[Champion Concept] Tanuki: The Trickster Illusionist
Passive: Arcane Trickery
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Tanuki gains a stack of Arcane Trickery whenever he uses an ability or is the target of or hit by an ability (3 seconds CD). (Both allies and enemies affect this passive but self-casting abilities will still only result in 1 stack, not 2. Sorry but that would be OP.)
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Once Tanuki has 10 stacks of Arcane Trickery he takes on the aspect of the trickster spirit for 10 (+20% of CD reduction) seconds.
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While in the aspect of the trickster spirit, most of Tanuki's abilities are replaced with the Trickster Spirit's and he gains a shield equal to (amount of CD) % of her maximum health. (So if he has 40% CD reduction, then he get's a shield equal to 40% of her maximum health.)
Q: Mental Disruption – Mana: 75/85/95/105/115 | CD: 9/10/11/12/13 seconds | Range: 1000
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ACTIVE: Tanuki throws out an arcane mental disruption orb to target location slowing all enemies that it passes through by 10% of AP. If this orb lands on an enemy or an enemy get's within 300-radius of it at the target location it will apply a debuff that lasts for 5/6/7/8/9 seconds to them that causes them to forget how to use their next ability causing it to be interrupted and dealing 30/40/50/60/70 (+40% AP) Magic damage on interruption.
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(Aspect of the Trickster Spirit) {[Q: Mental Lock-down]}
- ACTIVE: Tanuki sends out a directional pulse of arcane energy that deals 90/120/150/180/210 plus (total CD reduction)% AP magic damage and disabling all abilities of the first enemy it hits for 1/1.25/1.5/1.75/2 seconds. If any of that enemies abilities were on CD they become stunned for 0.25 seconds for each ability that was on CD.
W: Illusionary Gains – Mana: 75/100/125/150/175 | CD: 14/15/16/17/18 seconds | Range: 700
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Active - On Ally cast: Tanuki casts an illusion that tricks target ally into forgetting their limitations granting them an additional 1/2/3/4/5 (+1% of AP) percent of their AD and AP and giving them plus 10% Attack and move speed for 4/5/6/7/8 seconds.
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Active - On Enemy cast: Tanuki casts an illusion that tricks target enemy into thinking that they are stronger than they actually are causing them to only be aware of half the damage that they are receiving and making them think they are dealing twice as much damage as they actually are for 2/3/4/5/6 seconds.
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(EXAMPLE: Target enemy takes 400 damage from an attack but for the duration of this ability their hp bar and number showings will deceptively only show half that damage and if they deal 400 damage their display will show 800 and the ally they hit will show that for them as well though they still only realistically did 400 damage. This ability on enemy cast is intended as a baiting ability tricking the opponent into over-extending by making them believe that they have an advantage that isn't actually there. I thought that this ability might be overpowered, but when you think about it it might actually be under-powered due to how obvious it should be if it's been cast on you.)
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(Aspect of the Trickster Spirit) {[W: Turn to Illusion]}
- ACTIVE: Tanuki turns a small section of terrain into an illusion for 4 seconds that both allies and enemies can pass through. Tanuki can activate the ability a second time to return the terrain to normal early.
- (_ This ability will only work on terrain that is less than 300 units thick._)
E: Illusion of Mimicry – Mana: 75/100/125/150/175 | CD: 12/14/16/18/20 seconds | Range: 850
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ACTIVE: Tanuki tosses out an Orb of Arcane Mimicking Energy in a curved line.
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If Illusion of Mimicry hits an ally it becomes a clone of them for 5/6/7/8/9 seconds. This clone matches all of Tanuki's movements and has 60/65/70/75/80% percent of the cloned allies current stats.
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If Illusion of Mimicry hits an enemy, Tanuki possesses their movements for 1/1.25/1.5/1.75/2 seconds. Possessed enemies are forced to match each of Tanuki's movements.
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(Aspect of the Trickster Spirit) {[E: Displacement]}
- ACTIVE: Tanuki and target ally instantly switch positions and they each gain a shield that absorbs (40% AP) (+20% of target ally's missing health) damage.
- (Use this ability if your carry has been locked down by CC or is about to be smacked in the face with a Jinx Rocket)
R: Illusion of Choice – Mana: | CD: seconds | Range:
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PASSIVE: Each time Tanuki suffers damage from an enemy champion or neutral epic monster his nearby allies CD's are reduced by 0.5/0.75./1 second (2 second CD). (In other words, if he is being played as a support, as he is meant to be, save your poke and harass for his ADC whenever possible and never focus him in team fights.)
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ACTIVE: Tanuki releases a flashy pulse of arcane energy in an 800 unit radius. Once the pulse hits the end of the radius Illusion of Choice inverts the sense of direction of each enemy champion hit by the pulse for 4 seconds and increases the CD and activation time of their abilities by a percentage equal to Tanuki's bonus CD reduction. (Enemies with an inverted sense of direction move in the opposite direction of their cursor)
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(Illusion of Choice can only be activated if Tanuki has taken on the Aspect of the Trickster.)
--------------------------------------------------------------Base Statistics levels 1 - 18-------------------------------------------------------------
Health | 520 - 1750 Health Regen | 8.4 - 15.9 Mana | 221 - 756 Mana Regen | 9.7 - 20.1 Ranged | 575 Attack Damage | 34 - 86 Attack Speed | 0.568 (+0% - 31.0%) Armor | 32.4 - 97.2 Magic Resist | 38.1 - 63.4 Movement Speed | 360
Just another crappy champion concept that probably needs some serious nerfing. I feel like the kit is a little overwhelming though I could be wrong. Anyway, give me any critique you've got and let me know what you think. Thanks for reading. :)