[Champion Concept] Icyt -- The travelling penguinwarrior

Rioyter·10/9/2016, 11:38:44 PM·9 votes·1,590 views
Penguin Warrior (Normal)

Introduction

Hello and welcome to my champion concept of Icyt (I - ceat spoken). First of all I want to say that I am german, so I apologize for some mistakes at the begin. I am doing the work to translate my concept into english to hear of the english community what you are thinking about it :D Anyways..... lets get started I hope you enjoy reading

1.Champion idea 2.Lore 3.Abilities overview 4.Abilities description 5.Abilities explanation 6.Playstyle 7.Recommended items 8.Possible skins


|1| Champion idea:

The idea was to create champ with at least unique two abilities and with a high risk, high reward playstile. I think out of this idea came out a cool champ with pontential to carry but with a high skillcap.


|2| Lore: (By Tipsypixels)

Within the land of the Freljord is a tribe of penguins, who worship the Great Bird of Ice. This Great Bird of Ice is seen not only as a deity, but also an ancient ancestor to the penguins. Due to the protections of this deity and the Freljord's harsh terrain these penguins have been able to live and worship without much turmoil. However days of peace feel at an end, with their connection to their deity the penguins can feel the dark ice's corruption growing.

The bravest and most powerful of the penguins, Icyt, has been asked to seek out this corruption and end it. Icyt has lead many of his comrades into battle against creatures of all kinds. Through his practice of ice magic, he has made it so that any companions that fight with him will know victory!

As one acquires fame stories are told and some of the best are told to the young penguins in training. One such story is that Icyt is so brave that while in combat Icyt's heart and mind become like permafrost, making his will harder to break. Another story says that Icyt has met the Great Bird of Ice and learned to fight through her teachings. Yet another claims that Icyt has traveled far and wide, gaining power from fighting only the strongest of challengers in order to insure the safety of his tribe. One thing is for sure though any foe who dares stand up to this bird, will be shattered like thinnest piece of ice!


|3| Abilities overview:

Passive: No autoattacks + time of silences reduced by 35% + taunt, fear and charmtimes reduced by 20%.

Q: Iceball

Skillshot Wideness: Nidalee Q (spear) Travelspeed: Ezreal Q Range: 400 Effects: Can hit wards and zz' portal Damage: 15/25/35/45/55 (+105% base AD +20% extra AD +30% AP) Magic damage Costs: 1 charge Cooldown: 1/1 attackspeed scaling (no decrease with cooldownreduction possible), 4 Seconds per Charge

W: Iceshield

Dash Range: 100 Effects: for 2/2,5/3/3,5/4 seconds 10/12/14/16/18 % increased movementspeed, increasing Q damage by 10/15/20/25/30 (+10% AP) physical damage Cooldown: 17/15/13/11/9 seconds (decrease on 2 seconds, if you hit a epic or legendary Monster or Champion twice with Iceballs before)

E: Icepillar Slowdown / Stun Castrange: 300 Effects: slowdown of enemy by 10% for 4 seconds / 2 second stun, if 2 Iceballs hit the enemy while the 4 sconds of slowdown Damage: If target get stunned: 4% (+1/2/3/4/5 % per 150 AP) maximum life magic damage While stun: per Iceball hit 3% (+1/2/3/4/5 % per 150 AP) maximum life magic damage Cooldown: 12 seconds

R: Iceworld Terraforming Castrange: 1500 Effects: Enachntment of a big area (cicrle with Diameter of 2000) for 12 seconds. While in this area: Icyt: movementspeed increase by 15/17/19 % , Iceballs slow enemys down by 5/10/15% Allies: acceleration up to 5/10/15 % faster than normal , have difficulties with direction Change > still moving a bit in the direction, if they chane it (range is set by movementspeed) Enemies: have Problems with acelleration , acceleration up to 5/7/9 % faster , have difficulties with direction Change > still moving a bit in the direction, if they chane it (range is set by movementspeed) Cooldown: 185/155/125 seconds


|4| Abilities description:

Passive: Icyt doesn't have autoattacks and silences are 35% less affective on him. Also are Taunt, Fear and Charm times reduced by 20%.

