Champion Concept: Deity - The Aspect of Unity (An all-regions concept)
Shoutout to BestGaming65 for the original idea of an all-regions champion, and to MrVoidling, who lives up to his reputation in C&C here by being the first to actually make a full-blown kit and concept from that idea. This was made sort of in friendly competition to Voidling's original concept, and also because this is actually a really intriguing undertaking. Be sure to check out Voidling's work here: Terunis, Aspect of Runeterra
Lore: Once a spellblade of the nation of Icathia, Endri was tasked with evacuating Icathia when the Void proved too overwhelming. She failed...but not all was lost. Zilean's temporal magic overflowed from his clock tower and warped the city , transporting several Icathians through time and space and depositing them in random places throughout multiple timelines. Endri ended up transported to the top of Mount Targon in the distant future.
Normally, it was believed the Targonian Aspects didn't show up unless someone had climbed the mountain seeking them, which proved their worth. But the Aspects saw the worth of this capable, misplaced warrior, and one - The Aspect of Unity, bound itself to her with an urgent task. With the fused aspect, Endri now went by the name of Deity, and she started her task by collecting knowledge from all over Runeterra over several decades. Being bound with the aspect, she was essentially immortal, so she has nothing but time to study her world. It was during this time she learned of the new Darkin threat, the passing of the Rune Wars, and all sorts of history since Icathia's demise. But even after all these decades, she still feels no closer to completing her task - the uniting of all nations to stand against the new Darkin threat, and the threat that is the Void's impending return.
"Unifying warring nations, tribes and cities that hate each other, pirates, and ghouls...it's harder than you'd think, and most think it impossible."
Role: ??? (This is going to be one of those kits that has some amount of everything to it...I'll let you guys decide this one, since these form change/hybrid champs are really hard to determine unless you can actually PLAY them.)
Base Stats: HP: 515 |+70.1 HP5: 6.8 |+.7 MP: 380 |+55 MP5: 5.4 |+.56 AD: 51 |+2.5 AS: .51 |+.032 AR: 21 |+1.3 MR: 32 |+.3 MS: 345 RN: 80 | 475 Lore: [Icathia/Targon]
Passive: Demacian Will / Ionian Finesse [Demacia/Ionia] [Demacian Will] - gain 1 Armor and MR for every 10/6/2% hp missing (upgrades at lv 7/13). Melee only [Ionian Finesse] - gain 1 Adaptive Force for every 10/6/2% hp you're NOT missing (upgrades at lv 7/13). Ranged only.
Q: Almighty Swipe / Ice Spike [Noxus/Freljord] [Almighty Swipe] - Deity lunges forward 300 units and swings her swords in an arc in front of her, damaging enemies hit and slowing them by 30% for 2.5s. Enemies in the center take 50% additional damage as a bleed effect over 2.5s. Damage: [55/70/85/100/115(+85%AD)] || Cooldown: 12/11/10/9/8s || Mana: 55 all ranks. [Ice Spike] - Deity creates a spear of ice and fires it down a line, dealing damage to the first enemy hit. Enemies hit by more than one charge within 2s take 25% additional damage as magic damage from this ability. Finishing an enemy with this ability grants it one charge. Damage:[10/15/20/25/30(+50%AD)(+10%AP) || Cooldown: .5s between charges(not affected by CDR)/16s flat cd per charge (affected by CDR) Mana: 10/15/20/25/30 per shot. Holds 2/3/4/5/6 charges. Note: managing to land all 6 shots of a max rank Ice Spike means they take 125% bonus magic damage...it'll be very hard to get that off in a teamfight...but in a 1v1, this will bring fear.
W: Sand Shot / Mist Veil [Shurima/Shadow Isles] [Sand Shot] - Deity conjures an orb of sand, floating it in the air at her current position. She can move during this time, and can recast the ability within the next 1.5s to fire it up to 600 units in a line, stopping at the first enemy hit and exploding, damaging enemies within a 75 unit radius and making them nearsighted for 1.5s. If not recast, the orb will explode, dealing the same damage and nearsighted debuffs to anything in a 125 unit radius. Damage:[40/50/60/70/80(+35%AP) || Cooldown: 18/17/16/15/14s || Mana: 60/70/80/90/100 [Mist Veil] - Deity conjures a cloud of black mist 350x250 units large (wider than it is long) that slowly moves in a target direction up to 500 units over 5s. Enemies in the mist take damage over time, and lose vision while they're in the shroud. Deity gains stealth for 1.5s if she walks through the shroud. (Only once per cast. 1.5s timer starts only when she LEAVES the shroud, but she cannot reset it once it starts.) Damage:[15/25/35/45/55(+20%AP) per second (up to 75/125/175/225/275(+100%AP) over 5s.) || Cooldown: 25/23/21/19/17s. || Mana: 75/85/95/105/115
E: Vine Trap / Fey Flare [Kumulow Jungle/Bandle City] [Vine Trap] - Deity sets an invisible trap. If an enemy walks over it, they are slowed by 50% for 2.5s and take damage. If the trap was set within 350 units of terrain, or is within 350 units of player created terrain or a player already affected by vine trap when triggered, the trap instead stuns them for 2s, and will stun BOTH players if triggered in the last fashion. Traps last for 90 seconds. Max of 3 traps at once. Arm time is 3.5s...before anyone tries infinitely trapping someone. Damage:[50/65/80/95/110(+50%AD)(+10%AP)] || Cooldown: 5s all ranks. || Mana: 40/45/50/55/60 [Fey Blessing] Deity conjures a line of fey energy (vector skillshot, like Viktor E) starting at target area. Enemies hit take magic damage over time. After 1.5s, a wall of trees grows across that line, pushing enemies aside and becoming terrain for 4s. Damage:[45/55/65/75/85(+55%AP) over 3s. ||Cooldown: 15/13/11/9/7s. || Mana: 75 all ranks
R: Collaborative Arsenal [Twin Cities/Bilgewater] - Deity carries two different weapon sets: Dual swords that she got from each of the twin cities, and a single Blunderbuss that she got from Bilgewater. Using this ability (available at Lv1) swaps her weapon set. When first swapping to her swords, her next basic attack in 3s is converted to true damage. When first swapping to her blunderbuss, her next attack within 3s does 20% more damage. only one of these abilities can be used at any given time. Swapping sets takes .5s, but Deity can move during this time. 1.5s CD (not affected by CDR) between swaps.
A good amount of this turned out pretty similar to Voidling (Ice Spikes...weapons from the Twin Cities...a Noxian dash attack...having the champion joined with a Targonian Aspect...) but I hope I did a decent enough job to differentiate my concept from his. We need more Icathians...and this took a LOT of my ideas I was planning to use for other champions to create. I may be on a small hiatus after this to come up with clean, new ideas...but I managed to fit all 12 regions into one champion between Lore and Kit...a feat extremely hard to actually pull off. I hope you guys enjoy.