Game mode CTF
Game starts: All players are given ctrl wards and have until ~3 minutes to place them, after all people must recall and begin making their way to blue buffs (the score was typically 2-3 max so we didn't use red)
Typically game balanced around early game smart wards to prevent easy scoring. along with no invis or camo (twitch,eve,etc), no long range teleports (tf), no wall ignoring champs (talon) if a player was hit and still died to fountain (as this is the score mechanic) they still score but the buffs rotated therefore it adds ability to counter score, uncontested ones prevented this.
Multiple strats arose. (Mine) Early farm in a lane and gain leads to then carry the buff and this counteracted base camping as they would not lvl. Full team buff rush: Typically, this would only work vs bad warding. multi-smite etc.
The game balancing was around the fact that only limited wards were permitted and that they can only be destroyed after 5 minutes, Standing in spawn would result in level disadvantage, and towers typically prevented lvl 1 solo base rushes.
Honestly was really fun, would be happy to answer questions, i think personally this is really fun and with the right map this can be an A tier game mode
If anyone is still confused TheGlacierr will be posting a video soon explaining it, check him out and hopfully enjoy the game mode :P (Keep in mind soon is not a specific date)
(youtube) [slayer-jinx-catface]