Champion Concept: Bazel - Timeshifted Apprentice
This character was based off the idea of Zilean possibly wanting an apprentice in the past and something going horribly awry during a lesson, resulting in Bazel getting shifted forward in time and displaced without Zilean knowing exactly what happened. In the regular timeline, Bazel shows up in the old abandoned clocktower where Urtistan used to be. Alone and unprepared, he spends some time sifting through Zilean's research and divines that he is afflicted with a different set of symptoms than Zilean's chronodisplasia described in his notes. After preparing for the journey, and borrowing a few gadgets from the tower in case he encountered any dangers along the way, Bazel, a powerful sorcerer in his own right, sets out for the league to attempt to reclaim his old teacher.
Bazel is an ap midlane/support who's kit is incredibly flexible, but requires proper placement and timing. By setting him up this way, summoners will be required to plan and build strategically to make him effective during team fights.
Passive - Chrono Quickened: passive: every 20/18/16/14/12 seconds, the ally with the least health within 450/500/550/600/650 range of Bazel gain 3%/6%/9%/12%/15% move speed and health/mana regeneration for 8/9/10/11/12 seconds. This effect can stack up to 2 times and is effected by cooldown reduction.
Q - Time Shift: Bazel marks the spot he will be a few seconds from now. If Bazel walks over the mark, it triggers, granting him (1 ap) bonus damage on his next attack and stunning the target for 1/1.25/1.5/1.75/2 seconds. Instead, Bazel may reactivate time shift to immediately dash to the mark, leaving a rift in his wake. Targets Bazel moves through (or arrive on) take (0.75 ap) damage and are rooted in place for 0.5/0.75/1/1.25/1.5 seconds. time shift can hold up to 2 charges. Cooldown: 14/12.5/11/9.5/8 seconds per charge.
W - Time Steal: passive: every 24/22/20/18 seconds Bazel steals 1/1.5/2/2.5/3 seconds from an enemy ability that has not been activated yet, increasing the cooldown of that skills next activation by the amount stolen.
active: Bazel can use the stolen time within 4/6/8/10 seconds of stealing it, sacrificing half the time stored to freeze an ally or enemy in time for 0.5/0.75/1/1.25/1.5 seconds, making them invulnerable for the duration. Enemy and ally skills can still interact with the champion during this time, allowing them to be moved or for projectiles and autos to hit them to no effect.
E - Force Gauntlets: toggle: Bazel's borrowed gauntlets allow him to channel his magic through them. basic attacks deal an additional (0.2 ap) in physical damage to targets but cost 5 mana per auto. If Bazel has no mana, his attacks deal no bonus damage.
R - Immortal Coil: passive: the 5th/4th/3rd time Bazel damages and enemy champion, that champion loses 15%/20%/25% (+1% per 100 ap) of their max health for 5 seconds. During this time, if the target dies, a pile of dust will be left where there body used to be. If Bazel walks over the dust before the wind takes it (10 seconds), he gains back health equal to the amount the enemy champion lost. Cooldown: 120 seconds at all ranks.
This champion idea is completely up for editing and any recommendations you guys have would be appreciated.
