each dead enemy champion)
- Black Mass: Cooldown: 12 seconds (starts when cast)
- Black Mass: Mana cost: 50/55/60/65/70
- Amen!: Radius: 475
- Amen!: Silence duration: 30/35/40/45/50% of Black Mass channel duration (capped at 1.2/1.4/1.6/1.8/2.0 seconds, reached after channelling for 4 seconds)
- Amen!: Mana cost: 30
- If using the Pentakill skin, this summons the ghost of a late band guitarist, which can be detonated with a wave of feedback.
[E] Death Cloud http://vignette4.wikia.nocookie.net/diablo/images/7/77/Locust_Swarm.png Expanding aura that deals temporary damage to nearby enemies. Damage slowly heals back when they leave the radius.
The eyes of the demon idols on the Vessel glow green and the Vessel emits a slowly expanding aura of negative energy around itself in the form of a roiling black poison cloud full of locusts.
The aura gradually damages enemy units inside (Soul Vortex: +15% damage for each dead enemy champion) but this damage is caused by the corruptive presence of the Vessel and is temporary: enemies that are no longer in range gradually gain the lost health back over time. Temporary damage cannot kill enemies and merely leaves them at 1 point of health.
Temporary damage is indicated on their health bar as a green section.
- Aura radius: 150 (+100 per second) (max 550)
- Aura duration: 8 seconds
- Temporary magic damage: 40/60/80/100/120 (+0.3 AP) (+15% for each dead enemy champion) per second
- Enemies leaving the aura lose 12.5% temporary damage affecting them each second
- Cooldown: 16/15/14/13/12 seconds
- Mana cost: 70/75/80/85/90
- If using the Pentakill skin, this is a cloud of electrically charged fog.
[R] Empty the Graveyard http://vignette4.wikia.nocookie.net/diablo/images/0/08/IconWallZombies.png Can revive minions and channel to revive allied champions, as long as they stay close to the Vessel. Revived units disintegrate when they get too far away.
An ominous church bell tolls and an aura of swirling darkness flows from the Vessel for 10 seconds (Soul Vortex: +3 seconds for each dead enemy champion). The aura itself has no effect, but during this time the [R] button is replaced with:
Rise! Cast on the corpse of a minion or allied champion, causes an arc of negative energy from the Vessel to strike the corpse, temporarily reanimating it in an undead state. Undead units can only exist within the aura and instantly turn to ash when they leave the radius. This ability has a very short cooldown and can be spammed.
If cast on a minion corpse: Rise! is instant and can be cast while moving. The reanimated minion behaves exactly like a normal one, except it follows Horux and Horax instead of pushing the lane. It attempts to stay within the aura and does not attack targets if this would cause it to leave the aura. An unlimited number of minions can be reanimated.
If cast on an allied champion corpse: Rise! has a 2.5 second channel time. The reanimated champion is controlled by its owning player and has access to all of its abilities and items. If the channel is interrupted, the corpse turns to ash and Rise! goes on a longer cooldown. This does not delay the dead champion's respawn cooldown.
- Empty the Graveyard: Duration: 10 seconds (+3 for each dead enemy champion)
- Empty the Graveyard: Aura radius: 500
- Empty the Graveyard: Cooldown: 180/150/120 seconds
- Empty the Graveyard: Mana cost: 100
- Rise!: Cast range: 275
- Rise!: Starting health: 20/25/30/35/40% of maximum health
- Rise!: Cooldown: Flat 0.5 seconds (5 seconds if cast on a champion and interrupted)
- Rise!: Mana cost: 20 (minion) or 40 (champion)
Gameplay
Stats
Health: 575 (+95) Health: Regen: 8.0 (+0.75) Mana: 275 (+40) Mana: Regen: 6 (+0.75) Attack: Black lightning (range 475) Attack: Damage: 58.0 (+3.5) Attack: Speed: 0.625 (+1.15%) Armor: 25.0 (+3.5) Magic resistance: 30 Movement speed: 330
Role Support (tags: Support, Mage, Tank, Pusher)
Early laning Wailing Doom is an undodgeable point and click stun, but it is also slow moving and can be destroyed in flight, so it should be used at close range. This goes well with the close range Black Mass and Death Cloud.
Having no reliable ranged initiation without Flash, the lane should play defensive, using the stun and close range abilities to peel. This counters enemy all-in lanes, but is vulnerable to enemy poke lanes.
