[Champion Concept] Chaks, The Runic Automaton

Fertsa·3/22/2018, 8:03:57 PM·1 votes·305 views

Chaks is shaped like a large silverfish, with larger legs for support, and is covered in wiry veins containing a blue-green luminescent fluid, connecting to two clear obelisks on its back full of the chemtech formula. Chaks has three lines of windows that run down its body, as well as a cluster of 5 on the front of its head, each of these windows contains its own rune.

Passive: Rune Engine Each time Chaks puts a point in a skill, he can activate one of his runes. Runes follow the same levelling standards as abilities. (Can only reach rank 2 at level 3, rank 3 at lv5, rank 4 at lv7, rank 5 at lv9) Chaks starts the game with Runes of Recovery and Regeneration already active.

Offensive: Rune of Power: +8 AD Rune of Magic: +13 AP Rune of Piercing: +10 lethality Rune of Penetration: +10 magic penetration Rune of Destruction: +10% outgoing damage

Defensive: Rune of Armor: +5 armor Rune of Resistance: +5 Resistance Rune of Health: +150 max HP Rune of Mitigation: -10% incoming damage Rune of Deflection: Reduces all incoming damage by 20, after mitigations

Utility: Rune of Haste: +30 movement speed Rune of Alacrity: +10% attack speed Rune of Mind: +10% CDR Rune of Presence: +10% summoner CDR Rune of Chilling: Slows speed of enemies within 500 units by 15%

Staying Power: Rune of Recovery: Heal for 0.5% max HP each second Rune of Regeneration: Regenerate 0.5% max Mana each second Rune of Vampirism: Heal for 10% of physical damage dealt Rune of Wit: Regenerate mana equal to 10% of magic damage dealt Rune of Immortals: Regenerate 2% of missing health and mana each second

Chaks’ basic abilities are stronger the more runes are active from their tree

Q: Runic Bolt Cost: 100/110/120/130/140 mana CD: 14 seconds Chaks channels the power of his runes to fire an arcane bolt in a target direction after a 0.3 second delay, passing through the first X-1 enemies, stopping after hitting X enemies, dealing 30/40/50/60/70(+15% AP) magic damage per active offensive rune, plus (60% AD) physical damage, to each enemy hit. This bolt travels up to 1000/1100/1200/1300/1400 units. Enemies hit by Runic Bolt are marked for 3 seconds, and if Chaks hits them with a basic attack or another runic bolt, they are stunned for 1.5 seconds.

W: Chemtech Barrier Cost: 80 mana CD: 22 seconds Chaks activates the power of Chemtech to create a protective barrier around himself as well as all allied champions within 900 units, shielding himself for 50 plus 10/20/30/40/50 (+2% Max HP) for each active defensive rune, and shielding his allies for 6/7/8/9/10% of his max HP, each shield decaying over X seconds.

E: Hextech Acceleration Cost: 175 mana CD: 30 seconds Chaks activates the power of Hextech to accelerate his own flow of time, increasing his movement and attack speed by 10% plus 6/6/8/8/10% per active Utility rune, and resetting cooldowns of his other basic abilities after a 10(- 0.5xActive utility runes) second delay. Taking damage cancels the cooldown reset of Hextech Acceleration. The Movement and attack speed bonus from Acceleration lasts X seconds.

R: Arcane Overclock Cost: 100 mana CD: 120 seconds Chaks overclocks his runes and tech, multiplying the effects of each active rune by 2/3/4 for X seconds, and causing his other abilities to act as if he has 2/3/4 times the number of active runes. During the duration of Arcane Overclock, if Chaks’ gets a kill or assist, Hextech Acceleration will be cast automatically, separate from its normal cooldown. Arcane Overclock does not multiply the number of active staying power runes.

(X= number of active staying power runes.)

2 Comments

lM TOXIC AF3/22/2018, 8:30:08 PM1 votes

Tbh seems like a really boring kind of playstyle. Having really long cooldowns on all abilities doesnt really leave much for really anything. It seems like after he stuns 1 person with Q (if he even has the chance to get close to him), and shields team and activates E for cool down refresh, he'll just aa for 10 secs leaving enough time for whole team to destroy him. His laning phase also seems like trash cuz of his hella high cooldowns and low damage output. How can you stun someone with ANOTHER runic bolt when runic bolt has 14 sec cd and 7.5 sec cooldown refresh?? Btw is he melee or ranged?