Darkins

Azonario·7/18/2017, 8:52:12 AM·2 votes·431 views

Dear Riot, As you released Kayn/Rhast the third darkin, i got two ideas. In Aatrox's lore, there are 5 darkin weapon, controlling their wielder, leading them to battle, to destroy the world. So, now, we got Aatrox, the Darkin blade, who is the sword, fully controlling and transmutating, the body. Kayn, who fights the will of Rhast, and Varus, who got in touch with the Darkin energy, becoming the wielder of the Darkin bow. My idea started here, we got a top, jungler, and an adc darkin champs. So we need a midlaner, and a support darkin, to become a full team, and, the said 5 remained darkin weapons. I have 3 champion idea: Nosferr, The Ancient (tanky-ap midlaner); Turglas, The Sufferer (tank, blesser support); and Mammoreal, the Darkin hunter (ap-ad, meele top mindlaner). Skills see below:

Nosferr, the Ancient. As he is the ancient darkin, he dont own a real weapon., He uses a darkin energy shaped whiplash, manipulates blood, and shadows. He was the man, who released darkin energy to Runeterra. Ranged basic attacks

P: Ancestror's Gift Dealing killing blows give him Ancestor's wrath. This stacking up 10 times. At the 10th stack, he gains the Ancestor's Hatred, making his next ability deal bonus damage. Q: Chaos whip. Leashing in a V shaped area, with his energy whiplash, slowing enemies. Scaling by ap. (i wont write numbers, just skills) Using Chaos Whip when severally targets marked by Shadow Storm (E) causing, enlarge the V shape, to leash, corner to corner by marked enemies. Hitting 5 or more enemies, reduces the cooldown of the E and Q by 80% (just a number) W: Siphoning grip. In meele range, stunning an enemy, and making himself unable to act, for 0.50-0.75 seconds, and dealing health percent damage, and getting
healed by the amount of the dmg (in percentage) [Damage and healing is scaled by ap too] E: Shadow storm. Teleporting, to an area, causing magic dmg, and marking the targets hit, with Caoctic burning. Caoctic burning deals magic damage over all. Using Q when in the range of them, will wmpower the Q as written. R: Darkest Arrival. He becomes a flurry shadow and flame bolt, getting untargetable, and and like Galio's R, flying to the area, he choose. Upon impact, he roots all targets hit, and marking them with Caoctic burning. This flying is much slower then Gariols arrival.

Turglas, the Sufferer

Turglas has the bloodshield, drakin weapon, wielding nothing else. His abilities based on his shield, making him harder to use. Meele basic attacks

P: Gather their tears. When he get damaged, or deals damage to enemies, he collects some of their blood. When his cask is full, he will explode it, and Share the amount of blood collected around him, for champions. When dieing, he also realeas the collected blood, but it heals more (2-3 times, or percentage) Q: Gift of Turglas Thowing his shield into a location (skillshot) passing trough minions, but stopping at champions. Deals some magic damage. - When ally champion got contact with the shield, he can jump towart the Shield!!! upon reaching it, he will give an absorb shield collosing the ally by the way of the jump. So if the ally is next to his path, no shield granted. - When enemy gets contact with thw bulwark, he can jump too, but no shield granted, in the same way, he stuns the opponent. W: Take their Torment. Turglas goes into a movable defense position (like Braum e) blocking the FIRST incoming Projectile. After a defended attack, he shares a proctective aura, based on the damage type negated. Scaling by the damage amount, and his bonus stats. E: Area of Suffer. His next basic attack will smash the ground with the shield aruond the target, creating a round shaped area, causing enemies loose speed over time, but he gathers movespeed what fades out. Area's size grows by the lvl of the skill. R: Living Bulwark Turglas becomes untargetable, and attaches himself on an ally champion. - Turglas will absorb some fix damage (taking instead of his ally), then transferring some percentage to himslef. This damage, fills the Tear
Cask. - The allied chapion gets very stats of Turglas, as 3 ways. [the numbers for example] Heals and Manad 40% Armor and Magic resist 20% AD AP 10 %, Movement speed, Attack speed, 25 %. When this effetct expires, he jumps out to the chosen direction next to the champion, instantly placing Area of Suffer.

Mammoreal, the Darkin hunter.

He is the opposite ancientof Nosferr. He is the Ancestror of Light. Mammoreal fights against the destroying darkins. He has a sword of light, burning out of his hands (only right, ultimate triggers the effect of the left handed sword) Meele basic attacks.

P: Bright as it hurts His basic attacks, and Q stacks the enemies, at the 4th stack, they got Grevious Wound, for 4 seconds. Q: Field of the past. Creates, a black, U shaped area, which is growing into a further direction, and making enemies Grounded and fairly slowed. When an enemy got hit, gets 2 stacks of "P", but when, just stepped in, only 1. It deals Magic damage, scaled by ap and ad. W: Blast from the past. While his Q is active, he can activate W 2 times. First time, light will emmit upward, Cancelling the Grounded effect, but strongly slow them. The light deals one big burst damage, when exploding out, then damage ove time. The damage dealed is collected into a light orb, up the field. Second time, he can drop the orb on the field, dealing again damage, and provide another effects: -Destroy the field. -Killing units (minions, monsters champions) will grant him mana returned. -If he stands on the filed at the second time, he ll get somea health back too. E: Sothe them. A light pillar strikes the closest enemy champion, dealing magic damage, and providing two benefits. 1. If they dashing, jumping leaping (not teleporting) they will smased to the ground at the place, and Mammoreal gets bonus movespeed, that is fading out over time. 2. If the not jumping or same, They got slowed, and Mammoreal will be able, to teleport to them. R: They must fall. Two casts: 1. In a direction, he cecks the area, weakly damaging all seen champs, revealing unseen enemies, but no damage to them, and marking all of them, with true sight, and Light's Eye. 2. He can choose and enemy, he will rosh to. Activating the left sword too, and knocking all enemies away from his way. Enemies knocked away, will lose some of their main stats (ap-ad), but Mammoreal will gahter that. It can be interrupted by only stuns. When he reaches the target, he knocks it up, and deals a massive damage, based on the targets he hit by flying. Scaling by ad-ap, and more damage by Light's Eye marked enemies hit.

And finally a hidden quest, as he hunts the Darkins, he could be gather 1% damage dealt, for every darkin he slain, in the game, but one fight per darkin, after lvl 16. Only killing blows grants this buff. When a darkin wins this hunt, he would be immun to his heal reducation effect.

So this is my Darkin theme idea, forgive me for my english, I am from Europe :D. Pls Riot, let me know about your opinions, i am very intrested in. I would be very pleased if i see them in the Rift. Otherways, i have many many ideas, but i know, u got tonns of them. Thanks for your patient.Zilean summoner 13

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