Daevas: Demigod Unleashed [ Complete rework of one of my ex concept ( Yomi ) ]
** Brief Lore:** ( I know you guys don't like reading the colossal ones )
> _A god, born among humans… > …Bound to wonder the earth among the humans > Gods have worshipers , he has nothing but an ideal… and the gravity itself serves him as his weapon but also as his shield. > “I saw him once, my friend. Riders charged at him… he blasted them away in a split second. Archers tried shooting him but in vain. Arrows would never hit them. The second after all the archers were pulled towards him. The simply fell on the ground like something would have crushed them. Many of my comrades died back then… all of them, to be honest. He spared me tough. The unbearable force had broken my legs, but not my spirit. He told me spread the word, to let people know of his purpose. “’ ~ Crippled old man > “We are but men, drawn to act in the name of revenge that we deem to be justice. But... if there is justice in revenge then that same justice will breed only more revenge... and trigger a cycle of hatred. I shall rise and end this… by all means! “ ~ Daevas > _
Appearance, animations and interactions
Daevas would look like in the picture above ( there he is depicted casting his Q )
He would levitate after reaching 400 movement speed
Basic attacks are punches, palm hits, leg kicks.
his Q would create a shockwave simmilar to
's W
his W is a palm attack, Daevas would have a black/gray-ish aura around his palm wich will be pass to the enemy hit
his E would have a similar animation to his Q, but it doesn't expand, it somehow gathers
his R would consist of a black sphere floating in the air, drawing the enemis beneath to it (in air) then exploding
Jokes: People think i'm quite attractive.... literally Taunts:You shall know what true pain is... Interactions ( all champions that ever mention the word "justice" in one fo theyr line: You are working for your justice, and I for mine.
Gameplay
I designed Daevas as a meele AP fighter with utility treats. The lanes destined for him are either top either bot/ support due to his utility. His kit revolves around manipulating opponents position rather than mobility skills for himself so his presence will definitley be felt in teamfights .
Strenghts: Having his lane pushed, Deavas become much stronger near his tower in terms of zoning his opponent since he can draw him in tower range and have him swallow a few tower hits. When having you'r jungle helping Daevas also shines whit his ability to keep his target near.
Weaknesses: His weaknesses mostly rely on his lack of mobility, and extreme vulnerability to cc. His relatively high cooldowns will make him be vulnerable after he had blown away all of his skills. Another weakness would be the fact that he isn't able to diss out insane amount of damage over a short period of time unless given circumstances. Enemies are also aware of the moment he is able to make use of the passive thus is recomended either bait that empowered skill either avoid a direct confrontation.
Combos The order of the skills varies between what you'd want to do. A good engage would consist in the E - W combo, Q can be added for a good poke/harass tactic.
Note that empowered skills affects the order of the skill combo-ing. for example:
if you cast the emp. Q , you will throw the opponents out of the range of your regular Q thus is reccomende reaching 6 stacks, cast regular q, and qmp q afterwards.
The best non-ulti combo would then be: Get 4 stacks, E - W - Q- emp. Q . Note that this can be used after a decent amount or preparation. and it will be hard to pull off on an aware enemy
**Base stats: ** Health: 586.2 (+90 per level) Attack Damage: 60.04 (+3 per level) Attack Speed: 0.679 (+2.85% per level) Movement Speed: 345 Health Regen: 4.27 (+0.4 per level) Armor: 25.88 (+3.5 per level) Magic Resist: 32.1 (+1.25 per level)
Skills
Passive: Remnant Magnetism Every skill casted grants a Remnant Magnetism stack. Upon reaching 7 stacks, the next skill casted will be improved and will have it’s range and damage increased by 50% (ultimate can’t be improved by this effect). Improved skills do not share the cooldowns with the regular ones.
Q: Almighty Push Cost: none CD: 13/12/11/10/9 seconds Range: 600 Generates 1 stack of Remnant Magnetism Daevas creates a sphere shaped shockwave around him pushing all enemies hit away and dealing 75/100/125/150/175+ 0.8 AP magic damage. This skills negates all ranged auto-attacks and skills it intercepts.
W:Fallen god’s Palm Cost: none CD: 14/13/12/11/10 seconds Range: 800 Generates 1 stack of Remnant Magnetism The next basic attack within 3 seconds on a champion will surround him with a high gravitational aura dealing 150/170/190/210/230 + 100% AP magic damage over 4 seconds also causing the target to be rooted for 2 seconds.
E: Heavenly Attraction Cost: none CD: 13/12/11/10/9 seconds Range: 750 Generates 1 stack of Remnant Magnetism Daevas pulls all enemies towards him, All champions hit are slowed for 25 % and receive bonus 10%/12%/15%/18%/20% more damage from him
**R: Devastation ** Cost: none CD:90/80/70 seconds Range: 800 units Generates 1 stack of Remnant Magnetism Daevas Launches a condensed magnetic orb above the target location causing all the enemies in a 500 units radius to be knocked up towards the centre and they receive 300/500/700 100% AP as magic damage
gives your abilities a 6 sec CD, insane burst, movement speed, slows, pushes and you still have flash