[Champion Suggestion] Grim, the Mistweaver

Seanical·8/14/2015, 5:56:21 PM·5 votes·1,312 views

**Lore: **Grim used to be a man known as Dagour. A magical prodigy from Noxus, Dagour was somehow able to absorb magical powers simply by touching someone. Always trying to increase his own strength, Dagour would find unsuspecting mages and absorb their power, using any means necessary. However, it still wasn't enough. It was never enough for Dagour. Tired of stealing power from lowly sorcerers, he cast his eyes on a land that promised to possess much more powerful magics: the Shadow Isles. Traveling to the Shadow Isles, Dagour searched for powerful magic that might sate his lust. Exploring a hazy, decrepit forest, Dagour happened upon a relic on top a pedestal. Perhaps this was the power he was destined to take. Upon touching it, power flowed into him. But it was too much. The power kept increasing with no stop. Eventually, the demon inside known as Grim has taken over. He now participates in the League in an attempt to further absorb and increase his own powers.

Description: Grim is of average human height, measuring 5'10, but weighing only 89.3 lbs. Grim's body has dark, shadowy mist expelling from his body at all times, a reaction to his absorption of the dark powers. The mist surrounding his body takes the form of what looks like a coat or a jacket. He uses his dark magic for short-ranged magical blasts. Grim is always seeking to increase his own power, to the point of where he will sound ravenous and might even die should it be neglected.

Passive: Mist Orb- Grim cannot buy a trinket, but instead has access to something called a Mist Orb. The Mist Orb does two things: First, it will conjure an area by Grim that dispels the fog of war on every ability cast, and will last 2 seconds. Second, the Mist Orb has an active. Using the Mist Orb on a teammate within a range of 300 will transform the teammate to look like Grim. This lasts for either 30 seconds or until the teammate uses an ability or auto-attack. This will have a cooldown of 20 seconds.

**Skill 1: Mist Strike- **Grim attacks with a single-target magical blast that deals 60 / 100 / 140 / 180 / 220 damage plus (80%) ability power in magic damage. Hitting the same target twice with this attack within 5 seconds will stun the target for .2 / .4 / .6 / .8 / 1 seconds. The ability also resets the auto-attack timer. Cooldown is 3 seconds. Range is 350. This will cost 30 mana to use.

**Skill 2: Mist Step- **Grim teleports a distance of 375 using dark energy. Up to two "charges" can be up at once (similar to Teemo's mushroom system of Vel'koz's void rift attack). This has a cooldown of 18 / 16 / 14 / 12 / 10 seconds. It will also decrease the cooldown of Mist Orb by 30% / 40% / 50% / 60% / 70%. It will cost 100 / 90 / 80 / 70 / 60 mana to use.

Skill 3: Mist Weave- Grim targets a teammate at range of 300. Once selected, Grim transforms himself to look like his target. This lasts for either 30 seconds or until Grim uses an ability or basic attack. Using a basic attack while transformed, or shortly after the transformation drops, will deal an additional 20 / 50 / 80 / 110 / 140 plus (40%) ability power in extra magic damage. This has a cooldown of 14 / 12 / 10 / 8 / 6 seconds, and will only start once Grim transforms into his original form. Using this ability will cost 50 / 60 / 70 / 80 / 90 mana.

**Skill 4: Mist Form (Ultimate)- **Grim targets either himself or a teammate. Once a target is selected, Grim creates a "champion minion". The Mist Form acts as a minion, and control it by ALT-clicking. If the Mist Form dies, or runs out of time, it explodes in a medium-sized radius of mist. This causes all enemies in the mist to lose shared vision and lowers their vision radius for 3 seconds. Upgrading the Mist Form also gives other effects. One point will cause the Mist Orb to reveal invisible objects as well, two will cause Grim and allies to become invisible while in the area caused by Mist Orb (for 3 seconds), and three points will cause whoever Mist Form copied to be invisible for 5 seconds. It will cost 100 mana to use. Cooldown will be 120 / 90 / 60 seconds.

Playstyle: Grim relies on misdirection and deceit to conquer his enemies. To that end, he can be built (reliably) as either an assassin or a tanky bruiser. By confusing your enemies on the characters they are attacking, Grim can give an edge when roaming, for teammates or himself, or in teamfights, where enemies may mistake the ADC for Grim, or Grim could quite possibly be wearing the skin of a tank. If building assassin, Grim can disguise himself as a tank, making him undesirable to target. On the other hand, a tanky bruiser Grim could find pleasure in disguising as a squishy, then laying down the hurt on surprised assassins looking for an easy kill. Grim really relies on the element of surprise to take down his foes. Grim would be able to be played most reliably in the jungle, using his superior movement and fog-dispelling capabilities.

**Defense: **7/10 Attack: 4/10 Spells: 8/10 Difficulty: 8/10

Health: Base (565) Growth (+80) **Health Regen: **Base (6) Growth (+1) **Movement Speed: **340 **Attack Damage: **Base (59) Growth (+4.5) **Attack Speed: **Base (0.64) Growth (+0% – 62.9%) **Armor: **Base (25) Growth (+3.5) Magic Resist: Base (32.1) Growth (+1.25) **Melee: **125 **Mana: **Base (380) Growth (+60) Mana Regen: Base (8) Growth (+.7)

Please let me know your thoughts on this champion and give some feedback.

Also, feel free to check out my other champs, Magnus, the Titan General, and Zeta, the Cyborg Wonder.

2 Comments

Maxscart8/16/2015, 3:26:33 PM1 votes

this champion is fucking awful.

not bein mean but look at this guy. first of all i'm guessing the fog dispel is random because if u have attack speed of 1.00< you can keep infinite vision over an area, plus microing that is probably impossible.

second off you made all of his scaling amazing but his cooldowns make me want to throwup they're so bad. his laning is probably cancer. he cant roam because he has 0 cc, besides a q that takes 3 seconds to get going and has 350 range. his w makes it impossible to roam since the cooldown is so long you have to save it for ganking

he can't be used as a jungler because of that, and that means he would probably be top, and guess what he would be terrible. his damage would be unmatched because he could never hit the enemy, only hits them if they are a foot away, and the rest of his kit has 30 second cds, basically forcing you to max utility abilities which in turn make his q terrible.