CCOS Champion Concept, Machinist

SociopathFriend·2/13/2017, 2:35:57 AM·1 votes·298 views

CCOS Entrant - Machinist

"Man need not evolve into machine, rather, machines must evolve to surpass man."

Terminology: Machinist - The champion Machinations - The mechanical minions Facility - The structure that produces Machinations Resource - An element harvested from minions, monsters, and champions (!) - An idea that is temporary or likely to be changed


Innate: Mobile Production Zone -Tooltip- Machinist sets down a MPZ kit, creating a Facility and allowing Machinations to spawn from it and move down the lane. Machinations within range of Machinist will react to her abilities when she uses them. The Facility can purchase upgrades for Machinist and the Machinations using Resources obtained.

-Details- Machinist can purchase a MPZ kit when the match begins, taking up an item slot until it is used. Another MPZ kit can be purchased 10 minutes after the previous MPZ kit is set down. The Facility will scale with Resources- an element that can be harvested from minions, monsters, and champions. The Upgrades can be purchased from the store, similar to Gangplank's ultimate upgrades. Machinations will attempt to move down the lane but are limited in how far they can move from the Facility. If no enemy minions, turrets, or champions are in range- the Machinations will attack neutral camps if in range- otherwise they instead group up around the Facility and defend it. Machinations gain damage based on Machinist's build choices. The Facility can be disabled just by standing on it, and destroyed if enough damage is dealt to it. The Machination's defensive stats scale with levels, not items or Resources. (!) Multiple Facilities can be active at the same time. (!) Upgrades apply to all Facilities. (!) Upgrades can be purchased multiple times.

Q: Energy Field -Tooltip- Machinist gains a shield and deals additional magical damage with her auto-attacks while the shield is active. The shield is increased by a percentage for every Machination within range.

-Details- The Machinations do not gain the shield if within range, but they do benefit from the magical damage.

W: Pulse -Tooltip- Machinist emits a pulse from herself and nearby Machinations, dealing magical damage to nearby units and slowing them. The slow is increased by a percentage per additional pulse that hits the enemy.

-Details- Actually that one's pretty much all it says on the tin.

E: Targeting Laser -Tooltip- Machinist fires a laser from herself and nearby Machinations towards enemy units, dealing magical damage and granting Machinist and Machinations a movement speed buff towards hit champions. This buff is increased by a percentage per additional laser that hits enemy champions. Machinations will not fire in Gatherer mode.

-Details- The Targeting Laser is a skillshot that will stop at the first enemy hit. Lasers from Machinations will all aim towards the cursor, regardless of the direction the Machination is facing. Targets hit with said Machinist's laser will immediately gain the highest attack priority for the Machinations if they are in Hunter mode. The skillshot briefly roots both Machinist and the Machinations.

R: Hunter / Gatherer -Tooltip- Hunter sets Machinations to attack nearby enemies, harvesting Resources if a killing blow is dealt. Gatherer sets Machinations to return to the nearest Facility, returning any Resources they have gained. Leveling this ability grants more Resources when slaying a unit and buffs attack speed of Machinations.

-Details- Machinist will harvest Resources as well when last-hitting while Gatherer mode is active.


Facility Upgrades: Omni-Targeting Sensors -Tooltip- New targeting technology increases the range that both Machinist and the Machinations can fire their abilities.

-Details- While initially short-ranged, the laser and pulses both increase until they become formidable abilities, it also increases the melee-range the Machinist has when her shield is active.

Linked Efficiency -Tooltip- Increases the range Machinations can roam from the Facility they spawn from and the range they can be in to benefit from Machinist's abilities.

-Details- Initially the Machinations have a shorter range, only being able to make it perhaps 3/4 of the way between the two mid turrets. With the first upgrade, they can roam far enough that setting up the Facility at a side lane turret will enable them to reach the opposing turret in the same lane.

Enhanced Alloy Plating -Tooltip- Allows Machinations to withstand an additional turret shot and grants Facilities additional armor.

-Details- They have health like Heimer's turrets, but a turret will oneshot them unless they have this upgrade- which will allow them to withstand one additional shot per upgrade. It also grants the facility additional armor.

Control Limiter Upgrade -Tooltip- Raises the maximum number of Machinations that can be active at once from a Facility.

-Details- They spawn every 30 seconds, the same as a creep wave. However- they will never die unless slain- which is why they're capped at 2 unless you purchase this upgrade. This upgrade increases the cap by 1.

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