[Champion concept] Rhovan, Captain of the Mageseekers
EDIT: updated the post with updated version of the kit.
Inspired by recent Lux comics which was featuring Demacian Mageseekers, I thought it would be nice to have dedicated Mage hunter / Anti-mage in game so I tried to create his kit and ended up with with following concept:
Rhovan, Captain of the Mageseekers - part of anti-magic force of Demacia, he is wearing their signature clothes, antimagic armor and weapons. traits:
- melee range - uses mace or flail and shield
- dedicated anti-mage - superb vs magic casters, equal or underperforming vs everyone else.
- manaless, higher cooldowns but with ability to reduce them often when hitting enemies.
- role either mid / top or jungle
[P] The Mageseeker: Rhovan's trained senses allow him to sense nearby spellcasts in area around him, branding enemy casters near him as Heretics for 6 seconds and revealing them for the duration. Subsequent casts from Heretics reveal them again and refresh the duration of debuff when still inside the range of passive. The brand fades quicker when champion is outside the passive range. Petricite plates: Rhovan takes 10/20/30% reduced magic damage. Range 1500/2000/2500 at levels 6/11/16
[Q] Spellbane Bash - Active: Rhovan swings his weapon in a cone in target direction in front of him dealing 90/100/110/120/130% tAD as physical damage to each enemy hit. When Spellbane bash hits champions that use mana, it burns 6/7/8/9/10% of their maximum mana and deals the amount of mana burned as additional true damage. [Q] Spellbane Bash - Passive: Every time Rhovan hits mana user with ability or attack CD of all his basic spells is reduced by 1 second.
CD 10/9/8/6/5
[W] Martial Rebuke: Rhovan raises his shield to protect himself from incoming abilities for 2 seconds, slowing himself by 25/22/19/16/13% for the duration. If the damage is magical, shield absorbs it and rebounds 30% of absorbed damage back to the caster as true damage. Absorbed energies cause his shield to charge up with excess magic causing his next attack to be a shield bash that deals 60% tAD magical dmg and stuns the enemy for 1 second. If the damage is physical, it gets reduced by 20/25/30/35/40% instead.
CD 20/18/16/14/12
[E] Zealot's Charge - Active: Rhovan raises his shield and charges in the targeted direction stunning first target hit for 0.5 second. If Rhovan misses his target, he retains some of his momentum gaining 60% decaying movement speed over 3 seconds towards enemies after charge ends instead. [E] Zealot's Charge - Passive: Rhovan also gains 10/15/20/25/30% tenacity for 3 seconds after the charge
CD 12 at all ranks - Range 300 to 600 (variable)
[R] Glorious purification: Throws anti-magic shackles on targeted champion increasing their ability cooldowns by 15% and each their cast sends anti-magic feedback to them causing 100/175/250 +(60/70/80% of targets AP) magic damage. If enemy hit was branded Heretic his abilities are locked instead for 10/13/15 seconds or until they get rid of the shackles. Shackles can be broken by allies using auto-attacks (shackles have 2/3/4 hp).
CD 120/100/80 - Range 800
Changes in v3:
- clarified all tooltips and renamed some abilities (thanks PrimusMobile from S@20 for his ideas)
- revamped W, E abilities!
- reworked ultimate:
- now is point and click instead of skill-shot but now has shorter range than was intended before (mainly because I did small research on similar abilities).
- ability lockdown is now tied to passive. Lowered lockdown time a bit, and now its affected by tenacity.
- enemies now can cast spells but they hurt themselves doing so.