Han, the Archon (Champion Concept)

Brutalitops01·11/4/2016, 3:24:36 AM·2 votes·280 views

I made a champion concept on my YouTube channel, link here: https://www.youtube.com/watch?v=sOKmkNNvlxE and here's the kit if you don't care about the commentary about it: Passive: Hands of Darkness and Light He has 2 affinity bars, Darkness and Light. Basic attacks after ability casts grant 1 Dark Affinity. Spell casts after basic attacks grant 1 Light Affinity. When he has 3 stacks of one, he will enter either Light or Dark form for 10 seconds. Affinity will decay after 4 seconds out of combat. Abilities reset after shifting.

Q: Twilight Blades Normal Form: He throws a pair of blades in opposite lines. The dark blade deals damage to the first enemy hit. The light blade heals the first allied champion hit. He can cast it on himself to heal himself, without firing the dark blade. Light form: the heal becomes targeted grants a speed buff, as well as applying a buff to the target that will proc after the target is hit (enemy basic attacks and abilities apply stacks) 3 times to cause the heal to reapply. Dark form: the damage is increased by 50% and it applies a 2 second slow, at the cost of not firing the heal. If the enemy is hit 3 times within the duration of the 2 second slow, it will turn into a snare for the rest of the duration. Only his basic attacks and abilities apply the slow. Damage: Healing: Speed Buff: Slow: Cost: Cooldown:

W: Night Barrier Normal form: he grants himself a moderate shield for 4 seconds. At the end of the duration of the shield, if it hasn’t been destroyed, he pulls the nearest enemy champion to him. Dark form: The pull damages the enemy. Light form: The shield can be cast on an ally to have its strength increased by 50%, but to remove the pull. If self-cast, the shield will be increased by 25% and also pull. Damage: Shield: Cost: Cooldown:

E: Spinning Blades Normal form: he spins his blades around him in a circle 3 times, dealing damage each time. The circle starts where the cursor is. At any point on the third spin, it will pull him to the first enemy champion hit. He is slowed by 30% while spinning. Dark form: slow is removed. Light form: he can pull himself to allied champions as well, but will only spin once. Damage: Heal: Cost: Cooldown:

R: Archon of Light/Archon of Darkness Can only be cast while one Affinity is stacked up. He pulls his scythe off his back, charging it with either dark or light energy, depending on which affinity is stacked up. In either form: he gains a basic attack range and attack speed buff. Swing passives trigger on-cast as well. In dark form: he gains a 3-hit passive to swing his large scythe in a cone, dealing damage to all enemy champions hit and blocking enemy projectiles hit by the swing. In light form: he gains a 3-hit passive to swing his large scythe in a cone, healing all allies within the range and granting them all damage buffs. Damage: Heal: Cost: Cooldown:

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