Soraka rework idea

Milodic Mellodi·10/6/2017, 5:16:02 AM·3 votes·279 views

Champion Passive 1: For Life! — Every 10 seconds, Soraka gains 1 Life counter. Life counters stack up to 9 + 1 per 2 levels (starting at level 2, max 18 counters at level 18). Every 3 Life counters Soraka has increases her Health Regen by a small amount. Champion Passive 2: Starting at level 2, Soraka can use 10 Life counters and pause the generation of Life counters for 20 seconds to restore 1/4 of an ally's maximum Mana by left-clicking them. Cooldown 2 minutes. Q Passive: None Q Active: Soraka charges up an attack from her staff before she swings it forward. Soraka's Movement Speed is slightly decreased while charging. If she releases it fully charged, she unleashes energy in an arc in front of her, damaging all targets and slowing enemy Champions by 30/35/40/45/50% and adding 1 Life counter to her for each enemy Champion hit. If she released it less than fully charged, no Life counters are added. If at least 1 Life counter is added from this ability, For Life!'s counter generation is reset (back to 10 seconds). W Passive: Each Life counter on Soraka slightly increases the effectiveness of this ability. W Active: Soraka sacrifices a percentage of her maximum Health to greatly increase the Health Regen of the closest nearby ally Champion (at activation) by a percentage based on W's Rank for 5 seconds. If more than 1 ally is an equal distance from Soraka upon activation, the ability prioritizes the one with least max Health percentage; if both variables are equal, the target is chosen at random instead. Soraka cannot activate this ability unless she will have at least 5% of her maximum Health afterwards. E Passive: Each Life counter increases the Range of this ability. E Active: Soraka places a shield over herself or an ally Champion for a small duration. If the shielded ally Champion has less than 40% max HP, Soraka gains a percentage of Movement Speed based on E's Rank while moving towards them until the shield disappears. Soraka can reactivate this ability once on the shielded target to reset the shield's health and duration, by using 2 Life counters. R Passive: Every 6 Life counters slightly increases the effectiveness of this ability's healing on faraway ally Champions. R Active: Soraka channels for 2/1.5/1 seconds, afterwards healing all ally Champions globally if successful. The effectiveness of this ability decreases over range, healing at least 20/25/30% from across the map and healing at most 40/50/60% on nearby allies. After successfully activating this ability, all nearby ally Champions are released from non-Slow enemy CC. After using this ability, Soraka loses all/all but 1/all but 2 Life counters.

I tried making her a Champion based less on being a worthless Pocket Medic and more based on being a team-worthy Support. I made her healing effectiveness based on Health Regen and acquiring Life counters (over time or with Q), and while her kit is less offensive it makes up for it in its non-offensive qualities. Her Champion Passive slowly adds Life counters every 10 seconds, starting at a maximum of 9 and adding 1 per 2 levels (starting at level 2) and eventually reaching 18 max counters. Every 3 counters she has adds a minuscule increase to her Health Regen, and as her Ult explains every 6 increases her Ult's effectiveness at long range. She can, starting at level 2, get rid of 10 Life counters and pause its counter generation for 20 seconds (effectively giving up a total of 12 counters, or 4 boosts of Health Regen or 2 boosts of Ult's range effectiveness) to replenish a single ally's maximum Mana by a small amount. After its 2 minute (120 second) cooldown, she'll have gained back 10 counters, so it's essentially self-replenishing. Her Q is a mixture between Kassadin's E Active and Xerath's Q, while also being a form of Life counter generation. While it doesn't have the instant self-heal like her current Q does, its ability to add Life counters outside of her Champion Passive effectively increases her self-healing anyhow. She is required to charge it, and charging it does apply a self-slow during the charge, but when it's fired off (which should be in the shape of an arc — a banana, perhaps) it will apply a slow over a somewhat larger area than her current Q does. The ability won't add Life counters if it's not fully charged, but the option is there in case Soraka is put into a desperate situation but doesn't want the ability wasted. Finally, For Life! will reset its 10 second timer if she does manage to get counters from this ability; if you don't pay attention to the timing and only hit 1 target, you may end up not gaining any more counters than if you had just waited. Her W no longer instantly heals her allies like her current W does. Instead, it greatly increases her closest ally's Health Regen for a short duration (if inquiring the target priority, look at the ability description). Also unlike her current W, it doesn't need help from the mouse cursor; you can focus on her other abilities more than now. Like her current W, however, she does need a minimum amount of Health remaining or she won't be able to activate the ability. Her E is pretty much a ranged version of Rakan's E that can apply to herself as well. Giving up her current E (a damaging AoE Silence that Roots all enemies in that area when it disappears), she instead has a shield with the first effect of her current Champion Passive. Instead of the shield having a long range by default, like her current Champion Passive's range, it instead relies on the amount of Life counters she has. For example, if she has a lot of Life counters and she's racing back to her lane partner, she will be able to apply the shield at a longer range than if she had less or none and she will be able to run that distance quickly (at least until the shield disappears). Like Rakan, she is able to refresh the shield's health and duration by reapplying it on that champion (meaning that she will not be able to apply the second shield on a different ally), though doing so costs 2 Life counters and she has to target the manually as though applying the first shield. Her Ult is pretty much the same as her current Ult, except it has less of a global effect and needs to be channeled for a duration. Unlike her current Ult, though, this one also Cleanses all non-Slow effects on nearby allies; this gives her allies the ability to bounce back from burst CC in teamfights, like from Malphite or Veigar. This ability will cost Mana like normal, but it will also remove all or nearly all of her Life counters on a successful activation. This slightly harsh drawback balances the semi-quick counter generation, making you have to think about when you're using it.

The one thing I'm having trouble on with this kit is how it'll be able to balance around Warmog's Armor. I made it based on her Health Regen...perhaps I could make it based on her own Health Regen instead of Health Regen from all sources, but I want people to actually buy items with synergy with her kit as well. Leave your thoughts down below! I appreciate all constructive criticism. If you have any ideas on improvements to this idea, please comment below!

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