Summoner Pets

Stacona·5/31/2018, 5:01:14 AM·6 votes·3,023 views

This is a concept that is a Summoner Spell replacement. I just had the thought of what if we had pets that followed us around, just a cute little animal companion, rather than summoner spells and by doing this offers more you can do with them and increase player satisfaction because there is something you can visually and potentially audibly enjoy. Other words, pets would not even have to be as strong as summoner spells, but because they feel better for the user for just having them makes them feel more powerful just because the player satisfaction goes way up, which is important for a game, it should have enjoyment elements.

So the idea is that Flash will just be implemented in the game, because at this point it is, so it will be treated like the same as Recall and has a default button for it which will be "F" for Flash (obviously you can rebind your keys, F will be the default button).

This would mean D will be the default button for the pet's active. The brilliant part here is that pets do not need to all have actives, some can only have passives, and some can have a mix of both, but even if the pet only has a passive effect it will still feel like an active thing to do. Summoner Spells were meant to be about enhancing / helping out one's play style and/or champion, but it changed to being "pick X spell if your are X role" and a reboot / remake to the system I think will be for the best, at the very least freshens up things for veteran players.

Pets will become aids based on who you are against, who you are playing as, and what kind of play style that you play. That is the goal to something like this, outside of giving players something cute or cool to have following them all the time, give them an aid to who they are and/or how they play. Basically, take Cleanse and implement that aspect to all the spells, as in it is an option to help you out in certain conditions and is not mandatory to take ever.

Going to give some example concepts to give a better picture of my ideas.


Fruit Monkey:

Passive: Whenever a large unit dies near you [1400 units] a fruit will drop on the ground for up to 10 seconds. Your monkey companion will run to the fruit, pick it up, and then run back to you to enjoy, restoring 30 - 180 plus 12% missing health and 15 - 120 plus 12% missing mana when within 600 range to the fruit.

Your monkey companion can only pick up one fruit at a time.

Shining Owl:

Passive: When standing still for 1.5 seconds, your owl companion will fly into the air, revealing past terrain and into brush 700 - 1400 units away.

Active: Your owl companion quickly flies to the target location and then flies back to you, revealing a large area around it as it travels. When your owl companion returns to you, you are unable to use this passive and active for the next 60 seconds.

Hunting Wolf:

Passive: Your wolf companion will attack nearby minions and monsters, dealing 40 - 100 true damage. If the target is an epic monster, then your wolf companion will execute it if it is below 400 - 1000 health. Your wolf companion will not execute Brambleback or Ancient Sentinel.

Active: Your wolf companion will run towards the closest enemy champion, biting it for 40 - 100 true damage and slowing it down by 30% - 60% for 2.5 seconds (240 seconds cooldown). If your wolf companion returns to you without biting an enemy champion, then the cooldown is refunded by 50%.

Stone Golem:

Active: Your golem companion picks you up and redirects all damage to itself instead as true damage and grants displacement immunity, but your movement speed is reduced to 300 units per second and you become grounded while riding it. Your golem is destroyed once it receives 400 - 1200 points of damage, requiring 300 seconds to rebuild itself.

Cast Stone Golem again to get your golem companion to put you down and spare its life, regenerating 100% of its health over 100 seconds. Your golem companion cannot pick you up again for at least 30 seconds.

Icy Penguin:

Passive: You have an adorable little penguin always waddling by your side, you do not need much more than this!

Passive: Whenever you damage an enemy champion, your penguin companion will hurl a snowball at the first enemy champion to slow it by 20% for 1 second and leaves behind an icy trail as it travels, your penguin companion will then slide on his belly, dealing 30 - 120 magic damage to struck enemies and knocking them down for 0.5 second. Your penguin companion then needs to waddle back to you before he can do this process again.

Active: Select a direction and your penguin will hop on his belly, the next allied champion or yourself that right clicks him will hop on the penguin and he will slide 900 units per second for 1 second in the direction that it is facing (150 seconds cooldown). Your penguin companion must be by your side to use this.

Scorching Phoenix:

Passive: Your phoenix companion will occasionally attack an enemy champion near her, applying grievous wounds for 4 seconds.

