Rai, Glimmer of the Calvary [Champion Concept]
Hello league boards! BowietheNifty back once again to bring another champion concept into the light. Like my previous concepts as of late this concept is on the tankier end of characters. Literally this is the fourth in line out of five tank champions in the current set I have been working on. While some of the others may have not been the best, I believe this one will get some sort of appreciation. One thing about league is that we really lack a true cavalier type champion. Sure we have rider champions such as Sejuani and Nunu, heck we even have Hecarim that is a ghostly centaur. Yet none of these really strike me as a cavalier and this is something that I really wanted to work on. Like always I appreciate feed back or questions about my concepts. So feel free to ask or comment as you please. For now it is time to proceed. Onward to Rai, Glimmer of the Calvary!
Rai, Glimmer of the Calvary
Updates [Minor changes - 7/6/16] [Passive stacks of Velocity now start to generate if Rai has been moving for at least 1 seconds rather then while moving entirely. - 7/4/16] [Passive stacks of Velocity start to degrade after being still for 0.5 seconds instead of being still for 1.5 seconds. - 7/4/16] Passive stack of Velocity degrade at a rate of 20 stacks every 0.25 seconds rather then at 30 stacks every 0.5 seconds. - 7/4/16] [Added that while having over 60 stacks of Velocity, if Rai becomes effected by a slow she will lose 20% of her current Velocity stacks. - 7/4/16] [Reduced the mana cost of Gallop to 12 from 20. - 7/4/16]
[Major Changes - 7/6/16] [W now leaps within a 70 degree cone towards the cursor from the direction they are facing, rather then in the direction "Timber" is facing. -7/7/16] [W Leap range is now 350 instead of a base 450. -7/7/16] [W Leap range no longer scales with Velocity stacks. -7/7/16] [W Now refunds cool down based on Velocity stacks, 1.25 for every 30 stacks. -7/7/16] [W Mana cost lowered to 60 from 70. -7/7/16] [W Damage no longer scales with Velocity Stacks, now scales with 20% of Armor. -7/7/16] [E Now targets a single enemy champion rather then kicking in a linear area of effect. -7/7/16] [E Can hit multiple opponents if they are between the intended target and "Timber" for 50% damage but same knock back. -7/7/16] [E Knock back range reduced to 350 from 500. -7/7/16] [E No longer interrupts Gallop, but changes the direction of "Timber" if active -7/7/16] [E No longer casts faster based on direction. -7/7/16] [R No longer channels or grants Armor/Magic Resist to the target. -7/7/16] [R Has a cast time dependent upon direction "Timber" is facing from intended target. -7/7/16] [R Cast time doesn't stop movement. -7/7/16] [R Now heals and cleanses allies of CC upon arrival. -7/7/16] [R Heal no longer scales with AP, but now with Rai's Bonus HP. -7/7/16] [R Heal now scales with 15% of targets missing health, instead of 15/20/25% of missing health. -7/7/16] [R Heal is reduced by 50% if Rai didn't travel over 2500 units to the target. -7/7/16] [R Rai's W or E can't be cast during the charge. -7/7/16]
Firstly I would like to say I do not own this image at all. Mainly this is being used as a reference to give people a general idea of how the character appears. Rai is a young woman clad in armor while sporting a long sword and shield. She is a knight through and through for the great land of Demacia. She represents her land with her armor and weaponry being golden like from the land she hails from. While is isn't fully visible she is a blonde girl with pretty long hair. Most of the time it is bunched up into her helmet tied in some sort of bun. Accompanying Rai is her brown horse known as Timber. Timber much like his rider is clad in golden armor. However this isn't exactly the heaviest set of armor for a horse. While it provides some protection, it mainly allows him to be a bit more mobile then other mounts.
