Samui, The Ionian Blizzard
tl;dr version: Melee carry, not dissimilar to Riven. Has a combo system with her passive that allows her to chain her non-ultimate skills into a 4-hit combo, with special effects depending on what skill was used to start the combo and what was used to end it. Her ult has three different versions of it depending on what button you pressed after activating it.
Tags: Fighter
Stats (Level 1) Health: 540 (+75) Health Per 5: 6.7 (+0.5) Mana: 300 (+45) Mana Per 5: 5.5 (+0.8) Attack Damage: 54 (+3.5) Attack Speed: 0.651 (+2.5%) Armor: 24 (+3) Magic Resistance: 30 (+1.75) Movement Speed: 340 Range: 175
Passive: Violent Ice Samui's non-ultimate skills can be chained with each other or into themselves to create a 4-hit combo, within 4 seconds of casting a skill. (Example: Q>Q>Q>Q, Q>W>E>Q and W>W>Q>E can be used.) At the end of a combo chain, all of Samui's non-ultimate skills go on a 10/8/6 (level 1/6/11) global cooldown, reduced by Cooldown Reduction.
Q: Snow Flower Storm Samui slashes at a single enemy unit or neutral monster. Will attack the enemy unit that her cursor is hovering over, and will attack at the closest unit in front of her if no target is given. Can be cast while moving. 1st cast - Hizangeki: Samui hops forward and executes a horizontal slash. 2nd/3rd cast: Samui slashes diagonally. 4th cast - Hishouken: Samui enchants her blade with ice and stabs the enemy unit forcefully, freezing them for 0.75 seconds and chilling them for 3 seconds afterwards, causing Samui's autoattacks to deal bonus magic damage to this target for the duration. Cost: 20/18/16/14/12 mana per cast 1st cast damage: 30/65/100/135/170 (+0.5 AD) 2nd/3rd cast damage: 15/45/75/105/135 (+0.6 AD) 4th cast damage: 60/110/160/210/260 (+0.6 AD) 1st cast range: 475 2nd-4th cast range: 275 Bonus Magic Damage: 20+(15*level) (+0.25 AD)
W: Snowstorm Samui spins in place, dealing damage in a PBAoE. Can be cast while moving. 1st cast - Fuyu: Samui spins, dealing physical damage, then creates a fog of chilling wind and hail around her that persists for 4 seconds, dealing magic damage per second. 2nd/3rd cast: Samui attacks with her sword and sheath. 4th cast - Hiyoku Getsumei: Samui plunges her sword into the ground, causing icicles to erupt from the ground in a larger PBAoE, dealing physical damage and slowing for 1.5 seconds. Cost: 20/18/16/14/12 mana per cast 1st cast damage: 40/70/100/130/160 (+0.6 AD) 1st cast DoT: 40/50/60/70/80 (+0.1 AD), 160/200/240/280/320 (+0.4 AD) 2nd/3rd cast damage: 15/45/75/105/135 (+0.6 AD) 4th cast damage: 80/130/180/230/280 (+0.8 AD) PBAoE: 275 4th cast PBAoE: 450 4th cast slow: 20/25/30/35/40%
E: Piercing Ice Samui thrusts, dealing damage in a line. Can be cast while moving. 1st cast - Musou Senshouzan: Samui's thrust hyper-freezes the air around the enemy units she hit, then shatters, dealing physical damage to the unit twice, then causing ice shards to fly out in the direction the enemy units were hit from and dealing physical damage up to 300 units past this skill's maximum range. Enemies hit by either part of this skill will give Samui bonus movespeed for 2 seconds when autoattacking or casting skills on them for 4 seconds. 2nd/3rd cast: Samui aims for the opponent's weak points with her thrusts. 4th cast - Senryou Shiden: Samui pauses for a bit, then does a Shiden thrust, dealing physical damage and knocking back enemies 400 units over 0.5 seconds. Cost: 20/18/16/14/12 mana per cast 1st cast damage: 20/40/60/80/100 (+0.35 AD), 40/80/120/160/200 (+0.7 AD) Damage: 15/45/75/105/135 (+0.6 AD) 4th cast damage: 45/95/145/195/245 (+0.4 AD) Range: 400, 700 for 1st cast 4th cast range: 600 Bonus Movespeed: 20%/25%/30%/35%/40%
R: Empty Air Array - Decision Samui readies herself for 3 seconds. During this time, she can press her Q, W or E to execute one of three skills. Pressing R again or letting the timer run out will cancel this skill, then refund the mana cost and set the cooldown to 15 seconds. Cost: 100 mana Cooldown: 120/100/80 seconds
RQ: Farewell Samui dashes forward. If she contacts an enemy champion, she stabs the target with a burst of ice and chilling wind, encasing them in ice for 0.75s and turning them untargetable while Samui executes a multitude of slashes in the blink of an eye. At the end of the CC, the target takes physical damage. Damage: 250/350/450 (+1.6 AD) Range: 650
RW: Absolute Zero Samui spins her sword and slashes the ground, creating a large vertical wave of ice that goes through units and deals physical damage. Damage: 200/275/350 (+1.4 AD) Range: 1400 Width: 300
RE: Howling Gale Samui lunges at a target point. If she contacts an enemy champion, she slashes through them and the cooldown on this skill is reset. If Samui casts this skill on an enemy champion that was already hit by it, the enemy champion takes half damage from this skill and it goes on cooldown. If Samui does not contact an enemy champion with this skill, it goes on cooldown. Lasts for 5 seconds or until it goes on cooldown, and other skills are disabled while Howling Gale is active. Damage: 150/200/250 (+0.8 AD) Halved Damage: 75/100/125 (+0.4 AD) Range: 650