Late laning Their glut of AoE and snowballing potential encourages them to end the laning phase quickly and transition into teamfights. To this end, they have strong pushing tools: max level Death Cloud wipes out an entire wave in one cast and Empty the Graveyard turns the corpses of the enemy minion wave into your minion wave.
Once Death Cloud is maxed, they should push as hard as possible, roll over the tower and roam to start a teamfight elsewhere.
Teamfights The plan is to wait until after the initial burst, then turn on Death Cloud and Black Mass and walk into the middle of the enemy team, using Amen! if necessary to prevent immediate retaliation.
As the enemy team starts dying, they regenerate lost health and their abilities grow stronger. Wailing Doom becomes a 3 second stun against the last target alive (while being much harder to shoot down by a solitary target) and the two auras can be spammed and will deal escalating damage. Once all enemy disables are expended, Empty the Graveyard can be used to bring back a dead carry for the remainder of the fight.
Lore
On a dark and stormy night, a grizzled labourer lumbered his way through the sprawling warehouse, accompanied by a man in a shimmering black cloak. Gusts of wind howled through cracks in the windows as glittering dust clouds danced in the flickering light of the arc lamps.
"C9A4, third crate from the top," the worker muttered to himself, holding a papyrus form in one hand and a bottle of Bilgewater triple in the other. A row of warning signs adorned the unassuming crate: This way up, Fragile, Heavy, divine wards required, Class-D thaumaturgical hazard. "Here it is, like a puppy tied to a tree, waiting for its master. Hehe." He signed the receipt. "All yours! And I see your name is Horux? How awesome is that? My middle name is Horax! We should drink together!"
"The blood of rotted grapes must be reserved for ritual uses," the cloaked man whispered, looking up at the crate. Almost imperceptibly, it moved a few centimetres and then ground to a halt, held in place by the heavy crates stacked on top of it. He gazed intently at the labourer from underneath his black hood. "Oh... right. I'll get the forklift. Don't touch anything! It won't take long."
"I shall wait," Horux answered. "I waited days for this. Weeks. Months. Years. Centuries."
The shriek of a steam horn announced the arrival of the forklift, its lights piercing the gloom like the glowing eyes of a void demon. The labourer took a quick look at the crates and a swig from his bottle, planted his foot on the gas and slammed the forklift's tines between the crates. "Don't worry! I've been doing this job for twenty years. It's been at least a month since I last broke something!"
As the crate descended, the worker fixed his gaze on the screaking gears. He never realised how easy it would be to accidentally put his hand into the machinery in a drunken haze... He shook his head. Too much alcohol and too little sleep, no thanks to this cloaked creep who absolutely needed that accursed crate in the dead of night for whatever sorcery the Institute deemed more important than the working hours of a good honest unionised blue collar worker. Wizards.
The lift bottomed out with a thud. High above the labourer's head, a solid ebony idol of Spider Goddess Vilemaw teetered on the edge of a shelf. The wizard looked up and shook his head. The idol came to rest.
As the forklift crept back through the darkened labyrinth, Horux followed silently with folded hands. At last, the pale glow of the moon appeared in the distance. The labourer pulled a lever and the crate dropped to the ground. Breaking sounds emanated from the crate, disturbing a flock of ravens in the distance. "I hope you brought something to carry it!", he laughed. "This baby is heavy!"
"It will be carried," Horux said. Thunder rolled in the distance. "I am concerned that the object may have been damaged. Could you open it for me, please?" It almost sounded nice.
With a yellowed grin, the labourer produced a heavy crowbar from a back pocket, cracked the crate open like an oyster in the death grip of a snapclaw crab, and lifted the lid. Instantly, a look of terror crept onto his face and he dropped the crowbar. It hit his foot hard, but he remained frozen in place, not even feeling the pain. "Arclight almighty..."
"Not quite," said Horux. "Behold the Vessel. Carved from volcanic glass by the Forefathers of the Shadow Isles. Vanguard of the Death March. Carried into battle by a long bloodline of Pallbearers. Two Brothers, bound by its magic." He laid a clawed hand on the terrible altar's smooth exterior, fires of fanatical devotion flickering underneath his hood. "When a Brother dies, the other is sworn to carry the Vessel until a successor is ...collected. Demacia stole the Vessel from us and killed my Brother. It called to me from afar. I answered."
"Also, that receipt you signed... that was not a receipt." The labourer read the papyrus and went pale. "We will meet again!"
