Kyne: The Beast Trapper
First Post so sorry for the incompleteness and sloppiness
I have been working on this concept for a few days, I'm bad with numbers so i don't have base stats, mana costs, cooldowns, some attack values, but other than that i think it's a pretty solid idea, Kyne is an unconventional support, he lacks cc but makes up for it in utility, I also can see him being played as a solo top laner. Hope you guys enjoy!
Kyne: The Beast Trapper
Apperance: Kyne is a male in his late 20s, he is high tech trapper from the city of Piltover, he carries around several gadgets around to help him with his hunt, for his weapon he uses a tranquilizer rifle. Kyne wheres special googles to help him zoom and target several beasts, and he also has a robotic left arm after losing it on one of his many expeditions. Kyne is very good with animals a has tamed a few to accompany and help in his expeditions, these include: A hellhound, a pixie, and a drake.
Passive- Beast Tamer
Kyne can pick 1 of 3 different beasts to fight along side of him -a hellhound +10% health -a pixie +10% mana -a drake +10% movement speed
One of these beasts can be brought in the store for 0 gold for first buy but 750 subsequent buys. they are one time uses such as wards or kalista spear, these animals are untargetable by enimies but only can be controlled using Beastial Call, buying another animal while one is active will replace the active beast once the new beast item is consumed
Each of these creatures changes the ability of his Beastial Call
Q- Beastial Call
On Ally Or Self Cast
-pixie - increases armor and magic resist as well as mana regen for 5 secs -hellhound - increases attack speed and attack dmg and ap for 5 secs -drake - makes unit invisible and increases movement speed for 2.25 secs
On Enemy Cast
-pixie - siphon health from enimies and heals u for 5 secs -hellhound - attacks the enimies for 5 secs applying grevious wounds -drake - fires 5 ranged magic dmg attacks dealing _ dmg each and revealing them
W- Healing Grenade
Passive- every 9 auto attacks Kyne gets a shock dart which deals extra attack dmg and silences the target for 1 sec, can only be applied to the same target once every 10 secs, using abilities adds X stacks to passive
Active- Kyne shoots a grenade which aoe heals his allies for 100 health and increases their health regen for 3 seconds , enemies healing effects are halved if hit by the grenade
E- Harpoon Traps
Kyne places down Harpoon traps that pull an enemy to the center of trap, slows them and aswell reveals them. As the traps level up thier range increases by 25 each level Kyne can only have 4 at a time
R- Force Field Arena
Kyne throws up a dome that prevents enimies from entering for 1.5 secs and blocks projectiles for 4 secs ,enimies also can't leave the barrier until the end of the duration