[Champion Concept] Nikk, Winter Claw's Elitist
Nikk, Winter Claw’s Elitist Melee: Top Lane Primary: *Fighter *
Stats: Health: 430 (+97 per lvl) Mana: 220 (+30 per lvl) Attack Damage: 53 (+3.2 per lvl) Attack Speed: 0.668 (+2.7% per level) Movement Speed: 345 Health Regen: 7.25 (+0.75 per level) Mana Regen: 6.75 (+0.5 per level) Armor: 17 (+3.5 per level) Magic Resist: 30 (+1.25 per level) Basic Attack Range: 125
Abilities:
Passive: After each ability cast, three shards of ice will drop randomly within a radius of 700 around Nikk. These shards of ice will stay on the ground for 20 seconds, damaging all enemies that walk on the shards for 30% of Nikk’s maximum attack damage and reduces enemy movement speed by 150. If Nikk walks over the ice shards, he permanently gains .5 armor and magic resist. Upon death, Nikk will lose 25% of the armor and magic resist gained.
Q: Nikk instantly spins 360 degrees in a clockwise motion once (this is not a Garen E in which he moves while spinning). While spinning around he erupts ice originating from the bottom of his feet outwards. The icicles pierce through enemy armor, dealing damage, lowering their armor, and rooting all enemies damaged for a short duration. AoE Radius: 250 Damage: 50/70/90/110/130(+50% of ad) physical damage Root Duration: 0.5/0.75/1.0/1.25/1.5 seconds Cooldown: 10/9.5/9/8.5/8 seconds Mana Cost: 45/55/65/75/85
W: Nikk stomps the ground, causing ice stalagmites to erupt from the ground around him in a set of three. Enemies hit by the stalagmites take instant physical damage and are additionally knocked up. If this ability is activated while in the air from his E ability, he disregards the original landing location and instead drops straight down. (I guess to get an idea imagine Nautilus E with ice) AoE Ranges: First Eruption: 150 Second Eruption: 300 Third Eruption: 450 Damage: 60/75/90/105/120(+85% ad) physical damage Cooldown: 8/7.5/7/6.5/6 seconds Mana Cost: 60/65/70/75/80
E: A small, tilted pillar of ice erupts from the ground below Nikk’s feet, launching him into the air towards a targeted location. All enemies around him when he launches himself are knocked aside and all enemies at his landing location are damaged. (The speed he fires himself in the air is about the same as Zac E) Range of Jump: 700 Launching Radius: 125 Landing Radius: 150 Damage: 70/80/90/100/110(+40% ad) physical damage Cooldown: 16/14.5/13/11.5/10 seconds Mana Cost: 40/50/60/70/80
R: The ice armor surrounding Nikk shatters into multiple shards of ice. The ice swirls around in a counter-clockwise motion for a limited duration dealing AoE damage per second for 3 seconds to all enemies within range. During this ability, Nikk is untargetable but cannot move or cast any abilities. Once the initial storm of icicles stops, the icicles will quickly return to Nikk and gather any shards of ice dropped by this ability and any previously used abilities that remain nearby from his passive. The shards of ice that dropped from the passive and are returning to Nikk due to this effect will damage all enemies along their path to Nikk for as much damage as they would normally deal if an enemy walked over them. AoE Radius: 600/650/700 Damage Per Second: 50/60/70/80/90(+65% ad) physical damage Cooldown: 95/85/75 seconds Mana Cost: 100/100/100