Muay thai champion concept ( under construction / see what I've got so far/ help me improve it )
I'll start off with his kit soon... since I'll really have to set up my mind on a lore, a name etc. What i want to design is a somekind of Ionian guy, trained since his childhood for combat in an ancient martial art kept secret amongst a small tribe/village in Ionia. So... before i begin i want all of you to know that i put a lot pf muay thai culture and actually mechanics into this concept as you'll see I'm a big muay thai enthusiast!
I WILL MAKE CHANGES ACCORDING TO THE FEEDBACK so feel free to suggest. non constructive criticism will be ignored.
He would look like an averege size very well conditioned regular human, wearing hemp rope gloves and some wrapped around his shins maybe,
Role: Fighter/Tank Lane: Top
Special item thrinket: Having .....in the team allows his allys to buy him a Mongkon. only one ally may buy the mongkon and consume it to activate the passives for both him and ............................
Mongkon passives: . Fight revenue: The ally who bought ........ the Mongkon gains 2 gold for each minion ..... kills and 30 g for each champion kill and assist he scores. the same amount will be took from .............. . In exchange, ................... will recieve a small percentage of XP from the ally's gained XP. . Wai Kru : When out of combat for 5 seconds and not moving ............. will perform a ceremonial ritual healing himself for a small (very small like 1%) percentage of his and the certain ally ally's max HP per second.
Resource bar: energy, max energy 100,
Passive: Ceaseless Training Each time ............. is damaged by any source ( one basic attack, one skillshot, one aoe, one targeted spell) he gains one stack of defensive conditioning (noted with X) Each time ............. deals any form of damage he will gain one stack of tecnique honing (noted with Y ). DOT is not included The stacks will contribute to ............'s ability scalings.
R/ultimate: Ionian Muay Mastery , he starts with one point on his ult on lv 1, he can uppgrade it on lv 11 and 16 Passive: ....................... has 500 units total range but his basic attaks count as meele and apply onhit effects.
Basic Attaks within 0 to 100 range will be knee strikes , dealing 100%/110%/120% AD physical damage and ignoring" Y " of enemy's armor. cannot occur on same target for 3 secs, decrease with atk speed, separate cooldown, 15 energy
Basic attacks within 100 and 150 will be elbow strikes, dealing 80%85%/90/ AD + number of "Y" stacks and applying a brief stun (0.25s) cannot occur on same target for 3 seconds, decreases with atk speed, separate cooldown. 15 energy
Basic attacks within 150 and 300 will be shin kicks , dealing 100% AD and slowing the target for 20%/30%/40% Cannot occur on same target for 3 seconds, decrease with atk speed, separate cooldown. applying this attack for 2 times within 5 seconds on same target will root the target for 1 sec. 15 energy
Basic attacks within 300 to 500 units will make............. dash to towards the target, 300 units and perform a 3 hit combo wich deals 100% Ad + Ystacks, physical damage, divided into the 3 hits, each hit applying onhit effects . cooldown 9/8/7 s 30 energy
If all of the above are on cd, or no energy ......................... will perform basic punches as AA wich act as regular AA's ,
Q: Shin block: 20 energy Cooldown: 15/14/13/12/11/ Active:Blocks all the damage taken and CC for 1 second. if damage camed from meele source , clinch the opponent ( brief supress 1s) and perform 3 fast knee strikes , each dealing only 30/30/35/40/40 % of the basic damage knee strikes would have dealt + Y stacks. If damaged camed from ranged source, gains a shield equal to damage he would have taken + X stacks Passive: Gains bonus Armour and mr equal to 10/15/20/25/30% of the X stacks
W: Teep kick 35 energy cooldown: 14/13/12/11/10 Skillshot narrow shortranged attack, ..................... deals 50/70/90/110/150/ + 50% Ad and knocks back all the enemys hit for (5 times Y stacks ) units from him
E: Footwork:
15 energy
Gains one stack at each 20/18/16/14/12 max 2 stacks
dashes 350 units distance toward the cursor, breaking free of all movement impairing and gains bonus movement speed equal to nr X stacks
.............. is invulnerable during the dash