Rabo, The Last Druid [Versitile Champion Concept]

Little Stick Man·2/21/2016, 7:31:23 AM·3 votes·3,837 views

Basically, I created a champion that could wildly change based on the flow of the game. The effectiveness of each form really depends on the build, for example, using his Grass Golem when entirely build for support won't be as effective as using the River golem.

http://media-dominaria.cursecdn.com/attachments/140/170/635704128072150801.jpg

Champion: Rabo, The Last Druid

Lane: Jungle/Mid/Bot

Role: Mage/Tank

Lore: Before men erected stone buildings, before they laid claim to the land, the druids roamed the natural forests in nomadic tribes. As time marched forward and the land was measured and tamed, the druids slowly found their nomadic ways coming to an end. Rabo was a young boy when the last of his tribe split off to join the world, for centuries it was only him and the staff of his father. The first night alone, Rabo felt lonesome for the first time. He held the staff close, feeling the wood pulse before the roots and earth near him formed into a Golem. Directing the Golem came as naturally as breathing to him and this afforded him the skill to survive in the true wilds. Centuries past and Rabo grew into a wise man, staff and Golem ever by his side. Upon hearing of the League of Legends from an interesting elemental (Zyra), Rabo decided to enter, eager to secure the protection of the land he walked.

"You wish to one day rule the land. I promise, the land will always rule you." Rabo, conversing with Jarvan IV

**Passive: Art of the Druid **

Rabo commands nature itself, gaining the ability to summon an elemental depending on where he is. After summoning a Golem, another one cannot be summoned for 90/80/70 seconds. The spots where each golem can be summoned will be marked with a special symbol, visable only to Rabo.

River Golem: In the middle of both rivers. Bush Golem: Any Bush on the map. Stone Golem: From a spot in your base and the enemy base as well as any destroyed tower.

**River: River Golem **

http://1dut.com/wp-content/uploads/2012/09/Creative-earth-magma-fire-water-and-iron-Golem-artworks-and-wallpapers-1dut.com-37.jpg

Golem Health: 75% of Rabo’s max health.

Range: 125

Armor: Equal to Rabo’s

Magic Resist: Equal to Rabo’s

Damage: 100% of Rabo’s AD (+50% of Rabo’s AP)

Splash Damage: 75% of damage dealt applied to enemies within 100 units of the primary targets

Healing: 50% of the damage done by the Golems Auto attacks are converted to healing for Rabo.

Effects - Basic attacks deal splash damage, hitting all nearby enemies. Basic attacks also heal Rabo.

**Bush: Grass Golem **

http://orig00.deviantart.net/081a/f/2008/307/5/3/grass_monster_by_chatenoire.jpg

Health: 60% of Rabo’s Max Health

Range: 150

Armor: Equal to Rabo’s

Magic Resist:Equal to Rabo’s

Damage: 100% of Rabo’s AD (+80% of Rabo’s AP)

Bleed Damage: 10 (+10% of Rabo’s AP)

Basic attacks slice target, applying a bleed that lasts 5 seconds.

**Base: Stone Golem **

http://pre08.deviantart.net/361c/th/pre/f/2013/254/5/b/stone_golem_by_freakyfir-d6lwadc.jpg

Health: 100% of Rabo’s Max Health

Range: 150

Armor: Equal to Rabo’s

Magic Resist: Equal to Rabo’s

Damage: 100% of Rabo’s AP (+70% of Rabo’s Armor)

Stun Duration: 1 Second

Shield: 25% of Rabo’s Max health

Basic attacks stun the target for 1 second, the same target cannot be stunned for 6 seconds. Golem has +25% of Rabo’s bonus health as a shield.

_Q - Command Nature _

Range: 600

Cooldown: 15

Cost: 90 / 100 / 110 / 120 /130

Damage: 80 / 110 / 130 / 150 / 170 (+80% of Bonus AP)

Rabo commands his Golem to charge to the target location, dealing damage and a specific effect based on which Golem was sent.

River Golem: Upon reaching the target location, the River Golem will erupt dealing a second wave of damage equal to 50% of the initial damage dealt to enemies within 300 units, dealing bonus magic damage.

Grass Golem: Upon reaching the target location, the Grass Golem will slash at the nearest enemy champion, dealing it’s bleed and a slow for 10% of the targets movespeed.

Stone Golem: Upon reaching the target location, the Stone Golem will transform into a wall, stopping any units from moving through it.

W - Bark skin

Shield: 10% of Rabo’s Max Health

Range: 700

Cooldown: 15 / 14 / 13 / 12 / 11

Cost: 90 / 95 / 100 / 105 / 110

Damage: 100 / 110 / 120 / 130 / 140 (+40% of Max AP)

Passive: Rabo’s skin is as hard as tree bark, giving him a shield for 10% of his max AP. Shield regenerates after 8 seconds if broken.

