Champion Concept: Arwa, the Mounted Archer

PyroGeist··1 votes·2,043 views

Name: Arwa Title: The Mounted Archer Gender: Female Birthplace: Ironspike Mountains Role: Primary: Marksman

Description: She is mounted archer huntress, using a short but powerful bow, and riding a large, nimble, and swift mountain goat/ram (Giant Ibex or other). Bounding across the steep slopes upon her trusty mount, she has become exceedingly proficient at firing her bow on the move, using fire against the icy creatures of the high mountains.

  • Range: 575................................575+
  • Health: 530(+81).........................1907
  • Health Regen: 5.42 (+0.55)......14.77
  • Mana: 234.8 (+35)......................829.8
  • Mana Regen: 7 (+0.55).............16.35
  • Attack Dmg: 51 (+3).....................102
  • Attack Speed: 0.658 (+4%).......1.105
  • Movement Speed: 345.................345
  • Armor: 23 (+3.5)........................82.5
  • Magic Resist: 30 (+0)...................30

Passive: Permanently gains 1 bonus range whenever she kills a unit, increased to 5 bonus range against large units or champion kills and assists.


A: Shoots an arrow.


Q: Range: 2x MS Cost: 80/85/90/95/100 Cooldown: 24/22/20/18/16 Passive: Attack Speed increased 10% per ability level Active: Rapidly charges in an arc, encircling the target opponent while firing basic attacks, pushing entities aside. If a champion is encountered, charge is broken and enemy is knocked up.

Crescent arc MS is equal to 2(pi)OMS{originalMoveSpeed} Each unit knocked away reduces MS over OMS by 5%, down to OMS. Charge locked/Charge breakable.

[dealing 70/110/150/190/230 (+110% Attack Damage) physical damage.]


W: Range: 300 Cost: 75 Cooldown: 17/15/13/11/9 Passive: Movement speed increased 3% per ability level Active: Bounds forward, leaping 1/2/3/4/5 times in a serpentine (zigzag) pattern, ignoring obstacles, and gains 30% movement speed for 1/1.25/1.5/1.75/2 seconds. obstacles are any unit, object, or terrain that would otherwise reduce speed or be impassible.


E: Range: Self/Basic Range Cost: 60/65/70/75/80 Cooldown: 12 Passive: Reduced cooldown 4% per ability level Active: For 2/2.5/3/3.5/4 seconds, she pours fuel along her trail. When reactivated, the trail is ignited in with a flaming arrow, burning for 1/1.5/2/2.5/3 seconds. Setting units on or passing through the trail to be set ablaze, causing damage over time.

  • Units passed over while pouring are fuel soaked. Any soaked units ignited by fire suffer additional fire burst damage.
  • Units standing in fuel trail when ignited suffer burst damage.
  • Pressing E while in primary cooldown will allow next arrow to be a flaming one, causing less initial damage but more over time than basic attack. Cooldown 2 seconds.
  • Other fire-based attacks can ignite as well, such as Brand’s attacks or red buff.

[Dealing 70/105/140/175/210 (+55% Ability Power) magic damage on burst. dealing 8% of their maximum Health in magic damage over 4 seconds.]


R: Range: 10k/15k/20k Cost: 100 Cooldown: 90/75/60 Passive: Reduced ability cast time 10% per ability level multiplied by AS (1.337 - 0.5 sec @ 18) Active: After 2 seconds taking aim, she lobs a flaming arrow. Arrow rains fire on enemies along a 100 unit breadth along its path, causing damage over time.

[dealing 250/475/700 (+200% bonus Attack Damage) physical damage. dealing 8% of their maximum Health in magic damage over 4 seconds.]


Lore: Born to an obscure tribe, deep and steep in the Ironspike Mountains, she was more daring than the other children. Even as a small child, she would often wander off along the cliffs, much to the dismay of her parents. She immediately loved the giant goats that would bound nimbly from ledge to ledge. As she grew, she would often be found playing with the goat kids.

Due to the challenging terrain, her people were exceptional archers. And, as a result, she would become one as well.

One day, while out hunting upon the strongest and most loyal of her surefooted goat friends, she returned to find her village in ruins. She was uncertain as to who had done this or why such a senselessly monstrous thing would happen. Devastated by the loss of her family and the only life she had ever known, she set out to undo what had been done the only way she could think how. A legend long held by her people was that the rejuvenating power of the Cryophoenix is so great, that utilized properly, she would be able to bring back an entire village of mere humans. And so she set out in search of such a phoenix.

There was rumored to be a nest somewhere in the very mountains in which she lived. After much time searching, she came across some lost travelers near death amidst the peaks. Upon restoring their health, they revealed the location of a Cryophoenix. She could be found on the Fields of Justice, in the League.

Using her trusty mount and the flames of her oil, now she must do battle on the Fields of Justice in hopes of crossing paths with a Cryophoenix, bringing it into its egg form in order to revive her lost people, and maybe discover the true cause of her loss.

Tips: As: Try activating E. Then encircle your enemy, cutting off their retreat with Q. Then active W to make a hasty escape. Once clear, hit E again to ignite the trail and take shots with E to ignite straggling soaked entities. Finally, use your Ultimate to finish off an escaping Champion. Against: Her long cooldowns make her particularly susceptible early game, look for openings after ability bursts. Try to keep minions between her and yourself to slow her Q for a hasty retreat.

Note: I understand the image is of a male, but I could not find a more appropriate image. http://averil-of-fairlea.tumblr.com/post/105305233639/yassena-mountain-ride-by-dragonsoul2

20 Comments

Lord Acacius1 votes

I think the Passive is a bit op is it not? Ever increasing range....