Active: Your phoenix companion scorches the ground for 5 seconds as it flies in the target direction for 5 seconds, dealing 40 - 100 true damage per second to enemies standing over the flames (240 seconds cooldown). Your phoenix companion needs rest upon doing this, unable to attack enemies for the next 30 seconds.

Ghostly Bat:

Passive: When out of combat for 5 seconds, your bat companion will hide your presence from non-champion and non-tower vision. Your bat companion will also occasionally attack a nearby enemy and steal a blood pouch, when she returns to you, she will heal you for either 2 - 12 plus 2% missing health or 10 - 60 plus 10% missing health, depending on whether the target was a small or large unit.

Active: While out of combat, your bat companion musters all of its strength to lift you up and allows you to fly over terrain and units for the next 10 seconds. Afterwards, your bat companion needs rest and this active and passive is disabled for the next 45 seconds.

Mighty Bear:

Passive: When running in the same direction for 3 seconds, your bear companion throws you on its back and starts running on all fours, granting 20% - 60% increased movement speed. Taking tower or champion damage ends this effect.

Active: Your bear companion runs in the target direction, mauling the first enemy in his path for 15 - 75 true damage over 1 second and stunning for 1 second. Your bear companion then gets tired and falls asleep at his current location for the next 15 seconds, with no possible way to wake him up.

Ferocious Tiger:

Active: Ride your tiger companion, gaining 15% - 45% increased movement speed and when you get near an enemy champion, your tiger companion knocks you off and leaps at her target, dealing 60 - 240 true damage (210 seconds cooldown). [Range: 500 units]

Poro Power:

Passive: He is an adorable little poro, his sheer presence makes you overpowered!

Passive: Taking champion damage will result in your poro companion jumping in the way to block the shot, it does nothing to prevent damage however, but the guilt of injuring a precious little poro weighs on the attacker, silencing and reducing its attack speed by 25% for 1.25 seconds. This can occur once every 30 - 8 seconds.

Active: Summon a poro army of a hundred poros charging in the target direction, running up to 2000 units before tiring out and all but your poro companion are teleported back to the Freljord, the poros deal 12 - 40 true damage to struck enemies, up to a maximum of 10 hits against the same enemy if struck by the entire poro stampede. (180 seconds cooldown)

Minions are smart enough to avoid the stampeding poros, so they will never get hit by them.

Cleansing Butterfly:

Passive: Whenever an ability has been cast near you, a droplet of nectar is created for up to 10 seconds. Your butterfly companion will rush over and collect the nectar to restore 2% of your missing mana or energy when she is within 600 range to it.

Active: Your butterfly companion blasts cleansing magic 400 range around it, removing all crowd control from yourself and struck allies, excluding suppression (180 seconds cooldown). Your butterfly companion is too weak afterwards however, so she is unable to collect nectar for the next 60 seconds.


I stop there, but this is some rough ideas where I think having pets instead of a summoner spell would be super cool to have and I would love having a pet that follows me around everywhere!


UPDATE NOTES: Added PORO POWER! as another summoner pet concept, because who doesn't love having an adorable little poro by their side!

Added CLEANSING BUTTERFLY as another summoner pet concept, basically a version of cleanse that can be taken on supports as an AoE Cleanse without the massive tenacity boost afterwards.


11 Comments

reba0425/31/2018, 6:24:59 PM2 votes

I like the idea, but maybe they should be replaced with different colored Poros to fit the game.

Vhadros5/31/2018, 7:57:06 AM1 votes

Jesus, those stats are OP...

xPhantomEevee5/31/2018, 8:22:32 AM1 votes

Someone's been playing Castle Crashers

ZedUsanGovos5/31/2018, 4:10:40 PM1 votes

I mean, this is a cool idea and all, but I feel that things would be really cluttered in teamfights, no? Visually, that is. I'm sure the gameplay function won't be dramatically altered, but shit'd look more visually noisy than usual, which could cause some clarity issues. Other than that, it is a pretty solid idea, and one I'd love to see implemented in some format.

Herald Est Mors6/2/2018, 2:26:15 PM1 votes

Aside from them all doing way too much damage, or healing for too much, and the cooldowns being way to short for how much those little guys can do, it is a solid idea. If you tone down that true damage and increase the cooldowns, you'd have a solid proposition for Riot.