FOR FANS OF ROOSTER TEETH AND RWBY: Champion Concepts for RWBY Team

BunchesOfLife·9/21/2016, 4:44:18 AM·1 votes·512 views

I have been a fan of Rooster Teeth and RWBY for a while now, and along with the rest of the fanbase I am excited for the new season to begin a month from now! I as a game design major and a fan of League my favorite thing to do lately is think of what various characters, from superheroes to anime, would be like if they were champions in League. For a while I have been thinking about what Team RWBY's kits would be like based on their abilities in the show, and so far this has been my result and I hope you all like it! The hardest was Weiss because she has such a variety of abilities and it was hard to confine her to such a specific set and the fact that the show doesn't fully explain how Dust affects her abilities. I avoided attempting to put specific values to aspects of the abilities because I am not quite familiar with how to balance their power and wanted to focus on the mechanics. Feel free to criticize what I've got so I can improve future concepts!

Ruby Rose:

Roles: Assassin, Marksman

Resource: Mana

Speedster (Passive): Gains bonus movement speed during combat.

Crescent Rose (Q): Ruby’s weapon can change between Rifle and Scythe modes (starts in Rifle). Rifle – Basic attacks are ranged and deal percent reduced physical damage Scythe – Basic attacks are melee and deal percent increased physical damage.

Huntress' Spirit (W): Passively gives increased movement speed. When activated, she gains bonus attack and movement speed for a short time.

Scythe Dash (E): Ruby blinks to a target location and whirls her scythe where she lands, dealing physical damage (AD scaling) and slowing enemies in a small area around her.

Rose Rush (R): For a short duration, Ruby switches permanently to Scythe mode, but keeps the range of Rifle mode, causing her to dash to any enemy she basic attacks and deals bonus % max health as bonus physical damage when she dashes. She cannot dash to the same target again for 3 seconds. Champion kills and assists increases the duration.

Weiss Schnee:

Roles: Mage, Assassin

Resource: Energy

Huntress’ Determination (Passive): Killing a unit restores Energy. (Melee range attacks)

Glyph Blast (Q): Creates a glyph that summons a burst of the active element in a cone to deal magic damage (AP scaling) plus bonus effects. Fire: Causes affected enemies to burn for magic damage (AP scaling) for a few seconds. Ice: Slows affected enemies. Lightning: Has a larger area of effect than the other elements.

Glyph Buff (W): Places a glyph on an allied champion, buffing them for the next few seconds. Fire: Grants a fire aura that deals magic damage over time to nearby enemies (AP scaling). Ice: Grants an ice shield to block damage (AP scaling). Lightning: Grants movement speed buff.

Glyph Dash (E): Dashes in a target direction, empowering her next basic attack with bonus magic damage (AP scaling) and effects based on element.
Fire: Damage is dealt as splash damage. (most damage) Ice: Stuns the target briefly. (least damage) Lightning: Damage arcs to nearby enemies. (medium damage)

Dust Elements (R) (no cost): Each rank in Dust Elements allows you to choose one of 3 different elements. Activating Dust Elements cycles between the different available elements that each alter the effects of her other abilities. Elements include: Fire, Ice, and Lightning. There are 4 ranks in Dust Elements instead of three, with the first being free at the start of the game. The last rank at level 16 reduces the Energy cost of all her basic abilities.

Blake Belladonna:

Roles: Assassin, Fighter

Resource: Mana

Night Vision (Passive): As a Faunus, Blake has excellent vision, passively increasing her sight radius with each level. (Melee range attacks)

Grapple (Q): Throws her weapon, Gambol Shroud, in a target direction. If it connects with an enemy, it deals magic damage (AP scaling) and she pulls herself to the target, vaulting behind them. If it connects with terrain she is also pulled toward it, and if the terrain is thin enough she will vault over the terrain.

Clone Dodge (W): For the next 3 seconds, if Blake is hit with an enemy spell, she generates a shadow clone to absorb it. If she successfully blocks an ability, she gains movement speed and slow resist for 5 seconds.

Shadow Decoy (E): Dashes slightly and leaves behind a stationary shadow clone that taunts nearby enemies briefly. After a short duration it explodes, dealing magic damage in the area around it (AP scaling). Blake deals bonus magic damage with her basic attacks against taunted enemies.

Huntress’ Fury (R): Blake dashes forward, dealing magic damage (AP scaling) to all enemies she passes through. The cooldown is reduced for each enemy champion she hits.

Yang Xiao Long:

Roles: Fighter, Tank

Resource: Mana

Huntress’ Endurance (Passive): Yang gains bonus armor and magic resist per missing health. (Melee range attacks)

Explosive Shot (Q): Fires a round that explodes when it hits an enemy unit or reaches max range, dealing magic damage (AP scaling) and slowing all affected units. If a champion is hit, then Yang gains a movement speed bonus moving toward them.

Ember Celica (W Passive): Yang’s gauntlets fire rounds on each basic attack, dealing bonus magic damage based on total armor and magic resist.

Shockwave (E): Fires a round at the ground, making a shockwave that knocks away and briefly stuns all enemy units around her and deals magic damage (AP scaling).

Golden Rage (R): Passive: Yang gains % damage resistance per rank plus scaling with MR and armor. Damage absorbed by this resistance is stored as energy up to a maximum. When out of combat, stored energy slowly depletes.

Active: Yang expends the stored energy to heal for its amount and gain bonus AD, attack speed, and movement speed based on amount spent for a short duration. Cooldown for this ability is relatively short (like 15 seconds or something).

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