Ken, the Blade Master (AD Caster Concept)
http://www.deviantart.com/art/Gilgamesh-105861153 Inspired by Gilgamesh from Fate Zero. Artist
Ken, the Blade Master Role: AD Caster
Passive: Blade Mastery Ken starts the game with the option to buy 1 of 2 unique blades, free of cost. This item can be upgraded to grant his abilities additional benefits. Ken may only have 1 unique item.
Start of game: Long Blade +5 (+1 for every level) bonus attack damage
Ken's Blade +3 (+1 for every level) bonus attack damage +30 health +3% lifesteal
Upgrades (cost equal to both infinity edge and bloodthirster respectively): Blade of Infinity +70 attack damage +20% critical strike chance UNIQUE: Critical strike bonus damage is increased by 50%. UNIQUE: Your blades now receive critical strike bonuses i.e. critical strike chance and damage now apply to blades. UNIQUE: "Rune Blade" is now "Blade of Infinity" and is a guaranteed critical strike.
Blade of Death +75 attack damage UNIQUE: +20% life steal UNIQUE: Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50 - 350 (based on level) damage and decays when out-of-combat for 25 seconds. UNIQUE: Your blades now receive life steal bonuses i.e. life steal now applies to blades. UNIQUE: "Rune Blade" is now "Blade of Death" and heals you for 100% of the damage it deals.
Q: Blade Ward Ken deploys a blade at a target location. The blade does physical damage in a small area and slows enemies for 2 seconds. Blades persist for 5 seconds. Ken stores 2 charges of this ability, that recharge over time. Ken gains bonus physical damage for every blade in the world.
Cooldown: 8 seconds Cost: 40 mana Damage: 50/75/100/125/150 damage (+80% of bonus AD) Bonus Physical Damage: 5/10/15/20/25 bonus AD Slow: 15%/20%/25%/30%/35%
W: Blade Kick Ken performs a kick in a small arc in front of him. If the kick makes contact with a persisting blade, then the blade will fly outward in the direction that Ken kicked, dealing physical damage to all enemies it passes through. The blade fixes itself in the ground at the end of its path. Every blade after the first only deals 25% of its damage.
Cooldown: 12/10/8/6 seconds Cost: 60 mana Damage (from blade passing through enemies): 50/75/100/125/150 (+100% of bonus AD)
E: Return to Me Ken calls all persisting blades to him, causing them to all land in a clump in front of him at the same time. The blades deal physical damage equal to the damage from "Blade Kick" to all enemies they pass through. When Ken uses this ability, the cooldown of "Blade Kick" is reset.
Cooldown: 16/15/14/13/12 seconds Cost: 60 mana
R: Rune Blade Ken drops a special blade in front of him. When kicked, this blade becomes a wide long-range skill-shot that mini-stuns all enemies hit. This blade acts as a normal blade and can be called back. "Rune Blade" gains bonus effects depending on which unique blade Ken has equipped from his passive.
Cooldown: 120/90/60 seconds Cost: 100 mana Damage: 75/150/250 (+100% of bonus AD)
Basic Champion Idea: Ken deploys blades that he can kick in a direction in order to deal damage. He can then recall these blades, mid-air or not, and reset the cooldown of his kick, thus allowing him to kick the blades back again for an additional count of damage.
The positioning of these blades is crucial, as you need them in the right spot to kick them.
Ken's ultimate is his biggest source of burst damage, and is essentially a steroid to his normal combo because it acts like a normal blade.
Ken can either be built crit-strike, or life-steal. This is dependent on his passive.