Hnorah: The Unholy
Being fast and mobile and making flashy "sick plays" is all the rage nowadays. Here's something to calm these kids down. For those of you who have wonky hands but still want to "git gud" with MUH STRATEGY and MUH TACTICOOL PLAYS, this might be right up your alley. A breath of fresh air. Probably. His painstaking immobility might make you want to punch your monitor, occasionally. But, it'll be alright. All you have to do is just be there at the right place and the right time, all the time.
TL;DR VERSION: Stealthed, slow melee assassin. The first ever close-melee "nuker". Even though he is stealthed, the enemy can still get an idea of where he is. Deal insanely high amount of damage through being sneaky and smart. Nearly all of his abilities require you position yourself right and predict enemy movements. His ultimate encaptures all the thematic elements of an assassin as well as a tactical pick: the looming threat of death and psychological pressure for the opponent. Visual concept is dark and edgy, just how us pretentious hipsters like it.
Base health at level 1 and 18: 530, 1930 Base mana at level 1 and 18: 180, 800 Base HP/MP regen per 5 seconds at level 1: 7, 5 Base attack damage, armor at level 1: 64, 22 Attack range: 225
Passive: Undignified Blasphemy
Hnorah is constantly in stealth (unlike Evelynn, you do not become visible even if you're close). He is visible for 2 seconds after auto-attacking, as well as if he is affected by any form of crowd control. When Hnorah uses an ability, black ash will form beneath him for 3 seconds. The black ash is visible to the enemy, but Hnorah himself will still be invisible unless revealed. Your movement speed and attack speed are fixed. Movement speed increases by level. Attack speed remains at a constant 0.75 throughout the entire game. Bonus movement speed and attack speed gained from items is converted into attack damage (similar to Jinh's calculation algorithm). Base movement speed: 335 (increases by 3.5 per level). Movement speed at level 18: 398
Q (The Ethereal Blade):
Hnorah charges to swing his enormous Ethereal Blade, a holy relic of the Ancients. Press and hold to charge, up to 3 seconds. Upon release, he will swing the sword in an arc (radius 300, 1/4th of circle circumference). Damage increases the longer the hold and the damage bonus caps at 2 seconds (similar to Varus Q). Hnorah's movement speed is reduced by 50% while charging and black ash forms around his blade, which is visible to the enemy. If the ability connects after being charged for 2 seconds, it will push all affected targets to the end of the arc and stun them for 1.5 seconds. He retains stealth while using this ability. Physical damage at levels 1/2/3/4/5, the latter number being 2-second-charge: (70
140/100200/130260/160320/200~400 + 1.0 of bonus AD) Rough estimate of cooldown at level 18 w/ no CDR: 8 seconds Mana cost at levels 1/5: 50/90
W (Soothsayer):
Hnorah channels for 2 seconds, then teleports to a location within a 1500-unit radius. Hnorah is fully visible during channeling. Black ash forms in the location he will teleport to while channeling, giving the enemy a chance to react. Black ash also forms after channeling, due to his regular passive, Undignified Blasphemy. Passive Effect: For every second Hnorah is stealthed, he receives a Blashemy stack. Every point of Blasphemy increases his damage by 0.5%. The stack is capped at 100 (50% bonus damage). He loses all stacks upon death. Mana cost at levels 1/5: 60/120
E (Lamentation):
Hnorah sprays a straight line of slow moving black ash. The black ash is identical in colour and form to the one that forms due to his passive. All units hit by the black ash are dealt slight magic damage, slowed by 35% for 3 seconds and blinded for 1.5 seconds. The black ash lasts on the ground for 4 seconds with no other particular effects. Because this black ash is exactly like the one that forms due to the passive, Hnorah can "blend" his own passive ash in by stepping into it. In other words, even his passive ash will be invisible if you just walk within the line of ash. Length/Width: 1000/200 units (long, but thin) Magic damage at levels 1/2/3/4/5: (60, 90, 130, 160, 200) Rough estimate of cooldown at level 18 w/ no CDR: 16 seconds Mana cost at levels 1/5: 50/100
R (The Bell Tolls for Thee):
Once a pious prophet, he sought the Ethereal Blade to end the Void - without the sanctimonious blade's approval. The blade, apparently forged eons ago by the gods, had never been used even once in sacred service. Just one lowly prophet out of many, Hnorah grabbed the fabled blade out of nothing but self-righteousness. Now, a blasphemer, his gift of prophecy is limited to only one despairing call: the call for death.
Shortly after activation, a bell will toll - seven times, once per 0.75 second. All players can hear the bell anywhere on the map. On the seventh toll of the bell, all enemy champions will be snared for 2 seconds. After the seventh toll, Hnorah can reactivate the skill within 3 seconds to land a crushing overhead strike down the earth with his enormous Ethereal Blade for massive true damage (400 units long, 175 units wide, 1 second casting time). Hnorah becomes visible for 5 seconds after the 7th bell.
True Damage at levels 1/2/3: (200/400/600 + 1.0 of total AD) Cooldown at levels 1/2/3 with no CDR: 180/140/100 seconds Mana cost at levels 1/2/3: 200/250/300