Q: Iceball Icyt spits a Iceball on the enemy that deals 15/25/35/45/55 (+105% base AD +20% extra AD +30% AP) magic damage. This attack have strice affects like autoattacks.

W: Icesshield Icyt jumps 100 far and slides on his shield for 2/2,5/3/3,5/4 seconds with 10/12/14/16/18 % increased movementspeed. Behind him is a small Iceline. The next hitting Iceball deals 10/15/20/25/30 (+10% AP) more physical damage. If 2 Iceballs after each other the cooldown is set to 2 seconds. The ability doesn't cost anythig, if 2 following Iceballs hit the same epic or legendary monster or champion.

E: Icepillar Icyt is enchanting an enemy. This enemy is slowed by 10% for 4 seconds. If 2 Iceballs hit while he is slowed a Icepillar rises of the ground and stunns the enemy for seconds and deals him 4% (+1/2/3/4/5 % per 150 AP) maximum health magic damage. Iceballs deals while the enemy is stunned extra 3% (+1/2/3/4/5 % per 150 AP) maximum health magic damage.

R: Iceworld Icyt enchants a circle with 2000 diameter for 12 seconds. He is moving 15/17/19 % faster in this area and his Iceballs slow enemies by 5/10/15 %. Allies get 5/10/15 % faster and enemies 5/7/9 %, but they need to accelerate. All champions except of Iceeat have Problems to Change directions.


|5| Abilities Explanation:

Passive: Exactely what is says --> Icyt doesn't have autoattacks and silences are 35% less affective on him. And taunt, fear and charm times are reduced by 20%.

Q: Iceball This attack is Icyt the opportunity to make his passive up for it. It can be seen as a substitute for his autoattacks, so he can farm, etc. The wideness would I make about as large as the Nidalee spear, so you can shoot between Minions through and the projectile speed as fast as the Ezreal Q so that it ins't simple dodgeable (still possible) It has up to 5 charges, so that there aren't more than 5 Iceballs are flying bind around. Is a target hit one charge get restored. The range is 400 that you have to stay in the frontline like Vayne to get damage done. The cooldown is the atackspeed: e.g. you have 0.638 attackspeed on level 1 --> each 1.6 second one attack = the cooldown is 1.6 seconds

W: Iceshield This is a dash to escape and chase that can NOT go over Terrain. The effect with the cooldownreducion and cost skip is there to kite and be able to constantly use it in a fight to be mobile and Position yoursef new and better.

E: Icepillar It is a singletarget slow / stun to escape or kill someone in a 1v1 and you are able to Play Iceeat as a jungler and support.

R: Iceworld It avaliables you to change a teamfight compleately and get some chaos and confusion in it. So you can hit your Iceballs more easy. You can maybe add, that movement abilities have a further range, so that they slide further in the direction as they normally do.


|6| Playstyle:

You Play him as a AP based mobile Mage that is a mix between Trundle, Vayne and Kalista. You kite the enemies and hopefully never get hit by ccs. He should be played in Midlane or as ADC on the Botlane.

Attackdamage: 04/10 Defense: 02/10 Abilites: 07/10 Difficulty: 10/10


|8| Possible skins:

I didn't produced this cool pieces of artwork. I just found them and thought they are wondeful to include as skins for Icyt.

Normal = Picture as above |Q| Just an iceball similar to |W| There is a white, reflecting line behind Iceeat |E| The enemy is caught on a Icepillar similar to Trundles Pillar |R| In this area the the ground looks like Ice >> white and reflecting and the Terrain is getting snowy

Gentleman Icyt = Picture Attacks remained the same Just appereance changed 750 RP

Explorer Icyt = Picture Attacks remained the same Just appereance changed 750 RP

Fire Icyt = Picture |Q| Is now a fireball |W| The line behind him is burning similar to Shyvanas RW behind her |E| There is a flame pillar where the enemz is stuck on |R| The area is looks like there was a bushfire recently 950 RP

Robot Icyt / Project Icyt / Hextech Icyt = Picture |Q| Looks like an dark ironball with some lights in it |W| Behind him is a line of iron |E| The pillar is out of dark metal with blue lines |R| The area is made of dark iron with the structures out of robotic elements 1350RP


I hope you enjoyed reading and feel free to comment and say what you are thinking about it.

