[Champion Concept] Zentrum, Servant of the Cosmos (Enchanter)
#Zentrum, ##Servant of the Cosmos
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Position: Support Role: Enchanter
■□□ [1] Damage ■□□ [1] Toughness ■■□ [2] Crowd control ■■■ [3] Mobility ■■■ [3] Utility
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Zentrum pushes the boundaries of the support role’s global influence to new grounds, with the ability to traverse the map and protect his allies in a multitude of ways. All of them. He can shield up to 3 allies simultaneously, has a pacifying damage reduction aura, and the ability to fuse with his allies to boost their resistances.
Distance doesn't mean a thing to Zentrum. After the initial setup, he can step through one of two wormholes to warp to the other. And as if that weren't enough, he can fuse with a mobile champion to be effortlessly carried around the Rift. Even his carry has nothing to complain, as they are granted generous amounts of health regen in his absence.
Without further ado, here's the details of his kit!
(By the way, this is the second iteration of this champion concept. If it seems familiar, that's why.)
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##Passive – Cosmic Patron While within 700 units of an allied champion, Zentrum grants them Cosmic Patron charges, up to 100 over a period of 30 seconds. Being within 700 and 2000 units of your ally changes nothing about their amount of charges. Being further than 2000 units away, or dead, causes your ally's charges to deplete at a rate of 5 per second.
For every charge depleted, the carrier is healed by a small amount, up to a total of 150-450 (+75% AP) for 100 charges.
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As Zentrum's champion fantasy revolves around moving all across the map to help other lanes, Cosmic Patron makes sure his vulnerable carry is not left entirely helpless. The effect can be applied to his other allies, as well, to give them a bit more sustain to deal with oppressive lane opponents. Being a flat heal, it helps squishies significantly better than it helps durable fighters.
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##Q – Ethereal Dart Zentrum fires a swift bolt of energy towards a target allied or enemy unit within 500 units. If the target is an ally, they gain a shield that blocks 50/80/110/140/170 (+30% AP) damage for 1 second. If the target is an enemy, they take 60/90/120/150/180 (+45% AP) magic damage.
After reaching its first target, the bolt of energy seeks out a nearby allied or enemy champion within 300/325/350/375/400 units as its secondary target. It prioritizes the most wounded ally below 40% of their health. If there are no allies with less than 40% health nearby, it instead targets the nearest (allied or enemy) champion.
After a 1 second delay, the bolt is fired towards the secondary target, provided they are still within range. If the target is an ally, they gain a shield that blocks 50/80/110/140/170 (+30% AP) damage for 2 seconds, and gain a burst of 30/35/40/45/50% bonus movement speed, decaying over 1 second. If the target is an enemy, they take 80/120/160/200/240 (+60% AP) magic damage, and are slowed by 30/35/40/45/50%, decaying over 1.5 seconds.
Ethereal Dart can affect Zentrum and his Fusion partner, and may be self-cast.
Mana cost: 50/55/60/65/70 Cooldown: 12/11/10/9/8
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Ethereal Dart is Zentrum's bread and butter, and can be used quite creatively. Some examples:
- Casting it on an ally chasing an enemy champion gives them a brief shield to absorb approximately one hit, and slows the enemy to lock them down.
- Casting it on an enemy chasing an allied champion deals minor damage, but most importantly, grants your ally a shield and a burst of speed.
- Casting it on the enemy support forces them to move away from their carry, to prevent them from being damaged and slowed.
Ethereal Dart is Zentrum's only way of engaging/disengaging a fight. Enemies only have to step out of range of the spell's intended secondary target to deny its effect on them.
Items that synergize with this ability:
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##W – Serenity / Diffusion
Serenity After a 0.5 second delay, Zentrum creates a 250-unit radius forcefield around him, and gains 12/15/18/21/24% bonus movement speed for 3 seconds. Both allied and enemy champions inside the forcefield, including Zentrum, gain 33% damage reduction and are pacified, unable to declare basic attacks or cast spells.
Serenity's effect ends prematurely if Zentrum is disabled, or when he recasts this ability (despite being pacified).
Mana cost: 70 Cooldown: 21/19.5/18/16.5/15
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Like Ethereal Dart, Serenity is a versatile tool that can be used creatively. Some examples:
- Disable the enemy support from interfering in an allied chase, temporarily turning a 2v2 into a 1v1. (cast Ethereal Dart first!)
