Champion in the works.
Posted somewhere else.
Posted somewhere else.
Bump.
Bump.
A few things: Right now, I can't tell where you want her to be played. You have to decide where you want her to generally be played (mage/support/assassin/fighter/marksman/tank) and that will generally help you decide on what her abilities should be like. For instance: Support-specific champs generally have ally buffs, crowd control, and ranged poke. A mage will generally have a few of these: straight damage, crowd control, shields, mobility. An assassin is all about the combos and high burst. Being able to get in, do your thing, and get out. A marksman will generally deal ranged AD damage, have a poke, an escape, and usually a crowd control ability. A tank will have shields and straight up crowd control, abilities usually scaling with AP. A fighter will have good damage (but not particularly bursty) with good defensive stats as well. Usually melee. Has gap closers.
For the form changes, what if the champion has no element or an indeterminate element associated with them? eg
If you want her to be a jungler, a good idea would be to make her element change with jungle camp kills (a la Nunu Q), raptors give wind, red/blue give fire, golems give earth, and gromp gives water.
Or you could just let it be like "hit r to switch". Keeping it very simple.
Also her basic skills seem kinda clunky. Again that is fixed with figuring out where she should be played.
Bump.
Bump
Edited.![]()
Bump.