[Champion Concept] Nikk, Winter Claw's Elitist

Drexeno·12/13/2014, 2:00:41 AM·3 votes·1,003 views

Nikk, Winter Claw’s Elitist Melee: Top Lane Primary: *Fighter *

Stats: Health: 430 (+97 per lvl) Mana: 220 (+30 per lvl) Attack Damage: 53 (+3.2 per lvl) Attack Speed: 0.668 (+2.7% per level) Movement Speed: 345 Health Regen: 7.25 (+0.75 per level) Mana Regen: 6.75 (+0.5 per level) Armor: 17 (+3.5 per level) Magic Resist: 30 (+1.25 per level) Basic Attack Range: 125

Abilities:

Passive: After each ability cast, three shards of ice will drop randomly within a radius of 700 around Nikk. These shards of ice will stay on the ground for 20 seconds, damaging all enemies that walk on the shards for 30% of Nikk’s maximum attack damage and reduces enemy movement speed by 150. If Nikk walks over the ice shards, he permanently gains .5 armor and magic resist. Upon death, Nikk will lose 25% of the armor and magic resist gained.

Q: Nikk instantly spins 360 degrees in a clockwise motion once (this is not a Garen E in which he moves while spinning). While spinning around he erupts ice originating from the bottom of his feet outwards. The icicles pierce through enemy armor, dealing damage, lowering their armor, and rooting all enemies damaged for a short duration. AoE Radius: 250 Damage: 50/70/90/110/130(+50% of ad) physical damage Root Duration: 0.5/0.75/1.0/1.25/1.5 seconds Cooldown: 10/9.5/9/8.5/8 seconds Mana Cost: 45/55/65/75/85

W: Nikk stomps the ground, causing ice stalagmites to erupt from the ground around him in a set of three. Enemies hit by the stalagmites take instant physical damage and are additionally knocked up. If this ability is activated while in the air from his E ability, he disregards the original landing location and instead drops straight down. (I guess to get an idea imagine Nautilus E with ice) AoE Ranges: First Eruption: 150 Second Eruption: 300 Third Eruption: 450 Damage: 60/75/90/105/120(+85% ad) physical damage Cooldown: 8/7.5/7/6.5/6 seconds Mana Cost: 60/65/70/75/80

E: A small, tilted pillar of ice erupts from the ground below Nikk’s feet, launching him into the air towards a targeted location. All enemies around him when he launches himself are knocked aside and all enemies at his landing location are damaged. (The speed he fires himself in the air is about the same as Zac E) Range of Jump: 700 Launching Radius: 125 Landing Radius: 150 Damage: 70/80/90/100/110(+40% ad) physical damage Cooldown: 16/14.5/13/11.5/10 seconds Mana Cost: 40/50/60/70/80

R: The ice armor surrounding Nikk shatters into multiple shards of ice. The ice swirls around in a counter-clockwise motion for a limited duration dealing AoE damage per second for 3 seconds to all enemies within range. During this ability, Nikk is untargetable but cannot move or cast any abilities. Once the initial storm of icicles stops, the icicles will quickly return to Nikk and gather any shards of ice dropped by this ability and any previously used abilities that remain nearby from his passive. The shards of ice that dropped from the passive and are returning to Nikk due to this effect will damage all enemies along their path to Nikk for as much damage as they would normally deal if an enemy walked over them. AoE Radius: 600/650/700 Damage Per Second: 50/60/70/80/90(+65% ad) physical damage Cooldown: 95/85/75 seconds Mana Cost: 100/100/100

4 Comments

bmmagical12/13/2014, 4:28:40 PM1 votes

The skills are very interesting. I find the entire kit very flavorful but I had difficulty understanding what the skills did. I recommend going online and looking up the skills for pre-existing champions and understanding the "lingo" for champ spells. Separating the spell at certain break points, adding Bold and splitting sentences makes understanding the skills much easier

Some questions I had, where does Nikk hail from, what is he, and how did he gain control of his ice powers? A little fluff goes a long way LOL, thanks for posting.

Shamont12/14/2014, 11:41:51 PM1 votes

When you say ice armor surround Nikk, do you mean the ice shards he drops from his passive, or the ice armor gained from the stepping on the ice shard passive? Would the Ultimate do extra damage based on the amount of armor gained from his passive?

What if on his Q "While spinning around he erupts ice originating from the bottom of his feet outwards. The icicles pierce through enemy armor, dealing damage" is changed a bit to give his kit a bit more inter - kit play. I see how the Ult uses previously dropped Passive ice shards as extra damage on the way back, which is an example of inter kit play and really cool. What if Q uses nearby dropped Passive ice shards instead of erupting ice originating from the bottom of his feet outwards. Q already drops 3 shards on its own, so thats 3 free shards. But what if Q can use all Passive shards in the range of Q to deal extra damage for each one. This allows to to make desicions on how to use his passive, and makes a him a more reasonably complicated champ. Alreadt he is really cool well though out and developed, this is just a suggestion.

AsphodelNext12/15/2014, 12:08:23 AM1 votes

The passive doesn't say it has a limit on it, but it should. Otherwise, Nikk can just passively farm up forever, gain 100 armor and MR while building health, and be unkillable late game. It either needs to have a stack cap, like Cho'gath(imagine unlimited Cho'gath stacks.... shudder), scale much slower than .5 per cast(like Sion's health), or scale worse as more stacks are gained(like Thresh's souls). He might also need a reduction in per level armor/MR(e.g. Thresh just doesn't gain armor per level, and many champs don't gain MR per level even without any scaling).

Also, another issue is that the passive doesn't require Nikk to hit minions, like the other infinite scaling passives do(Nasus/Veigar/etc.); Nikk can start making ice shards without even leaving fountain. Essentially, Nikk starts the game with at least 10 bonus armor/MR(by sitting in fountain spamming W before minions spawn), and it just goes up from there. Mana is a limit, but he can build around it with Tear or even Chalice, and by backing a lot with Homeguard's/Teleport. He loses stacks when he dies, but that just encourages Nikk to play really passive and safe. I could see a good Nikk, by 20 minutes, having something like +80 armor/MR, and a really fed/farmed one with +120, which makes him basically unkillable and impossible to shut down.

Keagn2/7/2015, 2:17:39 AM1 votes

Alright, I grazed the kit moreso the values, but I'm liking what I see. Although I don't really understand why the ice comes from his feet. I was thinking ice needles until then, cant picture it very clearly, but its mechanically sound.

The naut/braum mix is neat though. Gotta be Careful about hard cc. multi target hard cc is usually only in ults, like lulu's, braum's, and malph's.

I love the E. It makes him sound like a bad ass. I'd suggest letting it last a little while, potentially blocking pathways too. kinda like Anivia's wall or Trundle's pillar.

R seems like something to use as a fight starter or a time buyer. Shred enemies down, making quicker work of them, or if you're close to dying, cut em down a bit and let your team have time to move in.

Overall, really (N)ice concept! :D has a lot of potential.