- Disable any enemy champion that plays a vital role in teamfights.
- Protect your allies and escort them in a teamfight turned ugly.
Smart enemies can turn the effects of Serenity in their favor. As a victim of Serenity, you have the power to move around freely and dictate Zentrum's positioning, if he is dedicated enough to keep you in the forcefield. And of course there'll be some situations in which you, as an enemy, will find 40% damage reduction well worth the inability to act.
Items that synergize with this ability:
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Champions that (can) counter this ability:
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Diffusion After a 0.625 second delay, Zentrum emits a shockwave, knocking back enemies within 200 units. Additionally, his Fusion partner is freed from crowd control and tethers affecting them.
Mana cost: 60 Cooldown: 24/22/20/18/16
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Diffusion is a potent anti-ganking tool, capable of shaking off a variety of champions attempting to lock him down.
Champions this ability can counter:
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##E – Fusion When cast on an allied champion within 400 units, Zentrum merges with them, becoming "Fused" and untargetable (similar to Kayn's ult).
While Fused...
- Zentrum’s ally gains 10/15/20/25/30 (+8% AP) armor and magic resist, and a shield that blocks 50/80/110/140/170 (+10/12.5/15/17.5/20% max health) damage. Once this shield is destroyed, Zentrum is ejected and this ability is put on cooldown.
- Zentrum may cast Ethereal Dart, and gains the ability to cast Diffusion (W) and Ascension (R). He may recast this ability on allied champions within 400 units, transferring the buff and the shield’s remaining value to his new host. Recasting this ability on the ground instead ejects Zentrum towards his cursor, and puts this ability on cooldown.
Being fused costs 10 mana per second, doubled after 10 seconds.
Mana cost: 40 Cooldown (first cast): 20/18/16/14/12 Cooldown (host switch): 4
Items that synergize with this ability:
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##R – Wormhole / Ascension
Wormhole PASSIVE: Zentrum gains a Wormhole charge every 90 seconds, up to a maximum of 2. Initial amount of charges is 2.
ACTIVE: Zentrum consumes a charge to open a wormhole at the target location. Another wormhole must be placed within 5500/7250/9000 units of the first for both to become functional. While out of combat for at least 8 seconds, Zentrum may right-click on one wormhole to warp to the other after a 1 second channel. After warping, Zentrum may not warp again for 15 seconds.
Wormholes have a ward-like health system, taking 5 hits before being destroyed. Wormholes may also be manually destroyed by recasting this ability on one, requiring a 0.5 second channel.
Mana cost (placement): 75 Mana cost (warping): 50 Cooldown (placement): 2
Like the other abilities on his kit, it's encouraged to use this ability creatively. Hiding a wormhole in an unexpected place and suddenly showing up, maybe even with your jungler, will definitely take an unsuspecting, over-extending enemy by surprise.
However, a prepared enemy will know the importance of warding his surroundings, and destroying Zentrum's wormholes whenever possible. Then again, a wormhole can be used as bait, too...
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Ascension After channeling for 1 second, Zentrum's Fusion partner enters an ascended state for the next 10/15/20 seconds, refreshing Fusion's shield. Visually, Zentrum's Fusion partner grows in size and glows with a bright white light.
While the effect persists...
- Zentrum's Fusion partner gains 20/30/40% physical and magical damage resistance. Additionally, 50% of the value of all damage dealt by Zentrum's Fusion partner is added to Fusion's shield, up to its original value.
- Zentrum is unable to switch between hosts, and Fusion's mana cost per second is nullified.
Once the shield is destroyed, the effects of Ascension end immediately, and Zentrum is ejected, putting both this ability and Fusion on cooldown.
Mana cost: 100 Cooldown: 120/105/90
While not providing any offensive benefits, it greatly increases the longevity of his Fusion partner's (hopefully) threatening presence. Enemies can respond to Ascension in one of two ways: fight or flight. Destroy the shield as quickly as possible to cancel the effect, or suffer the ability's zoning potential for a good while.
Items that synergize with this ability:
Champions that (can) counter this ability:
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Somewhat of an indication of what Zentrum would look like: a floating, short blue/grey humanoid wearing a robe. He'd look a bit more friendly, though. http://imgur.com/E0j6BJ6.jpg
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##Constructive criticism is always appreciated! :)))