GL & HF Yours Rioyter

**Edit: ** Changed Q and Energy part of his kit

I mean that he could store his Q 5 times(similar to how Vel'koz is able to store 2 charges of his W),so you could use the move 5 times in a row,but would need to wait and recharge your shots afterwards.

18 Comments

Osamu Tezuka10/10/2016, 12:24:33 AM3 votes

I love the unique idea here, but there are a couple of things I'd like to say.

First off, just from a design standpoint, it falls a little short. There, as far as we've seen, are no sentient penguins on Runeterra. In fact, I'm not sure there are any penguins at all. I feel like your character could fit pretty well as a Yordle from Freljord, which has yet to be done, or maybe even some kind of sentient Porro?

Also, another thing, you describe and show your champ as using a sword and shield but all of their abilities are ranged and you seem to want them to be an ADC.

On to abilities, though. I'm not too great with them, but regardless, I'll try to word out what I'm thinking the best I can.

The Q seems a little bit redundant? It seems to function almost exactly like regular basic attacks. Why not just let your character have basic attacks and make the Q a damage steroid, or a passive/active of some sort with your current passive on?

The R is very interesting, though.

MrNhbdy10/12/2016, 2:01:10 PM2 votes

Ok so I wrote a small bit of lore for your concept, however I am no writer so feel free to use this how you wish. This is just an idea.

Within the land of the Freljord is a tribe of penguins, who worship the Great Bird of Ice. This Great Bird of Ice is seen not only as a deity, but also an ancient ancestor to the penguins. Due to the protections of this deity and the Freljord's harsh terrain these penguins have been able to live and worship without much turmoil. However days of peace feel at an end, with their connection to their deity the penguins can feel the dark ice's corruption growing.

The bravest and most powerful of the penguins, Icyt, has been asked to seek out this corruption and end it. Icyt has lead many of his comrades into battle against creatures of all kinds. Through his practice of ice magic, he has made it so that any companions that fight with him will know victory!

As one acquires fame stories are told and some of the best are told to the young penguins in training. One such story is that Icyt is so brave that while in combat Icyt's heart and mind become like permafrost, making his will harder to break. Another story says that Icyt has met the Great Bird of Ice and learned to fight through her teachings. Yet another claims that Icyt has traveled far and wide, gaining power from fighting only the strongest of challengers in order to insure the safety of his tribe. One thing is for sure though any foe who dares stand up to this bird, will be shattered like thinnest piece of ice!

arcDapineapple10/10/2016, 3:43:18 AM1 votes

i like the idea for a penguin to join the league but imo his kit has nothing new and unique. I have a suggestion for this champion that you might like what if one of his ability freeze the ground with ice if allies wake on it they slide on it gaining movement speed but if enemy walk on it they slip and lower movement speed

GreenLore10/10/2016, 2:53:08 PM1 votes

Overall I love the idea of a penguin champ,though there are a few things I would change: Lore It seems you are unaware of it,but the league of legends was retconned and doesn't exist anymore(jaxs current lore is noncanon as well). Also in general there is the question,which kingdom he served considering that we know pretty much every nation on runeterra and what we hear about his origin doesn't really match up with any known nation.

Abilities I feel the Q would work better on a stack system,in that he can stack a certain amount of shots to use this ability mulitple times. The energy cost will only mean that this move would cripple icyt a lot if used carelessly.

And I feel like the ult could use a bit more work as well since it would likely cause just as much confusion for your own team as it would do for the enemy and honestly icyt himself wouldn't have much control over how his ult would affect everyone.

Aside from that I feel like it would be better to move a bit away from the whole ice-stuff because his abilities are thematically very similar to those of other champs(he has a snowball like Nunu or the snowball summoner spell and has both an icepillar and an ability to freeze the ground like trundle). Sure the gameplay mechanics are very different for icyt,but it would still look and feel rather similar

warpenguin55510/10/2016, 2:55:39 PM1 votes

I approve.

truemilleulv10/12/2016, 3:08:27 PM1 votes

OMG YES!!! [slayer-pantheon-thumbs]