Champion Concept #13 (Nightmare the Terror of the Deep)

Yolo Hat·10/5/2016, 1:06:42 AM·1 votes·503 views
Champion Concept #12 (Chastefold the Grand Mimic)

Link for #14 Lore- Deep beneath the twilight of the ocean lives a creature blacker than charcoal, eyes brighter than lightning and a pendant looming every so ominously upon its neck. This sea horse didn't used to strike fear into the hearts of men, it used to be a regular sea horse like you and me. Long ago the Dark Sea Serpent's village was about to be crushed by the terror legions.

Dark Sea Serpent- "There may be a way we can still save our village"

Loc Nar- "No, your not going to do what I think your going to?"

Char Ibden- "Meh"

Dark Sea Serpent- "We must ask Karl for aid"

One of the Dark Sea Serpents body guards removes there armor to reveal that they were in fact Karl the whole time

Karl- "What, you called"

Dark Sea Serpent- "I have been told that your an enemy to the terror legions"

Karl- "While it is true I hate the terror legions, I still need something"

Dark Sea Serpent- "What ever it is just ask and protect our village"

Karl- "K K I'll protect your village, but in return I want your village"

Loc Nar- "But this is sacred land"

Char Ibden- "Meh"

In the end the Dark Sea Serpent took the deal. As the village prepared to defend against the terror legions one of the seahorses found out what Karl wanted, not the land, but the villages people. Karl was planning to turn the village into a giant sea golem. That sea horse killed Karl and took Karl's pendant which changed from a skull and cross to a bubble when the sea horse put it on. That sea horse went on to destroy the whole terror legion taking all of their terror pendants and fusing them with his own.

ps. there is definitely more that could be elaborated or explained more but this was taking to long

Role- Mage/ Mage

Passive- Bubble command Nightmare can command bubbles Draging the cursor to make a box around a group of bubbles to highlight them then clicking were you want them to go. Or drag a box around a group of bubbles then press the down arrow key to make the bubble in the box swiftly and randomly switch positions with the other bubbles in the box Max bubbles in play 30 Bubbles have 1 hp, but can't be targeted by minions

Q- Bubble Conjure Conjure a Bubble If an enemy champion or minion or ward runs into a bubble it pops inflicting some minor damage

W- Murky Waters All bubbles in an area around your champion get coated in dark murky water Enemy champions can't see whats inside the bubble (It will make sense when you read E). Drag a box around a single bubble and hit W to put murk inside of it. If this bubble is popped then all bubbles around them get murked. Bubbles you do this to can no longer be used for E. Murk effect lasts 15 seconds.

E- Absorb Must be a bubble nearby to cast. An enemy must be casting an ability on you in order to cast. Nearby bubble rushes in front of you absorbing your enemies attack. If anything mentioned in Q runs into this bubble that ability will be cast on them. If the bubble is destroyed before it reaches its target magic vapors will come out and nothing will happen.

R- Bubble Teleport A bubble forms around your champion. All bubbles around you get murked and shuffled in an instant. Then you have 3 seconds to click on any bubble in game and teleport inside of it. Teleport takes 5 seconds. If an enemy pops the bubble your in before you teleport than your ability gets cancelled. The bubble you teleport inside acts as a shield that blocks the next enemy attack then disappears or disappears after 3 seconds.

I don't normally give advise on playing my made up champions, but murk (W) and shuffle (Down) all the way to keep enemies guessing.

0 Comments