Champion Concept: Arwa, the Mounted Archer
Name: Arwa Title: The Mounted Archer Gender: Female Birthplace: Ironspike Mountains Role: Primary: Marksman
Description: She is mounted archer huntress, using a short but powerful bow, and riding a large, nimble, and swift mountain goat/ram (Giant Ibex or other). Bounding across the steep slopes upon her trusty mount, she has become exceedingly proficient at firing her bow on the move, using fire against the icy creatures of the high mountains.
- Range: 575................................575+
- Health: 530(+81).........................1907
- Health Regen: 5.42 (+0.55)......14.77
- Mana: 234.8 (+35)......................829.8
- Mana Regen: 7 (+0.55).............16.35
- Attack Dmg: 51 (+3).....................102
- Attack Speed: 0.658 (+4%).......1.105
- Movement Speed: 345.................345
- Armor: 23 (+3.5)........................82.5
- Magic Resist: 30 (+0)...................30
Passive: Permanently gains 1 bonus range whenever she kills a unit, increased to 5 bonus range against large units or champion kills and assists.
A: Shoots an arrow.
Q: Range: 2x MS Cost: 80/85/90/95/100 Cooldown: 24/22/20/18/16 Passive: Attack Speed increased 10% per ability level Active: Rapidly charges in an arc, encircling the target opponent while firing basic attacks, pushing entities aside. If a champion is encountered, charge is broken and enemy is knocked up.
Crescent arc MS is equal to 2(pi)OMS{originalMoveSpeed} Each unit knocked away reduces MS over OMS by 5%, down to OMS. Charge locked/Charge breakable.
[dealing 70/110/150/190/230 (+110% Attack Damage) physical damage.]
W: Range: 300 Cost: 75 Cooldown: 17/15/13/11/9 Passive: Movement speed increased 3% per ability level Active: Bounds forward, leaping 1/2/3/4/5 times in a serpentine (zigzag) pattern, ignoring obstacles, and gains 30% movement speed for 1/1.25/1.5/1.75/2 seconds. obstacles are any unit, object, or terrain that would otherwise reduce speed or be impassible.
E: Range: Self/Basic Range Cost: 60/65/70/75/80 Cooldown: 12 Passive: Reduced cooldown 4% per ability level Active: For 2/2.5/3/3.5/4 seconds, she pours fuel along her trail. When reactivated, the trail is ignited in with a flaming arrow, burning for 1/1.5/2/2.5/3 seconds. Setting units on or passing through the trail to be set ablaze, causing damage over time.
- Units passed over while pouring are fuel soaked. Any soaked units ignited by fire suffer additional fire burst damage.
- Units standing in fuel trail when ignited suffer burst damage.
- Pressing E while in primary cooldown will allow next arrow to be a flaming one, causing less initial damage but more over time than basic attack. Cooldown 2 seconds.
- Other fire-based attacks can ignite as well, such as Brand’s attacks or red buff.
[Dealing 70/105/140/175/210 (+55% Ability Power) magic damage on burst. dealing 8% of their maximum Health in magic damage over 4 seconds.]
R: Range: 10k/15k/20k Cost: 100 Cooldown: 90/75/60 Passive: Reduced ability cast time 10% per ability level multiplied by AS (1.337 - 0.5 sec @ 18) Active: After 2 seconds taking aim, she lobs a flaming arrow. Arrow rains fire on enemies along a 100 unit breadth along its path, causing damage over time.
[dealing 250/475/700 (+200% bonus Attack Damage) physical damage. dealing 8% of their maximum Health in magic damage over 4 seconds.]
Lore: Born to an obscure tribe, deep and steep in the Ironspike Mountains, she was more daring than the other children. Even as a small child, she would often wander off along the cliffs, much to the dismay of her parents. She immediately loved the giant goats that would bound nimbly from ledge to ledge. As she grew, she would often be found playing with the goat kids.
Due to the challenging terrain, her people were exceptional archers. And, as a result, she would become one as well.
One day, while out hunting upon the strongest and most loyal of her surefooted goat friends, she returned to find her village in ruins. She was uncertain as to who had done this or why such a senselessly monstrous thing would happen. Devastated by the loss of her family and the only life she had ever known, she set out to undo what had been done the only way she could think how. A legend long held by her people was that the rejuvenating power of the Cryophoenix is so great, that utilized properly, she would be able to bring back an entire village of mere humans. And so she set out in search of such a phoenix.
There was rumored to be a nest somewhere in the very mountains in which she lived. After much time searching, she came across some lost travelers near death amidst the peaks. Upon restoring their health, they revealed the location of a Cryophoenix. She could be found on the Fields of Justice, in the League.
Using her trusty mount and the flames of her oil, now she must do battle on the Fields of Justice in hopes of crossing paths with a Cryophoenix, bringing it into its egg form in order to revive her lost people, and maybe discover the true cause of her loss.
Tips: As: Try activating E. Then encircle your enemy, cutting off their retreat with Q. Then active W to make a hasty escape. Once clear, hit E again to ignite the trail and take shots with E to ignite straggling soaked entities. Finally, use your Ultimate to finish off an escaping Champion. Against: Her long cooldowns make her particularly susceptible early game, look for openings after ability bursts. Try to keep minions between her and yourself to slow her Q for a hasty retreat.
Note: I understand the image is of a male, but I could not find a more appropriate image. http://averil-of-fairlea.tumblr.com/post/105305233639/yassena-mountain-ride-by-dragonsoul2