[Champion Concept] Miscela - The Chameleon

Cpt Pants·2/6/2015, 7:41:41 PM·38 votes·6,076 views

Miscela - The Chameleon

http://i.imgur.com/l08wTWb.png?1

A few notes:

  • Miscela means "Blend" in Italian.
  • Miscela is female.
  • Miscela is designed to be played as the player chooses, AD or AP.
  • Miscela's ultimate has a few case by case situations that need explaining, for example Shyvana ultimate.
  • Miscela - The Chameleon is an attempt to completely break the rules of the game on how a champion works and should work - but still remaining balanced and playable on both sides. If it fails to do so, I would love to hear why.
  • I here by allow Riot to use some, or all of the ideas in this concept, without any compensation.

Passive: Battle Chameleon

  • Basic attack range: 125
  • Every third basic attack Miscela gains + 125 range for that basic attack (250 total).
  • Additionally, her basic attack will deal an additiona 15% Total AD + (0.4 AP) magic damage.

Q: Tongue Slap / Prey Grab

Passive: Hitting an enemy with Tongue Slap / Prey Grab restores 2% + (2% per 100 ap) of maximum hp. Unblended - Tongue Slap: Miscela launches her long and sticky tongue to a target destination, damaging the first enemy hit for physical damage and slowing them. Blended - Prey Grab: Reveals Miscela and after a short delay Miscela launches her long sticky tongue in a line, stunning and pulling the first enemy hit and dealing magic damage.

  • Tongue Slap damage: 60/90/120/150/180 + (0.6 Total AD) + (0.7 AP) magical damage.
  • Tongue Slap slow: 30%.
  • Tongue Slap cooldown: 8/7/6/5/4 seconds.
  • Prey Grab damage: 60/90/120/150/180 + (0.6 Total AD) + (0.7 AP) magical damage.
  • Pull speed = Miscela's movement speed. Miscela cannot move during the ability.
  • Prey Grab cooldown: 14 seconds.
  • Prey Grab stun duration: 0.75 - 1.5 seconds, depending how far the target is, max stun duration is reached at 75% of skillshot range.
  • Tongue Slap / Prey Grab range: 1000~

W: Blend / Unblend

Miscela blends with her surroundings and becomes stealthed after 1 second. While stealthed Miscela gains new abilities, increased vision range and is slowed by 25% while stealthed.

  • Vision increase works on low walls (edges of the river for example).
  • Maximum Blend duration: 4 Seconds.
  • Cooldown: 12/11/10/9/8 Seconds (starts after Miscela becomes unblended).
  • Miscela's first auto attack after blend will apply Battle Chameleon.

E: Bite & Punch / Sticky Leash

Unblended - Bite & Punch: Miscela's next basic attack hits twice for physical and magical damage per hit. The first hit being a bite (physical) and the second a punch (magical). The punch briefly knocks back a miniscule distance. Blended - Sticky Leash: Miscela reveals herself and launches her sticky tongue on a targeted enemy, then dashes towards him

  • Bite & Punch damage: 50%/65%/60%/65%/70% Total AD + (0.35 AP), two hits, one physical one magical (maximum of 140% AD + 0.7 AP Hybrid damage).
  • Bite & Punch cooldown: 8/7.5/7/6.5/6 seconds.
  • Sticky Leash damage: 50/75/100/125/150 + (0.5 Total AD) + (0.7 AP) magical damage. Damage is applied when the tongue connects with the enemy.
  • Sticky Leash cooldown: once per blend (8 seconds).

R: Mimicking the Surrounding

Miscela can choose a target champion on the enemy team and mimic one of their abilities. Miscela cannot mimic another ability until the cooldown is over. Mimicking the Surrounding has a set minimum cooldown or as the enemy ability - higher one of the two. After using the ability and the cooldown finishes, Miscela needs to select an ability again.

  • Choosing an enemy opens an evolution like selection bar for choosing an ability.
  • After the ability has been used and the cooldown finishes, Miscela has to select an ability to mimic again. It can be the previous ability.
  • Cooldown: 90/75/60 seconds or as enemy ability - the higher of the two.
  • Range (choosing a mimic target): 2500
  • Damage: Instant burst (single and AoE) / single target DoT abilities deal a total of 200/300/400 + (0.5 Total AD) + (0.6 AP) damage.
  • AoE DoT effects deal 400/600/800 + (1 Total AD) + (1.2 AP).
  • Multiple part abilities will deal a total of 200/300/400 + (0.5 Total AD) + (0.6 AP).
  • Possible infinite abilites will deal 30/55/80 + (0.15 Total AD) + (0.2 AP).
  • If the original ability applies a form of hard crowd control, the damage is reduced by the following formula: X / Y = Damage (X is ability damage by kind of ability (see above), Y is duration of cc). Damage cannot be amplified by this formula.
  • Miscela CAN NOT mimic an ability that provides a mimic (LeBlanc/Herself) / shape shifts / passives.

