Urgot VGU ability idea's
So i had a couple of concept idea's for an
VGU and i would like some feedback for my idea's
Ofc in the VGU
Should definitely regain his nipple, ok now first some context of how i currently look at urgot
The theme i went with is weapons platform & hunter, play style wise. So someone with access to a lot of weaponry and tools for chasing people down So Urgot is kind of broken or really lack luster depending on strength and his kit doesn't completely make sense
He has low range basic attacks is slow, lacks waveclear but does have an unavoidable E + Q combo which can be really obnoxious when he is strong His ult makes no sense for someone with a kit designed to kite, and the rest of Urgots kit feels awkward for someone designed to hunt people down
His passive is also really lame it could totally be replaced Either most of his kit has to change thee wise or the ult probably has to go even though it's a really nice and unique one
is not mobile and that's fine as long as he has the tools to chase and hunt people down or corner them etc etc
The ult is definitely good to chase people down though but there are a lot of other options to replace it.
His E could be changed too to better suit the concept of chasing people
Alternatively the shield could go too or it could be his new ultimate or passive
Im not all sure about those things but: To really make him feel like more of a weapons platform i think one of the easiest ways is to address his basic attacks and Q
So what i came up with so far. ** Weapons platform theme**
Basic attacks
is now melee with a 425 range basic attack, so this would essentially make him a '' low ranged'' melee champion
This way he has access to ''melee only'' itemization and item effects
Considering he can't make great use of most typical ''ranged'' weapons and items like say a
due to his short range attacks
But Urgot would love to have better access too
/
rage passive increased movement bonus for melee's to chase people
Additional on hit for melee's and the slow helps him too
/
For aoe attacks the ad and sustain is really nice to have as well as more waveclear should he want to
Stronger slows on basic attacks
Support Urgot anyone?
But also masteries like Grasp
as a beefy scary weapons platform would really like to have access to nice itemization options like that, and this would help increase his build diversity
And this would be a pretty unique thing too as nobody in league can really do these things outside of
's parrley
So not much change here except better use out of certain items and access to new item options
** As for the Q Idea's** His Q is now a ground target aoe attack where he shoots a missile up and then it would come down to where his cursor is after a small delay. 0,2 seconds? The aoe radius would be something small like 175 just like jinx rockets It's range would be longer then live
Manacost would go up a bit as well and the refund goes away It would gain total AD scaling and AP scaling to allow for a wider array of itemization options, the damage would be split too with the base damage being physical and adding the scaling damage in either physical for the total AD and magic damage for the AP scaling part And it would apply spell effects as if it were single target. Again to Allow for more good itemization options
This would serve as
's poke and waveclear tool and can be adapted for chasing by building a
for example and poke can be made stronger with
for enhanced poke damage since it would apply to all targets hit, though this would drain your mana rapidly
Abilities stats
Manacost 50 at all ranks Range 1200 to 1400 based on rank Aoe Radius 175 Delay before impact 0,2 seconds Physical damage 10 / 35 / 60 / 85 / 110 + 65% AD Magic damage 40% AP Applies spell effects as a single target ability
As you can see i am aiming for
to have access to a lot of weapons and tools to use so he has a lot of build variety to adapt his weaponry for the situation at hand
The Hunter This part i haven't fully fleshed out yet and will require more fine tuning and maybe even different abilities
Idea's for the Hunter theme side of
, the cunning Noxian warrior who ambushes and pursues his enemies behind their line and instills terror in the hearts of his enemies
W idea Shield removed, and replaced with Anti personal Mines working on charges RANGE: 500 placement / 175 activation / 250 explosion / 325 Q explosion COST: 50 / 60 / 70 / 80 / 90 Mana + 1 Charge COOLDOWN: 2 Recharge Time: 28 / 27 / 26 / 25 / 24 Maximum charges: 1 / 1 / 2 / 2 / 3 Duration 5 minutes
When an enemy steps on the mine it arms itself instantly But it only detonates when moving once it's activated Activated traps reveal enemies The explosion applies a heavy but very short decaying slow
Q can be fired on the mine to detonate with an increased explosion radius and bonus damage this will also knock enemies close to the center (within the 175 radius) of the blast back a small distance
This will function as a defensive tool to set up a perimeter and a tool to find and trap enemies by placing it in escape routes and then either letting the mine slow them down or using Q to detonate it in their face
Counterplay includes currently available anti trap options and standing still once activating the mine in order for you or an ally to shield yourself and then move again, or using red trinket to disarm it.
E Idea
This could be a net which roots people in place
Deals magic damage
Has no scaling only base damage,
has enough damage in his Q & W & basic attacks
it would work like a grenade where
launches it forward and after traveling for 400 units it pops open into a net and travels 400 units further
Grenade would be a small projectile, getting hit by it does medium damage and applies a decaying slow for 1 second Getting hit by the net does light damage but roots for 1-2 seconds based on rank
Medium cool down ability with medium manacost
This would be his tool for chasing and hunting people down, you can outplay it by either blocking the grenade or dodging it
Additional idea's
Some additional ideas for his ultimate and passive
New ultimate idea. A steroid of sorts
R, Terror capacitor
Short cooldown and goes on cooldown once the ability ends
Initial manacost would be 50 since it's a toggle it will drain his mana quickly anyway
Toggle ability which drains mana 20/30/40 for example
Shield regenerates with mana consumption from the toggle and reduces all incoming damage by 10 / 15 / 20 %
Shield scales with % of max health & mana + a base value overal the shield would be pretty big
When shield is active Urgot ignores 10 / 15 / 20 % of enemy resistances
While active
Q impact delay is reduced to 0,1 second and his net travels twice as fast
Goes on cooldown once deactivated or shield is depleted
Once deactivated all bonus effects end and remaining shield decays quickly
This would be
main defense tool and it also helps enhance his damage but it does drain mana quickly. It pretty much enhances his abilties by making those faster and more deadly and boosting
defenses
Passive idea's
Passive Zaun powershield
Whenever
takes more then 10% of his current health as damage half of it is dealt to his manapool instead
Does not activate below 20% max mana
This is for if his ult does not become his defense steroid and he gets a different one which i haven't come up with yet ^^ 2 defense steroids would probably be a bit much and if he had both of these he wouldn't have any mana left lol.
Passive: Zaun enhanced locomotor
gains bonus movement when not taking damage up to 10% once damaged this resets and starts building up again
Gains 1% per second
Only builds up when moving, This will help Urgot chase targets down
Final word
Ok these are my idea's I'm curious to what you all think of it. Don't mind the numbers too much they are there to provide an example. Leave me some feedback please