Deku, the Shaman [Champion stuffs]
Hello and WELCOME to a champion I hope you all like. here we go
Playstyle: Deku is meant to either go Toplane AP tank, Mid mage, Or Botlane support however a jungler might also be possible.
Strengths: -Amazing supporting -Zone control is beautiful -Posing for the camera
LORE: 10 days before end We've been tracking totems and their movements.
9 days before end It seems they all move when nobody is looking.
8 days before end I feel a sharp pain in my leg. It's been there for a while now
7 days before end I've seen it. It's fast, It's an orc, It's scary to think about.
6 days before end I went into the fetal position to keep safe
5 days before end I've been saved by... It... I'm never going outside again.
"Run, for my home is the forest!" -Deku
Friends:

enemies: ...
Abilities:
Passive: Returned Sanctions:
For every 50 damage dealt to Deku, he gains an essence of that damage dealer which lasts for 4 seconds(refreshes if dealt damage again). For every Essence Deku takes 1/3/5% less damage from that target and deals 1/3/5% more damage to that target. Upgrading at levels 3/11/17.
Q: Cast circle Buff/Debuff AoE Cooldown: 5 seconds (starts when area ends) Mana cost: 20 Mana Deku unlocks the magical potential of an 100/150/200/250/300 unit wide area giving him 10% more AP while in that area and making allies and enemies 10% slower while in that area. The area lasts for 4 seconds.
W: Speak to the forest Heal AoE Mana cost per second: 20/30/40/50/60 Range: 150 units Cooldown: 10 seconds Toggle on: Deku gives the life of the forest decreasing his AP by 10/20/30/40/50% and healing all allies (including minions and totems as well as wards but not pets) for 10/20/30/40/50%+(half of Deku's max health) Toggle off: Deku flexes when standing still for 4 seconds
E: Sanctioned Strike Line SkillShot Can be reactivated Cooldown: 2 Mana cost: 10/20/30/40/50 Each extra cast costs 5% of max mana in addition to base mana cost except 4th cast.
Deku must wait at least 0.5 seconds in between the first two casts.
1st cast: Deku shoots out a green forest spirit dealing 50/60/70/80/90 + (90% of AP) and it stays visible for 5 seconds
2nd cast: Deku makes the spirit angry turning it red and making it shoot off in another direction dealing (5/10/15/20/25% of AP) as damage over time and slowing the enemy by 30%. It stays visible for 2 seconds
3rd cast: Deku makes the spirit calm making it return to him and giving him a shield of 100 points and stays visible for 10 seconds
4th case: The spirit gets angry at Deku for trying to manipulate it 4 times and knocks him up in a target direction as well as dealing 30% of his current health to him
R: The Calling Global teleport Mana cost: 60% of max mana at all ranks Totems have 2 health and take two auto attacks to kill. they award 50 gold and 10 experience Cooldown: 60 seconds at all ranks (not affected by CDR) Passive: Totems spawn in Deku's previous location every 10 seconds. Active: Deku channels for 1 second and pings at the location of the totem he is teleporting to and deals 100/130/160+(90% of AP) damage to enemies within 100/200/300 units.
Please give me feedback and have a nice day!
[slayer-pantheon-popcorn]