Concept: New Jungle Item and Enchantment!
I was playing jungle Evelynn this morning when I just realized something. In League of Legends, there is an Attack Damage jungle enchantment, a Spellblade enchantment**, Magic Damage on Hit** enchantment, and an HP enchantment. What's missing? Something that takes both sides of the damage spectrum (AD and AP) and combines them. Long story short, we are missing a Hybrid jungle enchantment. "But there are no hybrid junglers!". I'll name some of then for you: Evelynn (obviously), Malphite (He might be a tank but he can still use AD to his advantage), Ekko (don't tell me he's not a hybrid), Akali ("But she's not a jungler!"... ...But she could be!), Jax ("But devourer's better!"... ...we won't know until we try now will we), Pantheon (has high AD and AP scaling), Shaco (definitely uses AD and AP equally), Xin Zhao (similar argument to Jax), Diana, Mordekaiser (Morde jungle for the win!), Kayle (can use the attack speed that it gives [will get to that in the next Paragraph]), Shen (Shen is highly hybrid), Skarner (Skarner has AD and AP scalings and can use attack speed to his advantage), Udyr (AP Udyr is better than you think. Try combining AD and AP Udyr with Rageblade and it might be very good) Warwick (I don't think there is much to be said except that he is also a hybrid).
Now on to what this item does. Simply put, it implements a simpler version of Guinsoo's Rageblade into a jungle enchantment:
Enchantment: Powerblade http://imgur.com/YgIz7c6 +35 Attack Damage +65 Ability Power UNIQUE Passive - Swift Strike: Your basic attacks generate 1 stack of Power (maximum 6 stacks). Each stack of Power grants +10% attack speed. At 6 stacks of Power, your next basic attack deals (150% Attack Damage + 50% Ability Power) then your Power is reset to 0.
My next concept is a jungle item. In the image above, you can see the colour of it. In League of Legends, we have a damage over time jungle item, a slowing jungle item, and a warding jungle item. In my opinion, what we are missing is a "support" Jungle item. "You expect supports to build smite?!!!"... ...No! I expect junglers to be able to "support" their team. Here is the concept:
Jungle Item: Divine Rod UNIQUE Passive - Divine Blessing: Instead of smiting monsters, you may activate Smite on an ally champion, restoring 5/10/15/20% max health to all allied units within a small radius (healing scales at levels 6, 10, and 18).
And that's all folks! Tell me what you think below! http://media3.giphy.com/media/jYAGkoghdmD9S/giphy.gif
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+ the jungler item, a passive could cause the monster to bleed from Wounds for 5% of their missing health per 3 seconds, stacking up to 2 times. It would be less op, with less scaling items and a more open kit for aggresive/passive play!
](for more support like tank junglers))