Lore
Rai wasn't exactly born a soldier. If you were tell her when she was young that she would become one of the most renowned cavaliers for the Demacian legion, most likely she wouldn't of believed you. She was actually born into a family of farmers. She grew up on a ranch, taking care of crops and the farm animals. One thing was that she was extremely fond of horses. Even as a young girl she could handle just about any horse no matter how wild they seemed to be. Whether is was a gift or not wasn't ever really determined. Though this little farm girl would do what ever she could around the plantation. Helping people was one thing you could always find Rai striving for. Being kind at heart she would go out of her way to helping others. Whether it was her family, town folk, or even random travelers, she would always aid them with a smile. Unfortunately for being such a nice young girl, there are those people who would take advantage of kindness. It was one day that Rai's mother sent her off into town to fetch some things. Happily the girl rode off to take care of the request. While on the way however she found a person on the side of the road. He was weak and hungry. She provided the weakened man with some fruit she had on her for the ride. He recovered to his senses a bit and asked for directions to the nearest residence to find a place for rest. Rai believing the man was just a simple traveler told him about her own home not far from them. He thanked the young girl and they parted ways as she road off into town. It was some time later that she made her way back towards the farm land. Though as she approached a column of smoke was rising in the direction of her home. Rai booked it straight there, to find that her home had been attacked by bandits. The man she had helped was apart of a group of ruffians who had tricked the little girl into leading them straight to the farm. While there was no trace of the attackers, her family was killed, the farm houses set ablaze, the animals slaughtered or taken. She was now alone. All the young girl could do was simply cry. Everything she had was no gone just in a small span of time. Eventually though a group of the Demacian army arrived on the scene after the smoke columns alerted them of the tragedy. Upon finding Rai, they were a little hesitant of what to do with the girl. The captain of this particular unit decided to simply take the girl in for himself as she had no place else to go. After being taken in, Rai was looked after by a military family. The family had many of its descendants and ancestors be apart of the Demacian army. Now being under the houses roof, Rai would also have to follow this tradition. Though the young girl believe it or not grew accustom of the life style change. Sure it was hard work, but it wasn't that much different from working on the farm. Earlier on the captain noticed her affinity with horses. It astounded him how well she took care of them and handled them. Because of this he decided to put her on the path of mounted combat. While the actual sword play took some work, she was able to handle just about any horse fairly well. There was a certain young horse that she bonded with well. "Timber" became her mount of choice as their bond was simply unbreakable. Together the two seemed to function like a single entity. Their prowess on the field of combat became known throughout the Demacian legion. Not only that the girl still retained her kind of heart nature, she would help out anyone in need and protect those who called upon her. While being betrayed did leave scares, it didn't change the girl completely. It did however give her insight on the world. No matter what there are going to be those who seek to take advantage of the weak and kind. For Rai she would defend those kind and weak people as she doesn't want them to experience a great lost like she did many years ago. Because of her actions for not only the Demacian legion, but the people of Demacia, they call her a glimmer of hope for the future.
Roles Primary: Tank Secondary: Fighter
Stats
HP: 555 (+ 91) HP Regen: 6 (+ 0.7) Mana: 315 (+ 42) Mana Regen: 6 (+ 0.5) Attack Damage: 59 (+ 3.5) Attack Speed: 0.64 (+ 2%) Armor: 27 (+ 3.9) Magic Resist: 32.1 (+ 1.25) Movement Speed: 335 Range: 150
Abilities
Passive - Velocity Type - Additional resource / Self Targeted Buff
Description - Rai has a third resource bar known as Velocity. If Rai is at least moving for 1 second her horse "Timber" will start to generate stacks of Velocity up to a max of 120 stacks. She gains 2 bonus movement speed for every 5/4/3/2 stacks of Velocity. While having 60 stacks or higher she will avoid unit collision and will deal half the current movement speed bonus from velocity 1224/1530/2040/3060 (+ 1% Bonus HP)(+ 5% movement speed) physical damage to enemy units she travels through. 5 second cool down between damaging the same unit with Velocity. Standing still for 0.5 seconds will cause these stacks to degrade at 20 stacks every 0.25 seconds. While being over 60 stacks if she becomes effected by a slow she will lose 20% of her current Velocity stacks.
