Self-Confidence, a worthwhile personality trait (INSERT CLICKBAIT HERE)

The Ghost Rider·5/30/2016, 11:43:30 PM·1 votes·547 views

Alright lets get right into this one, shall we?

Tresrey is a young man off the streets of Noxus who, though he grew up in a rough and tumble environment, he always viewed himself as far better than his peers, and never deigned to touch them. This attitude, coupled with his comparatively small frame, meant he got beaten quite often by the others his age, and it was a wonder he survived each day. Tresrey knew the ways of Noxus, only the strong go anywhere. But he also knew he would never lower himself to the standard of those disgusting brutes that adults named his peers. So, he decided to turn to the only practice he deemed worthy of his attention: Magic. It had always flowed through his veins, he felt it. But he could never figure out how to manifest his hidden power. One day soon after entering manhood, after once again nearly being beaten to death by what he considered a mere peasant, his ego had had enough: he knew he had to find a way to control and use his magic. After spending a week in the gutter, his body healing, but his heart growing ever more cold, he left his home, searching for weeks, barely alive, when he came upon an ancient library in the city of Zaun, barely recognizable by the destruction wrought upon it by nearby citizens. He forced down the door and entered, looking for hours before he found what his very spirit was pulling him to: an ancient tome. He grabbed it and collapsed to the ground, where he began to painstakingly read it, he was self taught in the art and not very good. He spent an entire month, hidden in the library, sustained by his magical life force and incredible disgust for his surroundings, until he had read and understood in his soul the entire volume. He arose, shaking with hunger, and blasted the front of the library to smithereens, stumbling onto the street. He looked about, a savage creature, and for once, his ego faltered, and he allowed himself to lower his standards and tear into a nearby butcher shop, consuming every edible he could find, before falling into a deep sleep. When he awoke several weeks later, he was back in good health, and a large man was standing over him. He asked the man why he saved him and nursed him back to health, and then man responded that he had seen Tresrey level the front of the entire library with a wave of his hand, and such that talents may be useful for him. Tresrey had never been more offended in his life, the idea that he, the mighty Tresrey, would be a lackey to a mere butcher, scum of the dirt, shook him to his core. He rose up in a rage and blasted the man into oblivion. He wondered why the butcher would even think he could enslave an awesomely powerful man such as himself. Then he learned. The mans pet, an enormous Zaunite Tiger lept into the cellar, in a rage at his masters death. the seven foot long, six foot tall creature roared, its yellow, feral fangs dripping with saliva, and prepared to pounce. But Tresrey had come too far, had learned too much in such short time to be stopped now. He stretched forth his hand and green tendrils of magic filled the room and wrapped around the animal, forcing the tiger to stop in its tracks. Tresrey grabbed the enormous creature's very spirit, crushing everything but its will to obey. And kill. "You belong to me now." he whispered, the words resonating with magical power, and released his hold. The tiger stood erect, motionless, ready to do the bidding of Tresrey, the man who at long last was as powerful as he had always deemed himself to be.

Passive: Tiger's Might: Tresrey will not basic attack enemies. Instead, his Zaunite Tiger constantly accompanies him and basic attacks instead. The Tiger has 80% of his AD, 120% of his movespeed, and 150% of his health. He has 50 (scaling with level) mr and armor. The Tigers basic attacks deal 80% of Tresrey's AD and 25% of Tresrey's AP. The Tiger has a leash range of a regular pet, if he strays from this range or Tresrey leaves him, he will automatically run back to Tresrey, and not do anything else until he reaches the champion. The Tiger also gains 50% bonus movespeed when moving toward Tresrey. If the Tiger dies, he will not respawn until resurrected, and if Tresrey dies, the Tiger will become invulnerable and will automatically run back to base and wait for him to respawn

Q: Please die.: (6 second cooldown, fifty mana) Tresrey shoots out a bolt of magic in a skillshot, upon making contact with an enemy ONLY, the projectile explodes, dealing damage and imbuing the ground immediately around it with magic, this magic too explodes from the earth a quarter of a second after finishing its imbuing animation, knocking enemies up for twice that time and dealing damage. (Can only be cast if the Tiger is alive, if the Tiger is dead, becomes): You're not dead yet: (60 sec. cooldown, 50% of max mana) Tresrey revives his dead Tiger. (Only available if the tiger is actually dead, should be cast close to the corpse of the Tiger. If the Tiger dies outside of Tresreys range, Tresrey will magically transport the corpse to his base where it will lay until resurrected.)

