Champion Concept - Doug The Stone Giant

Sperytho·8/8/2016, 1:21:45 AM·3 votes·2,389 views

http://vignette2.wikia.nocookie.net/rising-chaos/images/0/06/Stone_Giant.jpg/revision/latest?cb=20130910135637 Tank - meele Passive - Restructure Each of his spells heal him for a percentage of his current health. Q - Bridge punch Briefly roots himself, to fire a two part passthrough skillshot. Both parts Deal physical damage to any enemy type. First an outward punch knocking away all champions in range. Second is retracting the punch bringing all minions and monsters towards Doug. W - Living ground Doug falls over changing his form into a area of unstable path slowing enemies who walk over it. After the duration, or on reactivation, Doug knocks up any enemies on top of him while reforming. E - Fortress Passive - After standing still near a wall for 1 second, Doug gains a small bonus to his armor. Active - Doug violently sheds his cracked layer of stone, dealing physical damage(equal to a ??% of doug's missing health) in an area around him. R - Landslide Doug forms into a ball, gaining movement speed, while dealing slowing physical damage to enemies run through. During travel, doug leaves behind a path of small stones. Once the duration is over, the stones on the path fly back to Doug (Like talons ult), dealing physical damage and stunning for 0.75 seconds.

To be honest, i dont know what ive made here.

1 Comments

Your Next Kill8/8/2016, 3:36:18 AM2 votes

Nothing is really too creative here, Passive: basically Maokai Q: basically Nautilus W: basically Vladimir E: basically Sion/Malphite Ult: basically Talon

However, I do see some good synergy within his kit, and despite not really being unique, it would be a viable design