New Mastery Ideas - Reworking Trees and keystones
Reworking Mastery trees IDEA: Instead of the 3 trees we currently have, introduce a 6 tree system. Ferocity - Attacking, mostly AD (Some spell amplification) Cunning - Attacking, Mostly AP (some spell amplification) Intelligence - Utility (Particular focus on vision) Grace - Supporting (Primarily Heals and shields) Resolve - Tankiness, durability, etc. Excess (Name subject to change) - Sustainability
Keystone Reworks IDEA: Each tree would have a total of 4 keystones - Two unique to it's tree, two shared with neighbouring trees (Could be used in either tree) Eg. In the Ferocity tree there would be one Excess/Ferocity keystone, two ferocity keystones and one Ferocity/Cunning keystone. Order Ferocity - Cunning - Intelligence - Grace - Resolve - Excess - Ferocity - Cunning (etc. etc.)
New keystones (Shared) FC- Thunderlords Decree
CI - Stormraiders Surge
IG - Divine intervention
- 5% H&S power (Heals and shields) *Current effect of Windspeakers blessing
GR - Noble sacrifice *Upon dying heal nearby allies for (Insert complex math here) health
RE - Juggernaut's commitment *While in combat, heal for x% of the damage nearby allies deal
ER - Berserker's Hunger *Upon dealing damage with a spell, gain x% of that spell's damage as spellvamp for that spell (i.e Veigar ult might deal 5000 dmg and have a 20% SV but lux Q dealing 300 dmg might have 5% SV) (Numbers not accurate)
Vocational Keystones Ferocity *Fervor of Battle *Warpath -Upon champion kill or assist gain x% movement speed and become ghosted for x seconds
Cunning DeathFire Touch* Shield Breaker -X% of the Damage you deal (Scaling with level?) goes through shields
Intelligence *Grand Warden -Stored Ward cap is increased by 1 -Can have 4 sight wards on the map at once -Can have 2 vision wards on the map at once
*Visionary -Wards gain 25% cast range -Wards gain 10% vision range -Wards generate 20% faster and last 20% longer (?)
Grace *Windspeaker's Blessing -20% H&S power -H&S grant a burst of movement speed
*Healer's Reply -15% H&S power -Heals heal you for 25% of the total amount healed
Resolve *Bond of Stone *Courage of the Colossus
Excess *Warlords Bloodlust *Grasp of the undying
Not sure what else would be added, but simply a rough concept of an idea I had one day.