End: The Entrophic Portent
Playstyle: Tank/Tank/Tank (Tank/Mage, the joke is he's really hard to kill) End's playstyle is designed to be reminiscent of a "boss" Stay out of the fire, avoid the deathballs, very hard to kill. Often he won't even hit an enemy more than once in a fight, but with all that dancing around his moves, do you have time to fight back?
Passive: The Inevitable: End's abilities lower the enemy's maximum health by 50% of the damage done, and other forms of damage (ie. Attacks, Items,) Do so by 10%. Q: Singularity: End generates a singularity (read: ominous ball of darkness), which coalesces in 1 second, then slowly floats towards a target location, dealing extremely high damage and lowering the AP and AD of a hit target in a large spike at first, then in rapid small increments. (One hit from this is enough to really mess someone up, DONT GET HIT). After reaching it's full distance, the Singularity dissipates. Singularities are attracted to Voids. W: Abyssal Void: End generates an abyssal void (read: big dark area on map), which grows to full size in 2.5 seconds (There is a grace period before it starts gaining an effect), which slowly sucks enemies towards it(They can walk away, it's just that it passively pulls them, so if they don't pay attention, they get sucked in). Any targets inside the void take damage over time and the suction becomes too intense for them to move out. (#Eventhorrizon). (You can dash out, but if you already were in, the suction outside is much stronger..........dashing out may still matter though. See below. If a Singularity is sucked into am Abyssal Void, they explode, dealing massive damage to anyone in the void and merging the two into a larger version with a longer duration. (It has both the void and the singularity's effects) E: Entrophic Field: Generates an Entrophic Field around end, which fully forms after 1 second, the field nullifies a portion of damage dealt to it and instead deals it to enemies in a large radius. (Translation: WHY ARE YOU HITTING IT? STOP HITTING IT! GODDAMNIT!) R: The End: End starts generating energy when he's near an enemy champion, and much faster if he hit them with something. Once this energy bar is full, he can use his ult, higher CDE and lowering the grace period of his abilities.
In practice, end is either someone you combo with to take advantage of his long-term disabling and damaging abilities, or a setup guy who throws around "Don't stand in this" and "stay out of that's way" moves to keep his opponents moving instead of fighting.