Vera the Feral Little Champion Idea I had focused on clean up and surviving on low hp EDIT:Fix title

Psychratic·2/17/2016, 3:52:38 AM·1 votes·443 views

Vera The Feral (All names WIP) Passive - Blood thirsty Basic attacks against champions/unit kills grant Vera stacks of blood thirst up to x-x based on level Also gains X Move speed and deals x bonus physical damage towards enemies below 45% Max hp based on stacks of Bloodthirst Champion kills consume stacks of blood thirst healing based on stacks and granting x-x Attack speed and x-x move speed based on level Q - Gnash 6/5.5/5/4.5/4 sec CD goes on CD after use last 2 seconds(x/x/x/x/x blood thirst)(cost goes up and the Bloodthirst gained basic attacking champs should balance itself out) Next basic attack deal x/x/x/x/x% total AD increased damage and slows If enemy is bleeding then Q will have additional ranged and heal Vera for (x%+(1% per x Bonus AD) of enemy missing hp) W 10/10/10/10/10 sec CD - Enhanced Sense/Tracker Passive: has increased x/x/x/x/x vision range(not over walls) and marks enemies allied champions and Vera recently attacked Active: Focuses tracking enemies marked by enhanced sense and gains x/x/x/x/x Bloodthirst for each enemy revealed E -20/17/15/13/11 sec CD Enrage (50% of blood thirst) Passive: Gains more damage based on missing health Active: Removes de-buffs and all physical damage Vera deals Heals her by x/x/x/x/x% ( 1% per x bonus AD) of damage dealt 2 seconds or until Vera is out of combat R Ultimate - 100/80/60 Queen of the Jungle (Gains 50% missing Bloodthirst) Passively - Vera's Attacks apply bleed x/x/x +(x% bonus AD) Active - Gains massive Move speed and Enhanced vision range is increased by x/x/x

It was just something I thought was an interesting idea though it is missing numbers and kind of overloaded Meant to be a jungle Assasin but reading over makes for a good bruiser in the midlane idk

0 Comments