W: Don't touch me.: (18 second cooldown, eighty mana) Tresrey conjures a circular area of swirling magic around him for two seconds, deflecting all incoming projectiles and rerouting their path away from him. (Note that the zone Tresrey creates keeps Tresrey at it's epicenter for the entire duration of the spell, no matter where he moves, and projectiles coming in contact with the spell are rejuvenated by magic and have their range refreshed in their new direction. In this way the spell is not a cheap knock off of Yasuos wind wall, but rather a completely different mechanic that involves complete protection for you the entire time but potential danger for your allies if you are poorly positioned.)

E: MOVE: (No cooldown, No cost) Tresrey directs his Tiger to move to or attack a certain spot, depending on what is selected.

R: You're all beneath me!: (110 second cooldown, ninety mana cost) Tresrey raises himself into the air for two seconds, becoming untargetable while he channels a powerful spell. After two seconds, Tresrey slams powerful magic down all around him, dealing (120% AP)magic damage in a large AOE and stunning all enemies caught inside. Tresrey will not have his moment of glory stolen from him, so as he rises he sends out an individual tendril of magic to knock his Tiger to the ground, incapacitating it. The Tiger will rise again automatically half a second after Tresrey slams to the earth.

Playing the Narcissistic Mage: Tresrey's kit revolves around how much better he believes he is than other people. As you may have notice, he refuses to basic attack his enemies. Only his Tiger will do so. This means keeping his Tiger alive is very important, in fact its the single most important thing you can do as Tresrey. Playing Tresrey is difficult because it involves maintaining good positioning with the mage himself while simultaneously farming with the Tiger. Tresrey is unique because when he is being chased you must not only kite with his spells, but also stutter step with his Tiger to ensure you deal the most damage you can.

Tresrey himself does not care about his teammates, so when he casts his W he is the only champion with guaranteed safety from projectiles. As Tresrey does not care about the lives of his teammates, he could care less if he redirects Jinx's ultimate onto your squishy marksman. Therefore, it is your job as the summoner to position Tresrey so that you are protecting not only yourself, but your allies as well.

As Tresrey you are a disengage mage. You specialize in running away while still dealing damage. This is mainly accomplished by a combination of Kiting with your Q and attacking with your Tiger as they focus you. Your Tiger procs on spell hit effects, so items like Rylais are extremely good on him to assist you in kiting your enemies. However, if you ever find yourself the focus of the enemy team, in the center stage getting focused by all of the carries, its time to show them the spectacle they want to see so badly with your ultimate. A flashy yet powerful spell, Tresrey can use his ultimate to devastate entire teams, provided he has the proper set-up to do so. While the ultimate has a large circular range, it takes all of two seconds two set up, and the flashy effects make it terribly telegraphed. However, if your team can manage to keep the enemy in one spot for long enough, the ability can literally wipe out every nearby enemy. No wonder Tresrey thinks he's better than everyone else.

Fighting against the Condescending A-Hole: At first, Tresrey can seem intimidating to fight. His Q and Tiger keep you away while any poke you throw his way is carelessly tossed to the side. However, Tresrey becomes next to useless the second his Tiger dies. Without his Tiger, Tresrey automatically loses his main damage spell, and on top of that, his ability to farm and basic attack in general. (He doesn't really lose it, he just refuses to touch the likes of YOU.) And in order to get those things back he has to burn an insane amount of mana.

When fighting Tresrey the best thing you can do in any situation is jump right on top of him and start smacking him just like his bullies of old. His Tiger won't be there for a little while, he will hesitate to pop his ultimate as it is best saved for a teamfight or group of people, and his W only works on projectiles that are fired outside of the circles circumference.

If Tresrey uses his W preemptively, a good thing to try to do is to attempt to angle your projectiles off of him and onto other enemy champions. This is very difficult, however, and must be done quickly, as Tresrey will probably position himself in front of allies as he uses the spell.

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