Change List:

  • Removed root from Branch Hugging. (Thanks to MojoBronzeClub)
  • Passive now deals magic damage instead of true damage. (Thanks to qetzel)
  • Blend duration is now 4 seconds from 8 seconds. (Thanks to qetzel)
  • Added a negative multiplier to the ultimate damage if the ability has a form of hard crowd control. (Thanks to qetzel)
  • Reduced basic attack range to 125 from 175 (400 range with passive).
  • Prey Grab stun duration changed to 0.75 - 1.5 seconds depending on distance traveled from flat 1.5 seconds. (thanks to Google This)
  • Adjusted numbers on a few abilities, overall reduction in damage.
  • Changed Tongue Slap / Prey Grab passive values to provide less health with more consistent numbers. (Thanks to Arcane Flux)
  • Changed Tongue Slap damage to magical.
  • Added approximate range on Tongue Slap / Prey Grab. (Thanks to Levan) (17/06/2016) Revisited
  • Lowered the range on empowered basic attack - 250 max.
  • Renamed Branch Hugging to Sticky Leash.

Picture taken from Google image search.

Would love to hear your feedback!

74 Comments

Dbl U2/7/2015, 12:06:05 AM3 votes

First off, Love the creativity. A chameleon of all things. Outstanding.

Now for the problems. The stun duration on the pull is a tad too long. You're taking away the shine that supports like blitz and thresh have. Plus she has a gap closer. This is just... outrageous. She's basically a Leona and Blitzcrank . Fix it.summoner 11

How? That's for you to decide.

Suggestion. Make the pull work similar to Taric stun. The farther away the more rewarding. You just landed a skill shot, great job. The stun duration should be lessened like I said above but only to closer champions. well Both. 1.25 far is my recommendation. You can alter the other part yourself.

The ult. Dear god that ult. First problem. You can CHOOSE it? That's a tad horrifying. Plus with your idea you did not mention what would happen when the "ult" comes off cool down. The ult should only copy one of the last two abilities used. Take out the other "factors" because that's just absurd. I'm sorry it really is. Make it do the same amount of damage based on Miscela's stats. (Reduced ratios though, 0.1 less or something, because we don't want to see 2 lasers shooting down a line. This ult seems really broken though. Considering she can copy more pulls. Blitz's Thresh's Hers...)Blitzcrank Thresh

My suggestions aren't the best. But hey. They're something! So is this concept. Great job European!

Edit:No need to follow everything word for word. Just ideas to add to your idea. Suggestions.

TheKingDodo2/7/2015, 5:48:01 AM3 votes

Gromp's sexy sister

DarthPancake2/7/2015, 5:23:16 AM2 votes

Yes. All my yes.

SpiceIsRight2/9/2015, 5:58:13 PM2 votes

That's a very valid point! It could be a great champion for learning if you can get past initial frustration from a few missed ults :) good point.

HyenDryGG2/6/2015, 7:46:07 PM2 votes

Very interesting concept, but I'm going to leave this up to the professionals =]

SpiceIsRight2/6/2015, 10:50:05 PM2 votes

Interesting concept:

Passive- Right now this is a sort of laning-only passive. It might make sense and broaden its utility if you made each auto in succession gain some distance then every third does the bonus damage?

W: I'd recommend that her other abilities while blended simply don't have a cooldown (aside from ultimate) because she can only be blended for 4 seconds anyway (so when blending, cd on Q/E are reset). This is especially true to avoid micromanagement of separate cooldowns. It wouldn't be fun to blend only to realize your Q is on cooldown and won't be usable until after you're unblended. I also appreciate that there is a movement slow alongside the stealth! This is both thematic and a way other stealthed units should be balanced.

R- I can appreciate the mimic style ultimate but want to make a quick suggestion. For players of Miscela, trying to figure out which category of spell mimicked meets what criteria for damage is too much of a hassle and too time consuming in the fray of battle. I'd suggest making it actually mimic how the ability works. Some might say this is "OP," but you have already severely made each choice matter. Do I steal a Fizz troll pole to escape, or do I say screw it and grab the Malphite's ult to turn the tide and sacrifice myself at the benefit of setting up a Yasuo ult? Both would have the same cooldown. If you desired to make it a little less harsh, abilities with under 25 seconds CD (base cooldown) could place the Ult on a flat 25 seconds (not reduced by CDR).

If you'd like to share the love, maybe comment and vote on my champion here. I know you've already commented once, but the kit has come a long way since first posted. I think you may like the changes.

qetzel2/6/2015, 9:12:36 PM2 votes

I would say... The passive is nice, but reminds me too much of Diana. True damage may be a little bit much though.

