Champion Concept: Ken : The Living Blade

KitSun0·8/3/2015, 8:40:56 PM·0 votes·511 views

Ken is an assassin who has a high risk high reward play style, with the ability to either constantly pick off the enemy squishes or attempt to deal massive damage to the entire enemy team.

Abilities:

Passive: Blade Mastery: Static Cooldown 10 seconds When Ken does a critical strike he dashes through the target applying grevious wounds and becoming untargetable for 0.5 seconds. The cool down is reduced by 1 second every time you preform a critical strike.

Q: Sharpened Steel: Cooldown 12 Passive: Increases crit chance by 10/15/20/25/30% Active: Increases AD by 10/20/30/40/50 for 5 seconds

W: Blade's Edge: Cooldown 20/18/16/14/12/10 After a 0.5 second delay Ken rushes forward knocking up and dealing damage ( 30/40/50/60/70 +50% of AD) to the first champion struck.

E: Shadowed Steel: Cooldown 20/19/18/17/16 Ken becomes invisible for 5 seconds and if he deals damage he is revealed for 1 second before becoming invisible again.

R: Blue Blade/ Red Steel: Cooldown 130/110/90 Passive: You deal 5/7/10% of your AD as extra true damage First Cast:Ken's Blade takes partial control of him increasing his passive bonus ( 10/14/20%) from this ability while giving him increased attack speed ( 30/50/70%) for 5/7/9 seconds. Second Cast:Ken does three large slashes in a 180 degree angle in front of him dealing ( 75/100/125 + 75% AD) physical damage per slash to all enemies in front of him. Using this will give him a debuff of all his damage being decreased by 30% for 10 seconds and also end the effects of the first cast.

2 Comments

Dio ßrando8/5/2015, 8:24:02 AM2 votes

Passive: His passive seems weird, as it's not that reliable due to dashing and getting baited, and having to crit while the cooldown is off. Building 70% critical hit chance would make this passive be much too OP, especially when building AS.

Q: His Q passive synergizes way too hard on his passive, with 30% CHC late game, and the active of 20 AD early game would make any trade his.

W: We really don't need more knockups, and especially 4 second dashes. (3.4 seconds at 40% CDR)

E: This is way too strong, because during a fight you basically gain complete control for 7 whole seconds.

R: The scaling is too strong. At around 300 - 400 AD late game, thats 425 - 525 damage x 3 = 1575 damage. The increase in AD also doesn't help make it balanced.

His Q is a generic steroid, his W is like an Azir E, his E is unbalanced and allows him free damage for 7 seconds even with the slightest bit of movement speed increase, so his enemies can't escape. His R gives him around 60-80 true damage ON HIT, and his ult is just 3 Riven ults. Also, your cooldowns are all over the place. When you design a champion, you give them scaling cooldowns, that go down the same amount, like in a pattern. Your W is reduced from 16, to 14, which is 2, but you then reduce it by 3, and then 4, and then 3 again. What the fuck? Same thing with his E and R. His E is reduced by 2, then it gets reduced by 1 twice. His ult is 20, and then 10. He doesn't reward high skill. He's just another Riven/Yasuo clone that takes less skill, and rewards even greater. Downvoted.