Three Kit Ideas #2

Trapagon·6/30/2015, 11:32:56 PM·1 votes·566 views

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Short Lore/Appearance: A little goblin riding in a tank. Basically Donger took pity on his feeble intellect and built him a tank. It goes Pew Pew.

Role: Fighter/Tank

Nuknuk, commander of the hoard

Passive: Fight for me! Grants nearby allies +75/100/150% Base HP Regen, as well as granting Minions a base +10HP5.

Every 100/80/60 seconds Nuknuk can promote a minion, this lasts only 30 seconds.

(Q): Pew Pew CD: 10/9/8/7/6 Cost: 50/60/70/80/90 Active: Nuknuk shoots his super scary cannon in a line pushing all enemies it hits backwards and dealing 70/100/130/160/190 (+ 20% AD) if this ability hits an enemy affected by Command: Target! they are instead stunned for 1.5 seconds.

(W): Armored Tin-Can CD: 15/13/11/9/7 Cost: 60/70/80/90/100 Passive: Grants nearby allies (Minions as well) +10/12/14/16/18% MS when moving towards Nuknuk.

Active: Nuknuk reinforces his tank granting him a 60/80/100/120/140 (+ 40% AD) shield

(E): Command CD: 14/13/12/11/10 Cost: 50 mana at all ranks. Nuknuk commands nearby allied minions.

Active: Kill! (Targeting an Enemy) Nuknuk commands his hoard towards an enemy champion causing them to attack them for 5 seconds, and granting them 15% additional damage. If Nuknuk attacks an enemy affected by Target! they take 10/20/30/40/50 (+ 10% AD) addition damage.

Active: Come! (Self targeting) Nuknuk commands nearby minions to follow him, adding them to his hoard. Minions in Nuknuk's hoard attack nearby enemies but will leave to follow Nuknuk if he moves out of range.

Active: Go! (Targeting an allied minion) Nuknuk's next shot fires a minion from his cannon, the minion explodes on contact dealing 50/80/110/140/170 (+ 20% of the minion's missing health.) and killing the minion.

(R): Rise of the Hoard CD: 130/110/90 Mana: 100 Active: Nuknuk summons the goblin hoard to assist in his army, calling 5/10/15 goblins to the battle while active all non-champion allies gain 20% increased damage and deal 0.5% of their targets current health on hit. Goblins last 60 seconds or until they die.

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Short lore: A beggar child desperate for money befriended a rat whom turns out to be a Demigod, then trains to join the league.

Role: ADC

Hern, beggar of Bilgewater

Passive: Vermin's Ally Ko (Hern's Rat) grants Hern's basic attacks an additional 15/30/45 as magic damage on hit. If he hits an enemy affected with Plague they take an additional 10 (+ 10% AD) true damage.

Hern can purchase items from anywhere on the rift by sending Ko to buy it. He loses this passive and the ability to cast his ult while Ko is gone.

(Q): Infected Knives CD: 16/14/12/10/8 Active: Increases Hern's AS by 15/20/25/30/35% for 4 seconds and his attacks infect the target with Plague. (Plagued enemies are slowed by 10% and deal 10% reduced damage. Stacking up to three times)

(W): Pick Pocket CD: 12/11/10/9/8 Cost: 40/50/60/70/80 mana Passive: Hitting an enemy champion grants 10/15/20/25/30 gold. This can't trigger on the same champion more than once every 7 seconds.

Active: Ko jumps in an enemies pocket infecting them and dealing 50/70/90/110/130 (+ 60% AD) physical damage over 3 seconds.

(E): Cloak CD: 6 Cost: 35 mana Active: Hern becomes invisible for 1 seconds gaining +30% movement speed, his next attack after Cloak deals 15/20/25/30/35% AD bonus physical damage and inflicts Plague

(R): Plague of Sickness CD: 100/80/60 Cost: 120/140/160 mana Active: Ko summons a plague of sickness to infect all enemies in an area, dealing 100/200/300 (+10% AD) physical damage and applies Plague each second for 2 seconds. If Ko is in an enemies pocket this ability is cast from that enemy.

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Short Lore: Pon is a voidspawn seeking to increase her lifespan.

Pon'zal, Faerie of the Void

Passive: Alluring Presence After 5 spells are cast near Po her next spell charms an enemy for 1.5 seconds, causing them to walk harmlessly towards her while slowed for 50%.

(Q): Cull the Strong CD: 16/14/12/10/8 Cost: 30/40/50/60/70 Active: Pon's next basic attack deals 10/30/50/70/90 + 10% of their max HP as magic damage and healing her for 50% of the damage before resistances. If her Alluring Presence is ready it will also apply the charm.

(W): Devour the Weak CD: 18/16/14/12/10 Cost: 35/45/55/65/75 mana Passive: Killing an enemy reduces the cooldown of Devour the weak by .5/1/1.5/2/2.5 seconds.

Active: Pon bites a nearby enemy dealing 50/60/70/80/90 + 10% (+3% per 100 AP) of their missing health as magic damage, and slowing them by 30%. If devour the weak kills an enemy she heals for 25% of the damage dealt.

(E): Unstable Voidling CD:12 Cost: 60/70/80/90/100 mana Active: Pon sends a voidspawn out in a line exploding on the first enemy hit and dealing 60/90/120/150/180 (+ 35% AP) in an area.

(R): Siphon CD:90 Cost: 100 mana Passive: If Pon would die and Siphon is off CD she instead is reduced to 1 heath, becomes untargetable, and is able to cast Siphon for 2 seconds. While in this state Siphon doesn't heal her. If Siphon kills the enemy she gains 35% of her max health.

Active: Pon drains an enemy champion's life force dealing 150/300/450 (+ 50% AP) true damage over 2 seconds and heals herself for 35% of the damage dealt.

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