> In-Depth So Rai's passive is somewhat of a simple one. For basics it provides Rai with more movement speed as long as she keeps moving. Now the movement speed you get from the passive is a flat amount per stacks of Velocity she currently has. The amount of stacks needed to gain and increase to her movement speed does lower each time she is allowed to put a rank into her ultimate. So while below level 6 the max amount bonus movement speed from the Velocity stacks would be 48, but if she is above level 16 then it would be 120 bonus movement speed. Once she gains over half of her Velocity stacks though she is able to move through units basically being able to trample them. While the damage isn't massive it can only effect the same target every 5 seconds. If Rai were to stand still for long enough though she will start losing her stacks of Velocity rapidly. Basically once the stacks start to degrade, it will take 1.5 seconds for them to disappear completely. Slows to play a part in determining her Velocity. If is she over half of her max stacks and she gets hit by a slowing effect, well she will then lose some of her stacks. In this case it would be a fifth of her current stacks.
Q - Gallop Type - Toggle / Self Buff Mana Cost - 12 Cool Down - 1 Second Damage Range - 300 unit Cone
Description - While active Rai loses the ability to input movement commands and will start moving in the direction she is facing. During this clicking will cause her to slash her sword in the direction of the cursor dealing 30/50/70/90/110 (+ 80% AD)(+ 10/15/20/25/30% Movement Speed) physical damage in a cone. Can't slash in the direction behind her, but slashes on either of her sides are faster. Can used to damage structures and will apply on-hit effects only to champion units.
> In-Depth Rai's first ability is known as gallop. This is a toggle ability that can be switched on and off on the fly. One thing to note while it isn't stated in the description, this ability can be activated while under crowd control effects. This however doesn't break the forms of crowd control. While you have Gallop active the player is no longer able to direct Rai's movement. Instead very click will have her slash her sword in the direction of the cursor to deal damage. This allows her to be moving and be able to attack on the go. Though you can't attack enemies that are directly behind her during gallop. It isn't exactly easy to turn fully around and attack while on horse back. This is best used as a run by tactic as the slashes are faster upon her sides. Being able to fly by a target and give them a nice taste of her sword gives her that cavalier type feel to her. The last thing you would want to be is standing still as Rai and this helps her deal damage on the way. There was other things to take into mind as well. First is that the slash from the cone can effect structures. So she doesn't have to worry about stopping to take down a tower or inhib. She can bolt passed it while giving it a wack for good measure. Secondly the cone attacks apply on-hit effects to enemy champion units. Minions and monster don't get these on hit effects applied. This gives a bit incentive to attack enemy champions as you can get more benefit from doing so.
W - Go Timber! Type - Active / Directional Leap within a cone Mana Cost - 60 Cool Down - 13 Seconds Leap Distance - 350 units Damage Range - 250 unit Radius Stun Duration - 0.5 Seconds
Description - Rai commands "Timber" to jump and he will leap towards the cursor in a 70 degree cone of the direction they are facing. "Timber" will deal 40/70/100/130/160 (+ 8% maximum HP)(+ 20% Armor) physical damage and stunning enemies for 0.5 seconds in the area upon landing. The cool down of this ability is reduced by 1.25 seconds for every 30 stacks of Velocity upon landing. Can be cast during Gallop and even during Gallop's slashes.
> In-Depth Rai's second ability is one of her main forms of mobility. It is a leap that allows her and Timber to go over terrain and even engage on enemies. The leap itself will follow the cursor, only to a certain degree. Basically it allows you to jump in the direction she is facing but within a 70 degree angle. This actually has applications during Gallop, because it will allow you to turn the direction she is facing. You need to keep this in mind when trying to land or jump over certain walls. Landing upon a group of enemies will not only deal damage but apply a mini stun to them. As well you need keep note of your velocity before using this. One major thing is that the ability refunds some of its cool down while having high Velocity. At max Velocity upon landing it 5 seconds can be refunded. This allows her to change direction more often and keep on the move. Note that this damage does scale with her tank stats, that being her health and armor. Last thing is that during Gallop, this can be activated at any time. Paring up a slash just before landing on them will bring a bunch of damage their way, or you can simply slash at where the target is going to be if you know you wont be able to land on them with the leap. If still active, "Timber" will continue to Gallop upon landing from the leap.
