Hyperion, the Wyvern
Core: Scaled beast. Heavy, tough-- but able for bursts of momentum.
Brief Kit: P: On hit magic damage from Level, Armor, Magic Resist. Damaging 'Targets' temporarily converts some damage into True damage HP stealing. Q: Delayed PBAoE that slows or a line tiny AoE skillshot that slows for longer. Skillshot 'Targets' for 5s. W: Conic dmg+slow that is displaced from caster. 'Targets' enemies nearby Hyperion or between cast and conic release point. E: Build up for a range vault that Suspends, Grounds, and 'Targets'. R: 1 second windup for massive blast that does high damage. Has up to 3 charges, all available are expended on each cast.
Melee Heavyweight 150 range, uses headbutts for basics and chomps down for crits.
Inspirations: Wyverns - General Mythos The Night Fury - How to Train Your Dragon Pokemon - Charizard
Health: 656 (86) = 2118 Health Regeneration: 5.35 (0.7) = 17.25 Mana: 248 (42) = 962 Mana Regeneraiton: 3.2 (0.4) = 10 Attack Damage: 61 (3) = 112 Attack Speed: 0.681 (2.6%) = 0.982 (44.2%) Armor: 21 (3.706) = 84 Magic Resistance 32.1 (1.25) = 53.4 Movement Speed: 335
#Innate Passive: Scales of the Colossus Hyperion's Basic Attacks deal bonus on-hit Magic Damage equal to 5 x Level + (15% Armor) (15% Magic Resistance). Hyperion's abilities can Target enemies. If Hyperion damages a Targetted enemy, he gains Blackened Fangs for 3 seconds, which causes him to deal 15% of his damage as True Damage and heal for the damage he deals with this.
#Q: Predator First Cast: Hyperion prepares for up to 1.25 seconds. Second Cast: Hyperion launches a sonic boom up to 700 units in the target direction, dealing 30/50/75/105/140 (+4% Maximum Health) (+100% AD) Physical damage to enemies within 75 units of the enemy it collides with and slowing them all by 15% for 2 seconds and Targetting it for 5 seconds. If Hyperion does not reactivate this ability, he thrashes, dealing 30/50/75/105/140 (+4% Maximum Health) (+100% AD) Physical Damage to all enemies within 300 range and slowing them by 15% for 1 second. 4 second cooldown Costs 24/28/32/36/40 Mana
#W: Giant's Wingbeat Hyperion hops upward and flaps its wings, sending a compacted gust to the target location where it explodes into a ~350 unit long, ~30 degree conical burst of wind that deals 70/115/160/200/240 (+55% AP) (+1.5% per 1% target's Current Health) Magic Damage and Slows all enemies hit by 30/35/40/45/50% that decays over 2 seconds. Enemies that are within 150 range of Hyperion or are hit by the compacted gust are knocked back 150 units as well, and are Targetted for 5 seconds. 13/12/11/10/9 second cooldown Costs 60 Mana
#E: Scorned Wings First Cast: Hyperion channels for up to 4 seconds, improving Scorned Wings' effects during the first 2 seconds. Hyperion can move with 25% reduced speed during this time. Second Cast: Hyperion vaults in the direction he is facing, dashing between [Movement Speed x 0.9/1.0/1.1/1.2/1.3] and [(200 + Movement Speed) x 1.2/1.4/1.6/1.8/2.0] units in half a second. At the end of the dash, or if Hyperion impacts a wall or champion before the dash's completion, all enemies within 200 range take 50/80/110/140/170 (+30% Armor) (+30% Magic Resistance) (+60% AP) Magic Damage, are Suspended for 1 second, Grounded for 2 seconds, and are Targetted for 5 seconds. 12/11.5/11/10.5/10 second cooldown Costs 50 Mana
#R: Glimmering Blaze Hyperion unleashes an intense blast of energy after 1 second, consuming all charges of this ability. The energy blast travels up to 3000 distance, dealing 90/145/200 (+6% enemy's Maximum Health) (+35% AP) (50% Bonus AD) Magic Damage per charge to the first enemy hit and half of that to all enemies within 300 range. Hyperion generates a charge of Glimmering Blaze every 30 seconds (affected by Cooldown Reduction) and can store up to 3 charges. Costs 75 Mana
http://orig02.deviantart.net/ca4c/f/2013/020/7/1/flame_wyvern_by_tyvik-d5s3pgm.jpg http://i.imgur.com/z17TThP.jpg