Active: Rabo shoots the bark in a straight line, destroying the shield. Upon hitting an enemy, they will be encased by bark and rooted for 1 second.

E: Mandrake Sentinel

Cast Range: 300

Detection Range: 450

Silence Duration: 1.5 Seconds

Cooldown: 15

Max Charges: 2

Silencing Radius: 450

Health: 2

Rabo places a visable mandrake sentinel that will scream, silencing all enemies in an aoe around it and revealing any stealthed targets. The sentinel must wait 2 seconds before arming and being able to silence or reveal stealthed targets. Can be destroyed with 2 auto attacks.

_R: One with Nature _

Range: N/A

Cost: 100

Cooldown: 130 / 120 / 110

Rabo draws his Golem to him, fusing with it for 15 seconds and giving his ultimate new effects.

_R: Waters of Life _

Range: 100

Radius: 600

Healing per second: 100 / 125 / 150 (+60% AP)

Movespeed: 300

Healing per second while moving: 75 / 100 / 125 (+30% AP)

Cause a rainstorm, healing all allies within for 5 seconds. The rainstorm will slowly follow you at 25% of your movespeed, healing a smaller amount as it moves.

_R: Grass Blades _ Range: 1000

Width: 250

Damage: 150 / 175 / 200 / 225 / 250 (+80% Rabo’s AD) (+70% Rabo’s AP)

Dash forward, slicing all enemies struck, causing the same bleed as the golem, and slowing them for 10%.

_R: Earthen Fury _

Range: 600

Width: 200

Damage: 100 / 120 / 140 / 160 / 180 (+80% of Rabo’s Armor) (+50% of Rabo’s AP)

Shard Damage: 30 (+20% of Rabo’s Armor)

Summon shards of earth to spin around you, dealing damage to all enemies within 200 units.

Activate again to send your Golem forward in a straight line, knocking up the first enemy hit and throwing them behind you.

8 Comments

Tohob2/21/2016, 7:52:30 AM2 votes

at the top it says "rarbo" but everywhere else it says "rabo"

very neat concept though. i am concerned about his passive only allowing him to summon a golem every 3 minutes, meaning that if you lose your golem you can't use your Q or R for potentially a very long time, which could make him extremely underpowered. i'd suggest massively reducing the cooldown to something like 40-60 seconds, with maybe a 10 second lock after your golem dies before you can summon a new one. also how do you summon the golems? are they summoned instantly when you walk into a bush/river/base once the cooldown is up? or is there something you have to do to activate it?

i think it'd be pretty cool if there were set "summon spots" set around the map that you would have to click on like you do with azir's passive, 1 in each bush, several along the length of the river, and maybe one at each tower rather than inside the base, as the rock golem seems very hard to access compared to the others. additionally having one of each summon spot inside the fountain would help you pick which one you'd like when you respawn or back, and would allow you to select one when the game starts more effectively, and would also allow you to pick water if you need to in situations where you're losing and going to the river isn't an option. actually just having a water spot at the fountain would be fine, since y'know. fountain. and there are towers inside your base and at least 1 bush that can be reached from just a few steps outside the base.

sorry i went off on my own idea a little bit there xD it's a really cool champion concept. i like the kit a lot, it seems like the pieces fit together very well.

FuzzyMedic2/21/2016, 8:19:30 AM1 votes

i disagree with the lowering passive cool down as it is. depending on how much health you have that would be quite strong to have every minute to tank turrets and body block.

it would be quite interesting to see rabo be able to (switch control) from him and a golem. so you could stand under your turret and play as your golem having rabo be useless while he is controlling the golem. his q could be used to switch control between himself and the golem, giving each golem a different w and e skill.

sirjace2/21/2016, 9:51:18 AM1 votes

Just gonna throw it out there that 1 thats got potential for chain cc witch is way to broken if he's going to be a mage he shouldn't have 3 ish forms of possible cc combos also this would require riot to implement a champion WITH 20 DIFFERENT SKILLS well i love the idea and the concept riot doesn't like champions with 7 skills like lee sin also if you think it would look like E (stone golem stun) W root and then the E go's off + whatever your q is doing + your basic attacks and more that is way to broken that more then penta kill material in the right hands this is wayyy to op but i love the idea for now just stick to Yorick besides you just build ap mage tank item 3027 item 3151 item 3116 item 3089 item 3078 item 3083 and no one can touch you or your 6000 hp golem ..... you cant have a walking turret m8

Digielf2/21/2016, 9:55:17 AM1 votes

if its the last druid then what are Udyr Nidalee