I would also say that your AP playstyle is the same as the AD playstyle. This means that only one will be played - whichever one turns out to be better. There is no real choice. What you need to do is to emphasize the importance of Auto Attacks if you want to play her as an AD champion (See Katarina - she has both ratios, but it is the same play. AP is chosen almost all the time).

On the ultimate, why did you choose to change the damage based on the type of ability rather than the actual ability. I understand it could be easier to code, but CC abilities become massive with this (most CC abilities have a trade-off in damage).

I like the blend idea though, particularly the self slow. Chameleon's are supposed to lie in wait, ambush their prey, so this is good. It also limits the abilities otherwise incredible power. Perhaps a greater slow or a shorter duration would be better though. It wouldn't make much sense for a Chameleon with a speed boost (e.g. from Lulu) to run into the middle of the enemy team.

My final question is "Why would I ever want to pick this champion?". What does she bring to the table? What is her nieche. What teams does she work well with>If she can just be played in any game without thoughts like this, it causes problems (See Thresh as an example).

Overall, a good idea. It needs some design tweaks and professional balance tweaks though.

Sontran1182/8/2015, 5:32:04 PM2 votes

Ok...RIOT I THINK YOU NEED A NEW MEMBER!!! +1

MrFluffyPuffy8/28/2016, 8:24:16 AM1 votes

The concept and the kit is very solid. But you need to think again about the ultimate. It won´t work, because many animations wouldn´t fit to the model, for example Garen´s Q/E/R. Also it makes the champion to much dependent on the enemy team. Despite this I don´t see much trouble in this kit.

Flintfall2/6/2015, 8:13:08 PM1 votes

Your Q title has Pray Grab instead of Prey Grab :P

MochaShakes642/7/2015, 8:00:13 PM1 votes

[deleted]

SpiceIsRight2/7/2015, 10:20:17 PM1 votes

Thanks again for the help!

Looking over the current kit of Miscela I really only see small tweaks since you've already discussed why you didn't want to change from other suggestions (which all made sense):

  1. Tongue Slap: Heal might be a little strong for AP builds. At 70% health and let's say an average mid-game AP of 400 AP, that's 1+(9)*3 = 28% Max Health recovery. This is huge considering the cooldown is 4 seconds (no CDR accounted for) and no itemizing boosts. Either a nerf to scaling is probably in order or maybe no scaling aside from 1% increasing for every X% missing health?

  2. Ultimate- Needs some clarification numbers (i.e. how long does the mimic DoT last? same as enemy champs duration or a set amount?)

  3. Ultimate- Quality of life for ultimate.... When the ultimate brings up the evolution panel, rather than show the enemy abilities, what if the game already has each champion ability given a designated Icon and Color to match the mimic damage you've suggested. So for instance, mimicking an Ezreal Q (Mystic Shot) would show a Red Arrow. The red stands for burst damage, and the arrow stands for ranged ability. Thus from icon alone you recognize the ultimate will produce a ranged, burst damage ability without clutter of it having to exactly match a mystic shot while also setting a standard for defining which abilities fit which damage type?

I also did and didn't make a few changes on my champion:

Didn't:

  1. Didn't alter Q, I think the damage reduction is necessary (not worth nerfing standard Q to earn a vamp off of consecutive casts, damage from using the ability with no CD is worth it in my book).
  2. Didn't alter E either, but I understand your concerns. It's meant to mostly be escape/farming tool anyway. Though it makes the ability linear, I think the mechanic is too fun to back down on.

Did:

*R- wasn't impervious to flashes etc... (from note section) and 3 seconds is less than Jarv's at 3.5

  1. Opted to go the auto-attack route realizing some damage is better than none. As it stands, it's likely that the barrier will have a minimum of 2 autos (because the standard scenario outside a quick escape use is 1 for both Maverick and a designated target) to be shot off in the reduced time of 2.5 seconds. It seems a bit steep, but considering those champions outside the barrier can attack it too, it seems like a decent balance? It's a tough thing, the key I was going for here was to offer a destructible ultimate. Also, this requires a minimum attack speed of >1.0 to break earlier and seems more than enough of a distraction from attacking Mavrik.
  2. Changed passive to damage reduction of enemy champs inside because damage boosters (R.I.P. DFG) seem to be out of the picture.
SpiceIsRight2/8/2015, 5:28:51 PM1 votes

What about for those champions you aren't familiar with? Guess I'm thinking from more of a tl:dr perspective during the heat of battle. But I suppose it's already one's own fault for not knowing the other's champ abilities by heart too though.

Tamur2/8/2015, 11:48:46 PM1 votes

Really nice kit

These are the items that I would use item 3078 item 3146 item 3089 item 3031 item 3124 & finish it off with either item 3101, item 3072 or some form tank item.

Upvote #26

Cpt Pants6/17/2016, 8:06:21 PM1 votes

Bump. It's been over a year, wanna see what people think today.