Szutik the Hierophant

NoxaEmery·6/14/2019, 10:50:49 PM·1 votes·1,495 views

This is a rough champ idea I worked on awhile back, when I thought about how much abilities seem re-labeled and about how meta has been. I wanted to explore a bit for different ideas, and ended up imagining this champion. Fair warning: there's probably no new ideas here, and I didn't consider numbers for durations, damages, etc. The only thing that seemed novel to me is in the Bionic Resonance ability. I don't recall very much friendly-fire being in this game.

Szutik the Hierophant is a mana-less AD based hybrid role champion living in Zaun, but originally from ancient Shurima.

Apparel: a large black wrought iron helmet with four alien/unknown animal faces on it; an apparently tattered yet patterned robe; he is larger than humans, but seems humanoid.

Lore: Renegade of Shurima: a former mage stripped of magical powers as part of exile; drawn to improvisation and sinister attitudes in Zaun, he invests his life experience there; he was one of Veigar Veigar's tutors.

Kit Details:

Energy: instead of using mana, some abilities use or confer an amount of energy; energy cannot be gained passively nor does it drain away.

Passive: use of some abilities converts stored energy into additional temp armor or magic resistance.

Hextech Form; Szutik attacks with his fists:

Ohmic Contact; melee attack, moderate energy cost; health taken from Szutik by enemy champions (including through item 3109 knight's vow etc) does equal true damage to the enemy linked with, up to x/x/x/x/x% of the lesser max health of the two; a static flicker becomes severe gaseous lightning depending on damage occurring. Can be used on jungle monsters but not lane minions.

Capacitance; melee dash attack, no energy cost; deactivates and puts ohmic contact on cooldown; Szutik dashes a medium distance to a target and transfers x/x/x/x/x health from the target to Szutik, which gradually leaves Szutik but does not return to the target – this difference becomes energy, building up over x/x/x/x/x duration as the health wears off. Any temp health that is removed by damage does not become energy.

Bionic Resonance; Szutik throws out a x/x/x/x/x size tear-shaped field of gaseous static which will immobilize an enemy champion inside if another enemy champion uses an ability within the field; both enemies must be in the field and only the champion nearest the one using an ability is immobilized for a base x/x/x/x/x duration plus an additional x/x/x/x/x duration mini-stun based on the level of the enemy ability used; this ability effect is not magical and so is not blocked by magic-blocking, nor does it proc item 3102 banshee's or Malzahar Malzahar's passive, etc.

Ancient Form; Szutik uses a collection of thrown and artillery-like weapons:

Redox; Szutik throws a handful of iron scarabs full of acid that ground an enemy and reduce their armor; use confers magic resistance (the MR is also conferred for hextech form Q ability use).

Iron Lung; Szutik lunges a short distance to attack an enemy's lung, afflicting them with lung blight for a time, during which if hit with iron lung again the target will take x/x/x/x/x% additional health damage; if the target is effected by redox, the punch extends its duration and reduces all of Szutik's active cooldowns by x/x/x/x/x; use confers armor (the armor is also conferred for hextech form W ability use). Even at max CDR redox cannot be kept up indefinitely.

Greatbow of Shurima; Szutik uses the Greatbow of Shurima to fire a long range javelin which does x/x/x/x/x damage at an impact area of x/x/x/x/x size and is guaranteed to crit if it hits a targeted point on the ground instead of a unit or champ; use costs energy and has a longer cooldown than his other abilities; the shot uses an arcing trajectory, has less range than Xerath Xerath's or Jhin Jhin's ult, but out-ranges most normal abilities, and has a minimal range.

Blasphemy; ultimate 0/1/2/3; after a brief painful transformation/disfiguration, Szutik gains different abilities; ancient form throws darts and uses a khopesh & javelin if the target is in melee range; dart attacks are abnormally slow and confer small amounts of energy; using blasphemy heals Szutik for x/x/x/x; additional levels allow 1/x/x/x stacks of passive benefits and reduce energy costs by 0/x/x/x. Dart damage is separate from melee damage, which is the same for fists and weapons. Only the darts have abnormally slow attack speed.

AD/AP Scaling (passive does not scale):

Q - %health and armor reduction scale (small) with AP W - scales (medium) with AD E - hextech has no scaling; ancient scales (large) with AD R - healing scales (medium) with AP

I like playing Elise Elise, which is probably part of the reason for R being a switcheroo. I also figure team engagement could use some more sinister tools, which was the focus of his kit. I think of him as going in like a LeeSin Lee Sin or Jax Jax, but having less burst and more staying power, which he can use to disrupt the team before going after a soft target or while face-engaging a front line.

3 Comments

nasu0106/15/2019, 12:33:53 AM1 votes

umm so a hirophant who used to be a mage is using a bow and has a bionic arm?? dude really try to get a better concept together this guy sounds like he was in a desert war and got his arm cut off so he cant use a spear anymore lmfao smh redo this and he might be good i guess but still seems like a version of my concept Aigor the Hierophant familiar please dont be a thief i understand How cool it is but stealing is not cool try changing the fact of his transformation or the long range attack, sigh you even took the passives try to make a spin of that is further from the original that said try giving him a teleport or stealth instead of the transformation

if you want ill pitch you this hes a vampire like being cursed because he was stripped of magical powers as part of exile and now is forced to walk the world for the rest of eternity.

he has whatever you want as a passive vampire theme EG if his health drops to 20% he becomes a pool of blood and is untargetable and cannot attack or use abilites but deals damage and restores health and resource iv enemie units passthrouge or walk over him.

q can be a dash dealing damage and slow but e can recast it to backdash and return to where he was standing. w is like a close range grab/stun where he drinks the blood of his target to regain health / resource. e ..... can be what ever ult etc ....

you get the point right ^ is actually some good original stuff that am just giving you so make the changes