Caven, the Arcane Aspect

Velzard of Koz·10/26/2018, 6:46:25 PM·1 votes·661 views

#LORE


Caven used to be yordle feared to leave Bundle City due to terrifying stories of Rune Wars and catastrophies made by human greed. Given the opportunity to study under Heimerdinger's guidance in Piltover he gathered all courage to finally leave his homeland but never reached the city of progress. Ambushed by group of stray Noxian mercenaries, his fate was quickly decided by dagger fatally priercing his heart.

At the same time, mysterious aspect of things hidden, celestial being of knowledge of centuries, was seeking a host to possess to study the reason of recent unexpected disturbance in arcane fabrics of Runeterra. Considering dying yordle as target both easy to possess and benefecial due to the glamour phenomenon, Caven was saved, his heart replaced by arcane energy itself.

Now Caven, mind of an aspect, soul of a yordle, roams the world with the aspect's hand-made arcane pet Ferron on a quest to uncover another great war coming.




#PASSIVE: Celestial Impact


Basic abilities cause shockwave around them into medium area, dealing 15 + 2.5 per level-up + 2.5 at level 18 up to 60 at level 18 +15%AP magic damage.

  • Triblade causes shockwave around the hit enemy
  • Hex-step causes shockwave around Caven after the blink
  • Ferron's Game causes shockwave around Ferron's spawn location

Damaging at least one enemy champion or large monster grants Celestial Ammo (max 3 stored). Basic attacks consume Celestial Ammo to deal bonus magic damage equal to the impact damage.

Per-impact total damage against one enemy: 30 + 5 per level-up + 5 at level 18 up to 120 at level 18 +30%AP Total rotation damage against one enemy: 90 + 15 per level-up + 15 at level 18 up to 360 at level 18 +90%AP Total rotation damage AoE: 45 + 7.5 per level-up + 7.5 at level 18 up to 180 at level 18 +45%AP




#Q: Triblade 40 / 50 / 60 / 70 / 80 Mana 8 / 7 / 6 / 5 / 4 Cooldown after finished miss animation or all marks' detonation/expiration


Throws shuriken into direction into large distance striking the first enemy champion or large monster hit, creating three marks around them for 4 seconds (refreshes whenever mark is detonated).

Basicattacking or striking with Ferron from mark's side detonates the mark dealing 20 / 40 / 60 / 80 / 100 +20%AP magic damage. Detonating all 3 marks roots for 1 second and heals Caven for 20 / 40 / 60 / 80 / 100 +40%AP.

**Total 3-mark damage: **60 / 120 / 180 / 240 / 300 +60%AP




#W: Hex-step 100 / 90 / 80 / 70 / 60 Mana 20 / 18 / 16 / 14 / 12 Cooldown


Channels for 1 second, then blinks to nearby targeted location (range increasing with the ability's rank).

Whenever Caven uses Celestial Ammo or detonates Triblade's mark, reduces this ability's cooldown by 1 second.




#E: Ferron's Game 60 / 65 / 70 / 75 / 80 Mana 14 / 13 / 12 / 11 / 10 Cooldown


Ferron blinks to distant targeted location. For 1 second, Caven can reactivate this ability for free to direct Ferron. After half-second delay, If directed, Ferron strikes into direction into medium distance hitting the first enemy in way, dealing 40 / 65 / 90 / 115 / 140 +60%AP magic damage, slowing by 20% / 25% / 30% / 35% / 40% for 2 seconds.




#R: Arcane Heart 100 Mana 120 / 100 / 80 Cooldown


Starts charging, channeling for up to 1.5 seconds. After reactivation of this ability (free), full charge or interruption, release arcane energy into direction.

Must charge at least 0.5 second to be able to reactivate and to strike short line. Afterwards, increase the line's reach over 0.5 second of charging up to medium distance. Afterwards, increase the line's width, opening it into cone, over 0.5 second of charging.

On release, fire missile into the line dealing 100 / 200 / 300 +50%AP magic damage to the first enemy champion hit and blast the cone area dealing 100 / 200 / 300 +50%AP magic damage to enemies and turrets inside (turrets take 50% damage).

Total single-enemy damage (missile and blast): 200 / 400 / 600 +100%AP Turret damage: 50 / 100 / 150 +25%AP

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