E - Buck Kick Type - Active / Target Enemy champion Mana Cost - 50 Cool Down - 15 Seconds Damage Range - 300 Knock Back - 350 units Cast Time - 1.25 seconds
Description - "Timber" rears up on his front legs and kicks with his back legs toward the targeted enemy champion. The enemy hit take 70/100/135/175/220 (+ 50% AD) physical damage and are knocked back 350 units away from Rai. Any other enemies caught within the range during the kick will suffer the same knock back but only half the damage. This changes Rai's direction away from the targeted enemy during Gallop.
> In-Depth Rai's third ability is one that can be extremely useful. Whether it is to make picks, knock an enemy away from the fight or perhaps to get someone away who is chasing you, this ability has a lot of potential. It takes a targeted enemy champion within range and then basically boots them back away from Rai. Even though this is acts like a single targeted ability, it can hit multiple opponents who are within the kicking range of the intended target. Sure those opponents take only half the damage but they will be knocked back the same distance. One benefit to this is that is allows Rai to change Timber's direction during Gallop. Two catches to this however. Firstly you will lose some of your Velocity in the process. Second the direction will be away from the targeted enemy after the kick. So it will be based on the enemies positioning will determine which way "Timber" will start Galloping off too, if it is still active that is.
R - To the Rescue! Type - Active / Ally Targeted Dash / Area of Effect Heal Mana Cost - 100 Cool Down - 160/140/120 Seconds Dash Range - 3000/3600/4200 Units Heal/Cleanse Range - 250 Unit Radius Cast Time - 0.5~1.25 seconds depending on direction
Descrption - Rai targets an ally champion turns in the allies direction before charging through everything to get to them, including terrain. Upon arrival to that ally she will release a wave of hope around her that restores 100/190/280 (+ 5% Bonus HP)(+ 15% of targets missing health) and cleanse current CC to allies within the radius. This heal is reduced by 50% if Rai didn't at least travel 2500 units to reach the ally.
> In-Depth Rai's ultimate ability is a reflection of her kind of heart nature. She wants to protect her allies from harm and with this she is able to do so. Not only does this provide great map mobility but the ability to get to a team mate in need. Upon arriving she will release a heal, not only for the target but to any allies including herself. Plus this cleanses current crowd control against allies too, which can be major in turning the tides. This allows them the ability to survive and get back into the fight if need be. Note that the amount of time it takes to begin the charge is based on the direction of "Timber" to the intended target. The more behind "Timber" the target is the longer it will take for him to turn. However this doesn't stop Rai's movement during the cast time. During this Rai can be interrupted, but once she gets charging there is no stopping her. During the charge she moves at 3 times her movement speed. Keep in mind during the charge, if Gallop is active then she can freely slash away at any targets she runs through. Managing to get a hit off on a target during this is difficult but does massive damage. Go Timber! and Buck Kick are disabled during the charge. Gallop continues as normal if still active during the ultimate charge.
As of right now that is what I got for Rai, Glimmer of the Calvary. I want to know what you all think of this concept of mine. I decided to try a little something new with the format on this concept to give a bit more clarity to it. Hopefully it is easy to understand. I will be coming back to this later to add in some things, like item recommendations and perhaps some quotes/joke/etc. For now I would really like some feed back on her if you don't mind. If any of you are curious I also have a list of other concepts located right below. Feel free to check them out and put some feed back on them too! Anyways I appreciate you reading this concept and you all have a wonderful day.
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