Four Mage Keystones Concepts

Stacona··6 votes·2,213 views

Frozen Cure: Moving and casting abilities grants charges. At 100 charges, your next ability hit against enemies heals you for 3(+40%bAD)(+40%AP) health and slows struck enemies down by 30% - 60% (based on level) for 1 second. One-third healing if only minions were struck.


(Shares the same charge mechanic as Luden's Echo, the mage version of Fleet of Footwork basically.)


Shocking Spells: Your abilities apply a Lightning Bolt on struck enemies for 5 seconds. After 3 Lightning Bolts on a target, they become detonated to deal 20 - 60 (+15%bAD)(+10%AP) magic damage and causes the target to take 8% - 12% increased damage from all sources for the next 5 seconds.


Fire Rock: Your next damaging ability will deal its damage again against struck enemies as a burn over 6 seconds.

Cooldown: 60 - 20 seconds.


Breezing Book: Start the game with Boots of Speed or half the time required to receive Magical Boots.

Gain access to Breezing Book, but you are unable to purchase other boot upgrades.


Breezing Book: Recipe: Boots of Speed / Magical Boots + 800g = 1100g

Statistics: +Adaptive 30 attack damage / 50 ability power +UNIQUE Passive - Enhanced Movement: Gain 45 movement speed +UNIQUE Active - Wind Spirit: Summon a Wind Spirit that either moves away from you or towards you, dealing 20 - 140 (+40%bAD)(+30%AP) magic damage and pushing struck enemies 400 units (90 seconds cooldown).

Self Cast: The Wind Spirit moves away from you, moving in the direction that you were currently facing (900 range). Ground Cast: The Wind Spirit moves towards you (900 range).


7 Comments

The Dreamwalker1 votes

I like the Fire Rock keystone idea. Reminds of Deathfire's Touch. I loved that mastery.

IHaveAShortJoke1 votes

[{quoted}](name=The Dreamwalker,realm=NA,application-id=A8FQeEA8,discussion-id=Bl9adgX4,comment-id=0000,timestamp=2018-05-14T19:13:28.501+0000)

I like the Fire Rock keystone idea. Reminds of Deathfire's Touch. I loved that mastery.

But what about Veigar R?

The Dreamwalker1 votes

It would OP, I guess. Not much to say.

[sg-miss-fortune]

Stacona1 votes

They usually die already from his R, and to get them low you probably used it on one of your basic abilities already.

IHaveAShortJoke1 votes

{quoted}

They usually die already from his R, and to get them low you probably used it on one of your basic abilities already.

What I was saying was that, in my experience, there is a time were veigar R is more then half of a squishes health, so just R the adc or someone and they die, very few exeptions

Sad Tyrant1 votes

I would have the wind spirit come out from behind you and give a slight movespeed, to make it more a tool for escape

Stacona1 votes

a push or pull mechanic is good enough, it needs to be on par with other keystones, not so good where everyone takes it

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