PyroGeist1 votes

Well, I figured an average top end score is something like 225 minions and 25 kills, it can go higher, but seems rare. At that approximation, the range would be about 925. That doesn't seem too excessive for a very late game range.

50000000000000001 votes

925 is longer than any longest autoattack range. Twitch ultimate has a range of 850.

PyroGeist1 votes

925 is a possible maximum of range at the point of the match ending under optimal conditions, that is narrowly farther, approximately 3/4 of Teemo's width as I understand. I believe more realistic numbers would be in the range of 150 minions and 10 champions, placing range at 775.

But how about a decay of 1 unit every 20 seconds. In a 60 minute match would make that approximately 595 to 745. Or a slightly higher decay only while out of combat? Or perhaps by only counting only units killed by basic attacks, in which case the gains may need a bit of a buff to make them useful.

50000000000000001 votes

Even at 100 CS with no kills, she outranges Caitlyn. Unless the passive is a temporary buff, she is way too OP. She already has pretty high base range (on par with Varus, Annie, and Zyra). If you like the permanently gaining range, maybe lower her base attack range. A lot of short-ranged ADCs have 500 range, and some off-meta ADC have shorter with Urgot at 425 and Gnar at 400.

PyroGeist1 votes

I will attempt to rework the passive with the suggestions made.

Aside from that though, what are the opinions on the rest of the Champion?

50000000000000001 votes

Her kit seems to be focused around mobility? Which isn't bad on its own, but it seems to be better geared towards bruisers than marksmen here. It's kinda odd she doesn't have any DPS steroid, too.

PyroGeist1 votes

There is the Q passive for AS boost. Any suggestions?

50000000000000001 votes

I think she's a little thematically confusing. She's an archer with a mountain goat as the mount. Mobility makes sense, but why fire arrows? Also, imagine what kinda role she'd be playing in game. Is she a lane bully? Late game hyper carry? Auto attack reliant, or bursty caster type ADC?

PyroGeist1 votes

The lore changed a bit throughout development. I thought fire because I figured most creatures of the high mountains may be susceptible to heat, such as an icy Cryophoenix, and fire is an element mastered by humans. Plus I thought she needed a field damage ability. The follow up fire arrows are for the soaked stragglers.

I sort of imagined her as a late game hyper carry I guess, relying mostly on her basic attacks for damage with the other abilities to confuse and panic the enemies in a group fight.

50000000000000001 votes

Passive is too OP, unless it decays or something. For comparison, tristana gains like 6 range per level.

PyroGeist1 votes

A decay is an interesting idea, but i think if implemented, the bonus would need to be increased.

LOL Spammer1 votes

I'm thinking this kit is a lot like ashe and corki combined

Quints1 votes

Her ultimate seems over powered, It has extremely high base damage, extremely high scaling, and percent health damage, AND a burn DoT, the numbers need to be tweaked badly, and when I say tweaked I mean nerfed.

PyroGeist1 votes
  • The damage is actually the same as Caitlyn's Ultimate's damage, but charges for twice as long;
  • the range builds from half up to on par with Ashe, another archer;
  • the DoT is the same as Brand's passive, which is applied via all of his abilities, but his can be transferred by contact with surrounding enemies.

It's actually quite similar to Ashe's Ultimate, except instead of applying a (stun to the target) and (half the damage and a slow to surrounding enemies), it applies a (DoT to enemies along the flight path), with the disadvantage of having to (take aim) and an (initially lower range).

Quints1 votes

Caitlyn doesnt build raw AD, she builds crit, lifesteal, and AS so it doesnt really matter unless you're stacking AD, also I'm not sure if you mean its a global skill shot? The DoT isn't necessary, nor fair, it's a long range ignite that spreads.

PyroGeist1 votes
  • Arwa (10k - 20k) = 250/475/700 (+200% bonus Attack Damage) physical damage + DoT 8% of their maximum Health in magic damage.

  • Ashe (range: 20k) = 250/425/600 (+100% Ability Power) magic damage + stun and 50% dmg + slow to surrounding enemies.

  • Jinx (25k) = 250/350/450 (+100% bonus Attack Damage) Physical Damage plus 25/30/35% of the target's missing Health. Nearby enemies take 80% Damage.

{quoted}

Caitlyn doesnt build raw AD

I don't expect a champion such as this would build raw AD either, as she would benefit more from AS, MS, and cooldown.

{quoted}

it's a long range ignite that spreads.

Ignite is more like 25% over 5 seconds of true damage that cannot be mitigated. And this may be over a larger field, but it wouldn't spread between entities.

{quoted}

The DoT isn't necessary, nor fair

8% over 4 seconds is approximately (32% minus health regen) for that period versus (50% immediately + slow) versus (80% immediately)

The difference is the area of effect. Arwa's could potentially be much larger, I would approximate about 16x larger at maximum distance, although about (half as effective with no slow as Ashe) or a (third as effective as Jinx) with damage.

So how about 5% over 3 seconds, does that sound more reasonable? With health regen calculated in that is more like 3-4% for 3 seconds, for about 9-12% overall. Plus maybe adding a (50% chance to hit every 100 units traveled). That would reduce the field of effect by 50%. That would make her field of effect at maximum possible range approximately 1 to 1.6 times as effective as competitive Champions. Of course, at 100 range it would be about 6 - 10% as effective.

Quints1 votes

I don't necessarily see the need for the DoT, can you explain?

PyroGeist1 votes

To be a little different. The other ADC ultimates damage surrounding enemies, this one does DoT to enemies along the way instead. I thought this would keep it from being a boring kill shot ultimate.

PyroGeist1 votes

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