The next morning, the corpse of the labourer was found, impaled to a wall of the warehouse by his forklift. The cause of death was determined to be a pack of wild dogs attracted by the smell of blood. The forklift was examined and was found to be working correctly. Clerics attempted to resurrect the labourer, but his soul did not answer the call.
Quotes
(Horux and Horax say each word in turn)
Select
- "May the world be plunged into the darkest darkness of the blackest abyssal pits of pitch black darkest doom!"
Movement
- "Bring out your living! Bring out your living!"
- "The Vessel demands sacrifice!"
- "These herds shall be culled!"
- "We part this sea of filth!"
- "Abandon all you hold dear!"
- "Death and doom and darkness!"
- "And the walls shall crumble!"
- "The dead walk in our wake!"
- "Out of our way! Out of our way!"
Attack
- "Disgusting unspoiled flesh!"
- "Souls for the Vessel!"
- "You will never know life again!"
- "Buried alive! Buried alive!"
- "Flesh to dust! Flesh to dust!
- (if target is last enemy champion alive) "The heroes don't always win!"
- (if target is last enemy champion alive) "Hope never dies alone!"
- (if target is Kayle) "An angel. We don't like angels."
- (if target is Thresh or Sion) "Why collect their souls one at a time?"
Casting Wailing Doom
- "Go get 'em!"
- "Sic 'em skulls!"
- "Look at 'em go!"
- "Boo!"
- (if target is last enemy champion alive) "They all hate you!"
- (if target is last enemy champion alive) "You let them die!"
- (if target is last enemy champion alive) "All your fault! All your fault!"
- (if target is Master Yi) "Our skulls are superior!"
Releasing Amen! at full strength
- "Behold nothingness!"
- "Stare into the abyss!"
- "Descend into the maelstrom!"
Reanimating an allied champion with Rise!
- "Join us! Join us!"
- "Evil never dies!"
- "Shallow be your grave!"
- "No more room in hell!"
- "One of us! One of us!"
- (if target has been revived for 3 times in a row) "This one is quite stale!"
- (if target has been revived for 3 times in a row) "Yuck. Again!"
- (if target is Ghost Bride Morgana) "Until life do us part!"
Reanimating 10 minions with Rise!
- "Kekekekeke!"
- "Rush them! Rush them!"
- "We put the ult in cult!"
Twisted Treeline west altar
- "I beg of you..."
- "The living do not deserve this..."
Twisted Treeline east altar
- "All will fall before the Death March!"
- "Break their walls! Crush their armies!"
Taunt
- "You, like your holy laws, were made to be broken!"
Joke
- (Whisper) "Yes, we are behind your government"
CCOS challenge
The beggar took another bite from his half-eaten roasted rat (#3172 since his exile). The pitter-patter of hundreds of its siblings echoed through the sewer, as if fleeing a sinking ship. From the fog of the dark tunnels, two shapes emerged at a distant intersection, carrying a lantern and something boxy and heavy, seemingly unaware of his presence.
This could only mean one thing. Pirates.
And he, Master Pirate Hunter Bob, was going to take their treasure from them. They all thought he was crazy. But he was the only one who knew the terrible truth that the Mayor of Bandle City was actually the lord of all pirates. The Atlanteans themselves had warned him. And here was the proof!
He took a step closer. And another. And fell into the sludge with a loud splash.
He felt himself being lifted out of the water by a mysterious force. The two men stood in front of the canal in silence, wearing black robes. A clever disguise for a pair of pirates for sure! "The spirits warned us," one of the men said. "What do you want from us?"
Aha! Those pirates were clever. "Nothing."
"So shall it be. But first, we have a puzzle for you. A test, if you will. Which of the following passages of the Codex Arclight is a lie..." He recited three passages from the holy book, then repeated them in the original Angelic.
He would not fall for the pirates' trap! They were wearing black robes, so they were clearly pretending to be evil cultists or necromancers or something like that. "All of them!" The man solemnly shook his head. "None of them. We do not hate the Arclight for his lies, but for his truths. Your wish will be granted, beggar..."
"Do I get the treasure?", the beggar replied, surprised that his ploy had actually worked. "But I said I didn't wish for anything?"
His attention was drawn by pale shapes at the edge of the lantern's light. Ghosts. Of rats. Around 3172 of them, and their glowing little eyes were trained on him. He put down his roasted rat with a pleading gesture. "You wished for Nothing, beggar. And you shall receive." The lantern went out.